/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* * This is a straightforward test of floating point textures, which are * supported on some platforms. As of right now, this test only supports * 32 bit floating point textures, and indeed floating point test values * have been selected to require 32 bits of precision and full IEEE conformance */ #if SK_SUPPORT_GPU #include #include "Test.h" #include "GrContext.h" #include "GrTexture.h" #include "GrContextFactory.h" #include "SkGpuDevice.h" static const int DEV_W = 100, DEV_H = 100; static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24 static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { float controlPixelData[FP_CONTROL_ARRAY_SIZE]; float readBuffer[FP_CONTROL_ARRAY_SIZE]; for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { controlPixelData[i] = FLT_MIN; controlPixelData[i + 1] = FLT_MAX; controlPixelData[i + 2] = FLT_EPSILON; controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; } for (int origin = 0; origin < 2; ++origin) { int glCtxTypeCnt = 1; glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = DEV_W; desc.fHeight = DEV_H; desc.fConfig = kRGBA_float_GrPixelConfig; desc.fOrigin = 0 == origin ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; GrContext* context = NULL; GrContextFactory::GLContextType type = static_cast(glCtxType); if (!GrContextFactory::IsRenderingGLContext(type)) { continue; } context = factory->get(type); if (NULL == context){ continue; } SkAutoTUnref fpTexture(context->createUncachedTexture(desc, NULL, 0)); // Floating point textures are NOT supported everywhere if (NULL == fpTexture) { continue; } // write square context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0); context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); } } } } #endif