/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlitter.h" #include "SkPath.h" #include "SkRegion.h" #include "SkScan.h" #include "Test.h" struct FakeBlitter : public SkBlitter { FakeBlitter() : m_blitCount(0) { } void blitH(int x, int y, int width) override { m_blitCount++; } void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override { SkDEBUGFAIL("blitAntiH not implemented"); } int m_blitCount; }; // http://code.google.com/p/skia/issues/detail?id=87 // Lines which is not clipped by boundary based clipping, // but skipped after tessellation, should be cleared by the blitter. DEF_TEST(FillPathInverse, reporter) { FakeBlitter blitter; SkIRect clip; SkPath path; int height = 100; int width = 200; int expected_lines = 5; clip.set(0, height - expected_lines, width, height); path.moveTo(0.0f, 0.0f); path.quadTo(SkIntToScalar(width/2), SkIntToScalar(height), SkIntToScalar(width), 0.0f); path.close(); path.setFillType(SkPath::kInverseWinding_FillType); SkScan::FillPath(path, clip, &blitter); REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines); }