/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Resources.h" #include "SkCodec.h" #include "SkColorSpace.h" #include "Test.h" #include "png.h" static SkStreamAsset* resource(const char path[]) { SkString fullPath = GetResourcePath(path); return SkStream::NewFromFile(fullPath.c_str()); } #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 6) static bool almost_equal(float a, float b) { return SkTAbs(a - b) < 0.0001f; } #endif DEF_TEST(ColorSpaceParseICCProfile, r) { SkAutoTDelete stream(resource("color_wheel_with_profile.png")); REPORTER_ASSERT(r, nullptr != stream); SkAutoTDelete codec(SkCodec::NewFromStream(stream.release())); REPORTER_ASSERT(r, nullptr != codec); #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 6) SkColorSpace* colorSpace = codec->getColorSpace(); REPORTER_ASSERT(r, nullptr != colorSpace); // No need to use almost equal here. The color profile that we have extracted // actually has a table of gammas. And our current implementation guesses 2.2f. SkFloat3 gammas = colorSpace->gamma(); REPORTER_ASSERT(r, 2.2f == gammas.fVec[0]); REPORTER_ASSERT(r, 2.2f == gammas.fVec[1]); REPORTER_ASSERT(r, 2.2f == gammas.fVec[2]); // These nine values were extracted from the color profile in isolation (before // we embedded it in the png). Here we check that we still extract the same values. SkFloat3x3 xyz = colorSpace->xyz(); REPORTER_ASSERT(r, almost_equal(0.436066f, xyz.fMat[0])); REPORTER_ASSERT(r, almost_equal(0.222488f, xyz.fMat[1])); REPORTER_ASSERT(r, almost_equal(0.013916f, xyz.fMat[2])); REPORTER_ASSERT(r, almost_equal(0.385147f, xyz.fMat[3])); REPORTER_ASSERT(r, almost_equal(0.716873f, xyz.fMat[4])); REPORTER_ASSERT(r, almost_equal(0.0970764f, xyz.fMat[5])); REPORTER_ASSERT(r, almost_equal(0.143066f, xyz.fMat[6])); REPORTER_ASSERT(r, almost_equal(0.0606079f, xyz.fMat[7])); REPORTER_ASSERT(r, almost_equal(0.714096f, xyz.fMat[8])); #endif }