/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkOSWindow_SDL.h" #include "SkCanvas.h" #if defined(SK_BUILD_FOR_ANDROID) #include #elif defined(SK_BUILD_FOR_UNIX) #include #elif defined(SK_BUILD_FOR_MAC) #include #endif const int kInitialWindowWidth = 640; const int kInitialWindowHeight = 480; static SkOSWindow* gCurrentWindow; static void report_sdl_error(const char* failure) { const char* error = SDL_GetError(); SkASSERT(error); // Called only to check SDL error. SkDebugf("%s SDL Error: %s.\n", failure, error); SDL_ClearError(); } SkOSWindow::SkOSWindow(void*) : fWindow(nullptr) , fGLContext(nullptr) , fWindowMSAASampleCount(0) { SkASSERT(!gCurrentWindow); gCurrentWindow = this; this->createWindow(0); } SkOSWindow::~SkOSWindow() { this->destroyWindow(); gCurrentWindow = nullptr; } SkOSWindow* SkOSWindow::GetInstanceForWindowID(Uint32 windowID) { if (gCurrentWindow && gCurrentWindow->fWindow && SDL_GetWindowID(gCurrentWindow->fWindow) == windowID) { return gCurrentWindow; } return nullptr; } void SkOSWindow::release() { if (fGLContext) { SDL_GL_DeleteContext(fGLContext); fGLContext = nullptr; } } bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor, AttachmentInfo* info) { this->createWindow(msaaSampleCount); if (!fWindow) { return false; } if (!fGLContext) { fGLContext = SDL_GL_CreateContext(fWindow); if (!fGLContext) { report_sdl_error("Failed to create SDL GL context."); return false; } glClearColor(0, 0, 0, 0); glClearStencil(0); glStencilMask(0xffffffff); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } if (SDL_GL_MakeCurrent(fWindow, fGLContext) != 0) { report_sdl_error("Failed to make SDL GL context current."); this->release(); return false; } info->fSampleCount = msaaSampleCount; info->fStencilBits = 8; glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); return true; } void SkOSWindow::present() { if (!fWindow) { return; } SDL_GL_SwapWindow(fWindow); } bool SkOSWindow::makeFullscreen() { if (!fWindow) { return false; } SDL_SetWindowFullscreen(fWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); return true; } void SkOSWindow::setVsync(bool vsync) { if (!fWindow) { return; } SDL_GL_SetSwapInterval(vsync ? 1 : 0); } void SkOSWindow::closeWindow() { this->destroyWindow(); // Currently closing the window causes the app to quit. SDL_Event event; event.type = SDL_QUIT; SDL_PushEvent(&event); } static SkKey convert_sdlkey_to_skkey(SDL_Keycode src) { switch (src) { case SDLK_UP: return kUp_SkKey; case SDLK_DOWN: return kDown_SkKey; case SDLK_LEFT: return kLeft_SkKey; case SDLK_RIGHT: return kRight_SkKey; case SDLK_HOME: return kHome_SkKey; case SDLK_END: return kEnd_SkKey; case SDLK_ASTERISK: return kStar_SkKey; case SDLK_HASH: return kHash_SkKey; case SDLK_0: return k0_SkKey; case SDLK_1: return k1_SkKey; case SDLK_2: return k2_SkKey; case SDLK_3: return k3_SkKey; case SDLK_4: return k4_SkKey; case SDLK_5: return k5_SkKey; case SDLK_6: return k6_SkKey; case SDLK_7: return k7_SkKey; case SDLK_8: return k8_SkKey; case SDLK_9: return k9_SkKey; default: return kNONE_SkKey; } } void SkOSWindow::createWindow(int msaaSampleCount) { if (fWindowMSAASampleCount != msaaSampleCount) { this->destroyWindow(); } if (fWindow) { return; } uint32_t windowFlags = #if defined(SK_BUILD_FOR_ANDROID) SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_ALLOW_HIGHDPI | #endif SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; // GL settings are part of SDL_WINDOW_OPENGL window creation arguments. #if defined(SK_BUILD_FOR_ANDROID) // TODO we should try and get a 3.0 context first SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); #endif SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); #if defined(SK_BUILD_FOR_UNIX) // Apparently MSAA request matches "slow caveat". Make SDL not set anything for caveat for MSAA // by setting -1 for ACCELERATED_VISUAL. For non-MSAA, set ACCELERATED_VISUAL to 1 just for // compatiblity with other platforms. SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, msaaSampleCount > 0 ? -1 : 1); #else SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); #endif SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaaSampleCount > 0 ? 1 : 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount); // This is an approximation for sizing purposes. bool isInitialWindow = this->width() == 0 && this->height() == 0; SkScalar windowWidth = isInitialWindow ? kInitialWindowWidth : this->width(); SkScalar windowHeight = isInitialWindow ? kInitialWindowHeight : this->height(); fWindow = SDL_CreateWindow(this->getTitle(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, windowFlags); if (!fWindow) { report_sdl_error("Failed to create SDL window."); return; } fWindowMSAASampleCount = msaaSampleCount; } void SkOSWindow::destroyWindow() { this->release(); if (fWindow) { SDL_DestroyWindow(fWindow); fWindow = nullptr; fWindowMSAASampleCount = 0; } } bool SkOSWindow::HasDirtyWindows() { if (gCurrentWindow && gCurrentWindow->fWindow) { return gCurrentWindow->isDirty(); } return false; } void SkOSWindow::UpdateDirtyWindows() { if (gCurrentWindow && gCurrentWindow->fWindow) { if (gCurrentWindow->isDirty()) { // This will call present. gCurrentWindow->update(nullptr); } } } void SkOSWindow::HandleEvent(const SDL_Event& event) { switch (event.type) { case SDL_MOUSEMOTION: if (SkOSWindow* window = GetInstanceForWindowID(event.motion.windowID)) { if (event.motion.state == SDL_PRESSED) { window->handleClick(event.motion.x, event.motion.y, SkView::Click::kMoved_State, nullptr); } } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (SkOSWindow* window = GetInstanceForWindowID(event.button.windowID)) { window->handleClick(event.button.x, event.button.y, event.button.state == SDL_PRESSED ? SkView::Click::kDown_State : SkView::Click::kUp_State, nullptr); } break; case SDL_KEYDOWN: if (SkOSWindow* window = GetInstanceForWindowID(event.key.windowID)) { SDL_Keycode key = event.key.keysym.sym; SkKey sk = convert_sdlkey_to_skkey(key); if (kNONE_SkKey != sk) { if (event.key.state == SDL_PRESSED) { window->handleKey(sk); } else { window->handleKeyUp(sk); } } else if (key == SDLK_ESCAPE) { window->closeWindow(); } } break; case SDL_TEXTINPUT: if (SkOSWindow* window = GetInstanceForWindowID(event.text.windowID)) { size_t len = strlen(event.text.text); for (size_t i = 0; i < len; i++) { window->handleChar((SkUnichar)event.text.text[i]); } } break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_SHOWN: // For initialization purposes, we resize upon first show. // Fallthrough. case SDL_WINDOWEVENT_SIZE_CHANGED: if (SkOSWindow* window = GetInstanceForWindowID(event.window.windowID)) { int w = 0; int h = 0; SDL_GetWindowSize(window->fWindow, &w, &h); window->resize(w, h); } break; case SDL_WINDOWEVENT_FOCUS_GAINED: if (GetInstanceForWindowID(event.text.windowID)) { SDL_StartTextInput(); } break; default: break; } break; default: break; } } SkMSec gTimerDelay; void SkOSWindow::RunEventLoop() { for (;;) { SkEvent::ServiceQueueTimer(); bool hasMoreSkEvents = SkEvent::ProcessEvent(); SDL_Event event; bool hasSDLEvents = SDL_PollEvent(&event) == 1; // Invalidations do not post to event loop, rather we just go through the // windows for each event loop iteration. bool hasDirtyWindows = HasDirtyWindows(); if (!hasSDLEvents && !hasMoreSkEvents && !hasDirtyWindows) { // If there is no SDL events, SkOSWindow updates or SkEvents // to be done, wait for the SDL events. if (gTimerDelay > 0) { hasSDLEvents = SDL_WaitEventTimeout(&event, gTimerDelay) == 1; } else { hasSDLEvents = SDL_WaitEvent(&event) == 1; } } while (hasSDLEvents) { if (event.type == SDL_QUIT) { return; } HandleEvent(event); hasSDLEvents = SDL_PollEvent(&event); } UpdateDirtyWindows(); } } void SkOSWindow::onSetTitle(const char title[]) { if (!fWindow) { return; } this->updateWindowTitle(); } void SkOSWindow::updateWindowTitle() { SDL_SetWindowTitle(fWindow, this->getTitle()); } /////////////////////////////////////////////////////////////////////////////////////// void SkEvent::SignalNonEmptyQueue() { // nothing to do, since we spin on our event-queue } void SkEvent::SignalQueueTimer(SkMSec delay) { gTimerDelay = delay; } ////////////////////////////////////////////////////////////////////////////////////////////// #include "SkApplication.h" #include "SkEvent.h" #include "SkWindow.h" #if defined(SK_BUILD_FOR_ANDROID) int SDL_main(int argc, char** argv) { #else int main(int argc, char** argv) { #endif if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { report_sdl_error("Failed to init SDL."); return -1; } application_init(); SkOSWindow* window = create_sk_window(nullptr, argc, argv); // drain any events that occurred before |window| was assigned. while (SkEvent::ProcessEvent()); SkOSWindow::RunEventLoop(); delete window; application_term(); SDL_Quit(); return 0; }