/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #import "SkNSView.h"s #include "SkCanvas.h" #include "SkCGUtils.h" #include "SkEvent.h" //#define FORCE_REDRAW @implementation SkNSView @synthesize fWind, fTitle, fOptionsDelegate, fGLContext; - (id)initWithCoder:(NSCoder*)coder { if ((self = [super initWithCoder:coder])) { self = [self initWithDefaults]; [self setUpWindow]; } return self; } - (id)initWithFrame:(NSRect)frameRect { if (self = [super initWithFrame:frameRect]) { self = [self initWithDefaults]; [self setUpWindow]; } return self; } - (id)initWithDefaults { fRedrawRequestPending = false; fWind = NULL; return self; } - (void)setUpWindow { if (NULL != fWind) { fWind->setVisibleP(true); fWind->resize(self.frame.size.width, self.frame.size.height, SkBitmap::kARGB_8888_Config); } } -(BOOL) isFlipped { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)resizeSkView:(NSSize)newSize { if (NULL != fWind && (fWind->width() != newSize.width || fWind->height() != newSize.height)) { fWind->resize(newSize.width, newSize.height); glClear(GL_STENCIL_BUFFER_BIT); [fGLContext update]; } } - (void) setFrameSize:(NSSize)newSize { [super setFrameSize:newSize]; [self resizeSkView:newSize]; } - (void)dealloc { delete fWind; self.fGLContext = nil; self.fTitle = nil; [super dealloc]; } //////////////////////////////////////////////////////////////////////////////// - (void)drawSkia { fRedrawRequestPending = false; if (NULL != fWind) { SkCanvas canvas(fWind->getBitmap()); fWind->draw(&canvas); #ifdef FORCE_REDRAW fWind->inval(NULL); #endif } } - (void)setSkTitle:(const char *)title { self.fTitle = [NSString stringWithUTF8String:title]; [[self window] setTitle:self.fTitle]; } - (BOOL)onHandleEvent:(const SkEvent&)evt { return false; } #include "SkOSMenu.h" - (void)onAddMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didAddMenu:menu]; } - (void)onUpdateMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didUpdateMenu:menu]; } - (void)postInvalWithRect:(const SkIRect*)r { if (!fRedrawRequestPending) { fRedrawRequestPending = true; [self setNeedsDisplay:YES]; [self performSelector:@selector(drawSkia) withObject:nil afterDelay:0]; } } /////////////////////////////////////////////////////////////////////////////// #include "SkKey.h" enum { SK_MacReturnKey = 36, SK_MacDeleteKey = 51, SK_MacEndKey = 119, SK_MacLeftKey = 123, SK_MacRightKey = 124, SK_MacDownKey = 125, SK_MacUpKey = 126, SK_Mac0Key = 0x52, SK_Mac1Key = 0x53, SK_Mac2Key = 0x54, SK_Mac3Key = 0x55, SK_Mac4Key = 0x56, SK_Mac5Key = 0x57, SK_Mac6Key = 0x58, SK_Mac7Key = 0x59, SK_Mac8Key = 0x5b, SK_Mac9Key = 0x5c }; static SkKey raw2key(UInt32 raw) { static const struct { UInt32 fRaw; SkKey fKey; } gKeys[] = { { SK_MacUpKey, kUp_SkKey }, { SK_MacDownKey, kDown_SkKey }, { SK_MacLeftKey, kLeft_SkKey }, { SK_MacRightKey, kRight_SkKey }, { SK_MacReturnKey, kOK_SkKey }, { SK_MacDeleteKey, kBack_SkKey }, { SK_MacEndKey, kEnd_SkKey }, { SK_Mac0Key, k0_SkKey }, { SK_Mac1Key, k1_SkKey }, { SK_Mac2Key, k2_SkKey }, { SK_Mac3Key, k3_SkKey }, { SK_Mac4Key, k4_SkKey }, { SK_Mac5Key, k5_SkKey }, { SK_Mac6Key, k6_SkKey }, { SK_Mac7Key, k7_SkKey }, { SK_Mac8Key, k8_SkKey }, { SK_Mac9Key, k9_SkKey } }; for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++) if (gKeys[i].fRaw == raw) return gKeys[i].fKey; return kNONE_SkKey; } - (void)keyDown:(NSEvent *)event { if (NULL == fWind) return; SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKey(key); else{ unichar c = [[event characters] characterAtIndex:0]; fWind->handleChar((SkUnichar)c); } } - (void)keyUp:(NSEvent *)event { if (NULL == fWind) return; SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKeyUp(key); else{ unichar c = [[event characters] characterAtIndex:0]; } } - (void)mouseDown:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kDown_State, self); } } - (void)mouseDragged:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kMoved_State, self); } } - (void)mouseMoved:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kMoved_State, self); } } - (void)mouseUp:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]] && NULL != fWind) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kUp_State, self); } } /////////////////////////////////////////////////////////////////////////////// #include CGLContextObj createGLContext() { GLint major, minor; CGLGetVersion(&major, &minor); const CGLPixelFormatAttribute attributes[] = { kCGLPFAStencilSize, (CGLPixelFormatAttribute)8, #if USE_MSAA kCGLPFASampleBuffers, 1, kCGLPFAMultisample, kCGLPFASamples, 8, #endif kCGLPFAAccelerated, kCGLPFADoubleBuffer, (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj format; GLint npix; CGLChoosePixelFormat(attributes, &format, &npix); CGLContextObj ctx; CGLCreateContext(format, NULL, &ctx); CGLDestroyPixelFormat(format); static const GLint interval = 1; CGLSetParameter(ctx, kCGLCPSwapInterval, &interval); CGLSetCurrentContext(ctx); return ctx; } - (void)viewDidMoveToWindow { [super viewDidMoveToWindow]; //Attaching view to fGLContext requires that the view to be part of a window, //and that the NSWindow instance must have a CoreGraphics counterpart (or //it must NOT be deferred or should have been on screen at least once) if ([fGLContext view] != self && nil != self.window) { [fGLContext setView:self]; } } - (bool)attach:(SkOSWindow::SkBackEndTypes)attachType { if (nil == fGLContext) { fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:createGLContext()]; if (NULL == fGLContext) { return false; } } [fGLContext makeCurrentContext]; glViewport(0, 0, self.bounds.size.width, self.bounds.size.width); glClearColor(0, 0, 0, 0); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); return true; } - (void)detach { [fGLContext clearDrawable]; } - (void)present { [fGLContext flushBuffer]; } @end