#include "SkWindow.h" #include "SkCanvas.h" #include "SkDevice.h" #include "SkOSMenu.h" #include "SkSystemEventTypes.h" #include "SkTime.h" #define SK_EventDelayInval "\xd" "n" "\xa" "l" #define TEST_BOUNDERx #include "SkBounder.h" class test_bounder : public SkBounder { public: test_bounder(const SkBitmap& bm) : fCanvas(bm) {} protected: virtual bool onIRect(const SkIRect& r) { SkRect rr; rr.set(SkIntToScalar(r.fLeft), SkIntToScalar(r.fTop), SkIntToScalar(r.fRight), SkIntToScalar(r.fBottom)); SkPaint p; p.setStyle(SkPaint::kStroke_Style); p.setColor(SK_ColorYELLOW); #if 0 rr.inset(SK_ScalarHalf, SK_ScalarHalf); #else rr.inset(-SK_ScalarHalf, -SK_ScalarHalf); #endif fCanvas.drawRect(rr, p); return true; } private: SkCanvas fCanvas; }; SkWindow::SkWindow() : fFocusView(NULL) { fClick = NULL; fWaitingOnInval = false; #ifdef SK_BUILD_FOR_WINCE fConfig = SkBitmap::kRGB_565_Config; #else fConfig = SkBitmap::kARGB_8888_Config; #endif fMatrix.reset(); } SkWindow::~SkWindow() { delete fClick; fMenus.deleteAll(); } void SkWindow::setMatrix(const SkMatrix& matrix) { if (fMatrix != matrix) { fMatrix = matrix; this->inval(NULL); } } void SkWindow::preConcat(const SkMatrix& matrix) { SkMatrix m; m.setConcat(fMatrix, matrix); this->setMatrix(m); } void SkWindow::postConcat(const SkMatrix& matrix) { SkMatrix m; m.setConcat(matrix, fMatrix); this->setMatrix(m); } void SkWindow::setConfig(SkBitmap::Config config) { this->resize(fBitmap.width(), fBitmap.height(), config); } void SkWindow::resize(int width, int height, SkBitmap::Config config) { if (config == SkBitmap::kNo_Config) config = fConfig; if (width != fBitmap.width() || height != fBitmap.height() || config != fConfig) { fConfig = config; fBitmap.setConfig(config, width, height); fBitmap.allocPixels(); fBitmap.setIsOpaque(true); this->setSize(SkIntToScalar(width), SkIntToScalar(height)); this->inval(NULL); } } void SkWindow::eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { fBitmap.eraseARGB(a, r, g, b); } void SkWindow::eraseRGB(U8CPU r, U8CPU g, U8CPU b) { fBitmap.eraseRGB(r, g, b); } bool SkWindow::handleInval(const SkRect* localR) { SkIRect ir; if (localR) { SkRect devR; SkMatrix inverse; if (!fMatrix.invert(&inverse)) { return false; } fMatrix.mapRect(&devR, *localR); devR.round(&ir); } else { ir.set(0, 0, this->width(), this->height()); } fDirtyRgn.op(ir, SkRegion::kUnion_Op); this->onHandleInval(ir); return true; } void SkWindow::forceInvalAll() { fDirtyRgn.setRect(0, 0, this->width(), this->height()); } #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) #include #include extern GXDisplayProperties gDisplayProps; #endif #ifdef SK_SIMULATE_FAILED_MALLOC extern bool gEnableControlledThrow; #endif bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas) { if (!fDirtyRgn.isEmpty()) { SkBitmap bm = this->getBitmap(); #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) char* buffer = (char*)GXBeginDraw(); SkASSERT(buffer); RECT rect; GetWindowRect((HWND)((SkOSWindow*)this)->getHWND(), &rect); buffer += rect.top * gDisplayProps.cbyPitch + rect.left * gDisplayProps.cbxPitch; bm.setPixels(buffer); #endif SkCanvas rasterCanvas; SkDevice* device; if (NULL == canvas) { canvas = &rasterCanvas; device = new SkDevice(canvas, bm, false); canvas->setDevice(device)->unref(); } else { canvas->setBitmapDevice(bm); } canvas->clipRegion(fDirtyRgn); if (updateArea) *updateArea = fDirtyRgn.getBounds(); SkAutoCanvasRestore acr(canvas, true); canvas->concat(fMatrix); // empty this now, so we can correctly record any inval calls that // might be made during the draw call. fDirtyRgn.setEmpty(); #ifdef TEST_BOUNDER test_bounder b(bm); canvas->setBounder(&b); #endif #ifdef SK_SIMULATE_FAILED_MALLOC gEnableControlledThrow = true; #endif #ifdef SK_BUILD_FOR_WIN32 //try { this->draw(canvas); //} //catch (...) { //} #else this->draw(canvas); #endif #ifdef SK_SIMULATE_FAILED_MALLOC gEnableControlledThrow = false; #endif #ifdef TEST_BOUNDER canvas->setBounder(NULL); #endif #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) GXEndDraw(); #endif return true; } return false; } bool SkWindow::handleChar(SkUnichar uni) { if (this->onHandleChar(uni)) return true; SkView* focus = this->getFocusView(); if (focus == NULL) focus = this; SkEvent evt(SK_EventType_Unichar); evt.setFast32(uni); return focus->doEvent(evt); } bool SkWindow::handleKey(SkKey key) { if (key == kNONE_SkKey) return false; if (this->onHandleKey(key)) return true; // send an event to the focus-view { SkView* focus = this->getFocusView(); if (focus == NULL) focus = this; SkEvent evt(SK_EventType_Key); evt.setFast32(key); if (focus->doEvent(evt)) return true; } if (key == kUp_SkKey || key == kDown_SkKey) { if (this->moveFocus(key == kUp_SkKey ? kPrev_FocusDirection : kNext_FocusDirection) == NULL) this->onSetFocusView(NULL); return true; } return false; } bool SkWindow::handleKeyUp(SkKey key) { if (key == kNONE_SkKey) return false; if (this->onHandleKeyUp(key)) return true; //send an event to the focus-view { SkView* focus = this->getFocusView(); if (focus == NULL) focus = this; //should this one be the same? SkEvent evt(SK_EventType_KeyUp); evt.setFast32(key); if (focus->doEvent(evt)) return true; } return false; } void SkWindow::addMenu(SkOSMenu* menu) { *fMenus.append() = menu; this->onAddMenu(menu); } void SkWindow::setTitle(const char title[]) { if (NULL == title) { title = ""; } fTitle.set(title); this->onSetTitle(title); } bool SkWindow::handleMenu(uint32_t cmd) { for (int i = 0; i < fMenus.count(); i++) { SkEvent* evt = fMenus[i]->createEvent(cmd); if (evt) { evt->post(this->getSinkID()); return true; } } return false; } ////////////////////////////////////////////////////////////////////// bool SkWindow::onEvent(const SkEvent& evt) { if (evt.isType(SK_EventDelayInval)) { SkRegion::Iterator iter(fDirtyRgn); for (; !iter.done(); iter.next()) this->onHandleInval(iter.rect()); fWaitingOnInval = false; return true; } return this->INHERITED::onEvent(evt); } bool SkWindow::onGetFocusView(SkView** focus) const { if (focus) *focus = fFocusView; return true; } bool SkWindow::onSetFocusView(SkView* focus) { if (fFocusView != focus) { if (fFocusView) fFocusView->onFocusChange(false); fFocusView = focus; if (focus) focus->onFocusChange(true); } return true; } ////////////////////////////////////////////////////////////////////// void SkWindow::onHandleInval(const SkIRect&) { } bool SkWindow::onHandleChar(SkUnichar) { return false; } bool SkWindow::onHandleKey(SkKey key) { return false; } bool SkWindow::onHandleKeyUp(SkKey key) { return false; } bool SkWindow::handleClick(int x, int y, Click::State state) { bool handled = false; switch (state) { case Click::kDown_State: if (fClick) delete fClick; fClick = this->findClickHandler(SkIntToScalar(x), SkIntToScalar(y)); if (fClick) { SkView::DoClickDown(fClick, x, y); handled = true; } break; case Click::kMoved_State: if (fClick) { SkView::DoClickMoved(fClick, x, y); handled = true; } break; case Click::kUp_State: if (fClick) { SkView::DoClickUp(fClick, x, y); delete fClick; fClick = NULL; handled = true; } break; } return handled; }