#include #include #include #include #include #include #include "SkWindow.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkEvent.h" #include "SkKey.h" #include "SkWindow.h" #include "XkeysToSkKeys.h" extern "C" { #include "keysym2ucs.h" } const int WIDTH = 500; const int HEIGHT = 500; // Determine which events to listen for. const long EVENT_MASK = StructureNotifyMask|ButtonPressMask|ButtonReleaseMask |ExposureMask|PointerMotionMask|KeyPressMask|KeyReleaseMask; SkOSWindow::SkOSWindow(void* unused) : INHERITED(), fGLAttached(false), fVi(0) { fUnixWindow.fDisplay = XOpenDisplay(NULL); Display* dsp = fUnixWindow.fDisplay; if (dsp) { // Attempt to create a window that supports GL GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, GLX_STENCIL_SIZE, 8, None }; fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att); if (fVi) { Colormap colorMap = XCreateColormap(dsp, RootWindow(dsp, fVi->screen), fVi->visual, AllocNone); XSetWindowAttributes swa; swa.colormap = colorMap; swa.event_mask = EVENT_MASK; fUnixWindow.fWin = XCreateWindow(dsp, RootWindow(dsp, fVi->screen), 0, 0, WIDTH, HEIGHT, 0, fVi->depth, InputOutput, fVi->visual, CWEventMask | CWColormap, &swa); } else { // Create a simple window instead. We will not be able to // show GL fUnixWindow.fWin = XCreateSimpleWindow(dsp, DefaultRootWindow(dsp), 0, 0, WIDTH, HEIGHT, 0, 0, 0); } mapWindowAndWait(); fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL); } this->resize(WIDTH, HEIGHT); fUnixWindow.fGLCreated = false; } SkOSWindow::~SkOSWindow() { if (fUnixWindow.fDisplay) { if (fGLAttached) glXMakeCurrent(fUnixWindow.fDisplay, None, NULL); XFreeGC(fUnixWindow.fDisplay, fUnixWindow.fGc); if (fUnixWindow.fGLCreated) glXDestroyContext(fUnixWindow.fDisplay, fUnixWindow.fGLContext); XDestroyWindow(fUnixWindow.fDisplay, fUnixWindow.fWin); XCloseDisplay(fUnixWindow.fDisplay); fUnixWindow.fDisplay = 0; } } void SkOSWindow::post_linuxevent() { // Put an event in the X queue to fire an SkEvent. if (!fUnixWindow.fDisplay) return; long event_mask = NoEventMask; XClientMessageEvent event; event.type = ClientMessage; Atom myAtom(0); event.message_type = myAtom; event.format = 32; event.data.l[0] = 0; XSendEvent(fUnixWindow.fDisplay, fUnixWindow.fWin, false, 0, (XEvent*) &event); XFlush(fUnixWindow.fDisplay); } void SkOSWindow::loop() { Display* dsp = fUnixWindow.fDisplay; XSelectInput(dsp, fUnixWindow.fWin, EVENT_MASK); bool loop = true; XEvent evt; while (loop) { XNextEvent(dsp, &evt); switch (evt.type) { case Expose: if (evt.xexpose.count == 0) this->inval(NULL); break; case ConfigureNotify: this->resize(evt.xconfigure.width, evt.xconfigure.height); break; case ButtonPress: if (evt.xbutton.button == Button1) this->handleClick(evt.xbutton.x, evt.xbutton.y, SkView::Click::kDown_State); break; case ButtonRelease: if (evt.xbutton.button == Button1) this->handleClick(evt.xbutton.x, evt.xbutton.y, SkView::Click::kUp_State); break; case MotionNotify: this->handleClick(evt.xmotion.x, evt.xmotion.y, SkView::Click::kMoved_State); break; case KeyPress: { KeySym keysym = XKeycodeToKeysym(dsp, evt.xkey.keycode, 0); //SkDebugf("pressed key %i!\n\tKeySym:%i\n", evt.xkey.keycode, XKeycodeToKeysym(dsp, evt.xkey.keycode, 0)); if (keysym == XK_Escape) { loop = false; break; } this->handleKey(XKeyToSkKey(keysym)); long uni = keysym2ucs(keysym); if (uni != -1) { this->handleChar((SkUnichar) uni); } break; } case KeyRelease: //SkDebugf("released key %i\n", evt.xkey.keycode); this->handleKeyUp(XKeyToSkKey(XKeycodeToKeysym(dsp, evt.xkey.keycode, 0))); break; case ClientMessage: if (SkEvent::ProcessEvent()) { this->post_linuxevent(); } break; default: // Do nothing for other events break; } } } void SkOSWindow::mapWindowAndWait() { Display* dsp = fUnixWindow.fDisplay; Window win = fUnixWindow.fWin; XMapWindow(dsp, win); long eventMask = StructureNotifyMask; XSelectInput(dsp, win, eventMask); // Wait until screen is ready. XEvent evt; do { XNextEvent(dsp, &evt); } while(evt.type != MapNotify); } bool SkOSWindow::attachGL() { if (fGLAttached) return true; Display* dsp = fUnixWindow.fDisplay; if (!dsp || !fVi) return false; if (!fUnixWindow.fGLCreated) { fUnixWindow.fGLContext = glXCreateContext(dsp, fVi, NULL, GL_TRUE); fUnixWindow.fGLCreated = true; glXMakeCurrent(dsp, fUnixWindow.fWin, fUnixWindow.fGLContext); glViewport(0, 0, SkScalarRound(this->width()), SkScalarRound(this->height())); glClearColor(0, 0, 0, 0); glClearStencil(0); glStencilMask(0xffffffff); glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } else glXMakeCurrent(dsp, fUnixWindow.fWin, fUnixWindow.fGLContext); fGLAttached = true; return true; } void SkOSWindow::detachGL() { if (!fUnixWindow.fDisplay || !fGLAttached) return; fGLAttached = false; // Returns back to normal drawing. glXMakeCurrent(fUnixWindow.fDisplay, None, NULL); // Ensure that we redraw when switching back to raster. this->inval(NULL); } void SkOSWindow::presentGL() { if (fUnixWindow.fDisplay && fGLAttached) { glXSwapBuffers(fUnixWindow.fDisplay, fUnixWindow.fWin); } } void SkOSWindow::onSetTitle(const char title[]) { if (!fUnixWindow.fDisplay) return; XTextProperty textProp; textProp.value = (unsigned char*)title; textProp.format = 8; textProp.nitems = strlen((char*)textProp.value); textProp.encoding = XA_STRING; XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp); } void SkOSWindow::onHandleInval(const SkIRect&) { SkEvent* evt = new SkEvent("inval-imageview"); evt->post(getSinkID()); } bool SkOSWindow::onEvent(const SkEvent& evt) { if (evt.isType("inval-imageview")) { update(NULL); if (!fGLAttached) doPaint(); return true; } return INHERITED::onEvent(evt); } static bool convertBitmapToXImage(XImage& image, const SkBitmap& bitmap) { sk_bzero(&image, sizeof(image)); int bitsPerPixel = bitmap.bytesPerPixel() * 8; image.width = bitmap.width(); image.height = bitmap.height(); image.format = ZPixmap; image.data = (char*) bitmap.getPixels(); image.byte_order = LSBFirst; image.bitmap_unit = bitsPerPixel; image.bitmap_bit_order = LSBFirst; image.bitmap_pad = bitsPerPixel; image.depth = 24; image.bytes_per_line = bitmap.rowBytes() - bitmap.width() * bitmap.bytesPerPixel(); image.bits_per_pixel = bitsPerPixel; return XInitImage(&image); } void SkOSWindow::doPaint() { if (!fUnixWindow.fDisplay) return; // Draw the bitmap to the screen. const SkBitmap& bitmap = getBitmap(); int width = bitmap.width(); int height = bitmap.height(); XImage image; if (!convertBitmapToXImage(image, bitmap)) return; XPutImage(fUnixWindow.fDisplay, fUnixWindow.fWin, fUnixWindow.fGc, &image, 0, 0, 0, 0, width, height); } bool SkOSWindow::onHandleChar(SkUnichar) { return false; } bool SkOSWindow::onHandleKey(SkKey key) { return false; } bool SkOSWindow::onHandleKeyUp(SkKey key) { return false; }