/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorPriv.h" #include "SkDebugCanvas.h" #include "SkDrawCommand.h" #include "SkDrawFilter.h" #include "SkDevice.h" #include "SkXfermode.h" static SkBitmap make_noconfig_bm(int width, int height) { SkBitmap bm; bm.setConfig(SkBitmap::kNo_Config, width, height); return bm; } SkDebugCanvas::SkDebugCanvas(int width, int height) : INHERITED(make_noconfig_bm(width, height)) , fOverdrawViz(false) , fOverdrawFilter(NULL) , fOutstandingSaveCount(0) { // TODO(chudy): Free up memory from all draw commands in destructor. fWidth = width; fHeight = height; // do we need fBm anywhere? fBm.setConfig(SkBitmap::kNo_Config, fWidth, fHeight); fFilter = false; fIndex = 0; fUserMatrix.reset(); } SkDebugCanvas::~SkDebugCanvas() { fCommandVector.deleteAll(); SkSafeUnref(fOverdrawFilter); } void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { fCommandVector.push(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if(!fCommandVector.isEmpty()) { for (int i = 0; i < fCommandVector.count(); i++) { if (fCommandVector[i]->isVisible()) { fCommandVector[i]->execute(canvas); } } } fIndex = fCommandVector.count() - 1; } void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) { canvas->concat(fUserMatrix); } int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1, 1); bitmap.allocPixels(); SkCanvas canvas(bitmap); canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y)); applyUserTransform(&canvas); int layer = 0; SkColor prev = bitmap.getColor(0,0); for (int i = 0; i < index; i++) { if (fCommandVector[i]->isVisible()) { fCommandVector[i]->execute(&canvas); } if (prev != bitmap.getColor(0,0)) { layer = i; } prev = bitmap.getColor(0,0); } return layer; } static SkPMColor OverdrawXferModeProc(SkPMColor src, SkPMColor dst) { // This table encodes the color progression of the overdraw visualization static const SkPMColor gTable[] = { SkPackARGB32(0x00, 0x00, 0x00, 0x00), SkPackARGB32(0xFF, 128, 158, 255), SkPackARGB32(0xFF, 170, 185, 212), SkPackARGB32(0xFF, 213, 195, 170), SkPackARGB32(0xFF, 255, 192, 127), SkPackARGB32(0xFF, 255, 185, 85), SkPackARGB32(0xFF, 255, 165, 42), SkPackARGB32(0xFF, 255, 135, 0), SkPackARGB32(0xFF, 255, 95, 0), SkPackARGB32(0xFF, 255, 50, 0), SkPackARGB32(0xFF, 255, 0, 0) }; for (size_t i = 0; i < SK_ARRAY_COUNT(gTable)-1; ++i) { if (gTable[i] == dst) { return gTable[i+1]; } } return gTable[SK_ARRAY_COUNT(gTable)-1]; } // The OverdrawFilter modifies every paint to use an SkProcXfermode which // in turn invokes OverdrawXferModeProc class OverdrawFilter : public SkDrawFilter { public: OverdrawFilter() { fXferMode = new SkProcXfermode(OverdrawXferModeProc); } virtual ~OverdrawFilter() { delete fXferMode; } virtual bool filter(SkPaint* p, Type) SK_OVERRIDE { p->setXfermode(fXferMode); return true; } protected: SkXfermode* fXferMode; private: typedef SkDrawFilter INHERITED; }; void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) { SkASSERT(!fCommandVector.isEmpty()); SkASSERT(index < fCommandVector.count()); int i; // This only works assuming the canvas and device are the same ones that // were previously drawn into because they need to preserve all saves // and restores. if (fIndex < index) { i = fIndex + 1; } else { for (int j = 0; j < fOutstandingSaveCount; j++) { canvas->restore(); } i = 0; canvas->clear(SK_ColorTRANSPARENT); canvas->resetMatrix(); SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(rect, SkRegion::kReplace_Op ); applyUserTransform(canvas); fOutstandingSaveCount = 0; } // The setting of the draw filter has to go here (rather than in // SkRasterWidget) due to the canvas restores this class performs. // Since the draw filter is stored in the layer stack if we // call setDrawFilter on anything but the root layer odd things happen. if (fOverdrawViz) { if (NULL == fOverdrawFilter) { fOverdrawFilter = new OverdrawFilter; } if (fOverdrawFilter != canvas->getDrawFilter()) { canvas->setDrawFilter(fOverdrawFilter); } } else { canvas->setDrawFilter(NULL); } for (; i <= index; i++) { if (i == index && fFilter) { SkPaint p; p.setColor(0xAAFFFFFF); canvas->save(); canvas->resetMatrix(); SkRect mask; mask.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(mask, SkRegion::kReplace_Op, false); canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight), p); canvas->restore(); } if (fCommandVector[i]->isVisible()) { fCommandVector[i]->execute(canvas); fCommandVector[i]->trackSaveState(&fOutstandingSaveCount); } } fMatrix = canvas->getTotalMatrix(); fClip = canvas->getTotalClip().getBounds(); fIndex = index; } void SkDebugCanvas::deleteDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector.remove(index); } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]; } void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector[index] = command; } SkTDArray* SkDebugCanvas::getCommandInfo(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->Info(); } bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->isVisible(); } const SkTDArray & SkDebugCanvas::getDrawCommands() const { return fCommandVector; } SkTDArray & SkDebugCanvas::getDrawCommands() { return fCommandVector; } // TODO(chudy): Free command string memory. SkTArray* SkDebugCanvas::getDrawCommandsAsStrings() const { SkTArray* commandString = new SkTArray(fCommandVector.count()); if (!fCommandVector.isEmpty()) { for (int i = 0; i < fCommandVector.count(); i ++) { commandString->push_back() = fCommandVector[i]->toString(); } } return commandString; } void SkDebugCanvas::toggleFilter(bool toggle) { fFilter = toggle; } void SkDebugCanvas::clear(SkColor color) { addDrawCommand(new SkClearCommand(color)); } bool SkDebugCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { addDrawCommand(new SkClipPathCommand(path, op, doAA)); return true; } bool SkDebugCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { addDrawCommand(new SkClipRectCommand(rect, op, doAA)); return true; } bool SkDebugCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { addDrawCommand(new SkClipRRectCommand(rrect, op, doAA)); return true; } bool SkDebugCanvas::clipRegion(const SkRegion& region, SkRegion::Op op) { addDrawCommand(new SkClipRegionCommand(region, op)); return true; } bool SkDebugCanvas::concat(const SkMatrix& matrix) { addDrawCommand(new SkConcatCommand(matrix)); return true; } void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint = NULL) { addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint)); } void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SkCanvas::DrawBitmapRectFlags flags) { addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, flags)); } void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { addDrawCommand(new SkDrawBitmapMatrixCommand(bitmap, matrix, paint)); } void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint)); } void SkDebugCanvas::drawData(const void* data, size_t length) { addDrawCommand(new SkDrawDataCommand(data, length)); } void SkDebugCanvas::beginCommentGroup(const char* description) { addDrawCommand(new SkBeginCommentGroupCommand(description)); } void SkDebugCanvas::addComment(const char* kywd, const char* value) { addDrawCommand(new SkCommentCommand(kywd, value)); } void SkDebugCanvas::endCommentGroup() { addDrawCommand(new SkEndCommentGroupCommand()); } void SkDebugCanvas::drawOval(const SkRect& oval, const SkPaint& paint) { addDrawCommand(new SkDrawOvalCommand(oval, paint)); } void SkDebugCanvas::drawPaint(const SkPaint& paint) { addDrawCommand(new SkDrawPaintCommand(paint)); } void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { addDrawCommand(new SkDrawPathCommand(path, paint)); } void SkDebugCanvas::drawPicture(SkPicture& picture) { addDrawCommand(new SkDrawPictureCommand(picture)); } void SkDebugCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint)); } void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint)); } void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { addDrawCommand( new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new SkDrawRectCommand(rect, paint)); } void SkDebugCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { addDrawCommand(new SkDrawRRectCommand(rrect, paint)); } void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL) { addDrawCommand(new SkDrawSpriteCommand(bitmap, left, top, paint)); } void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint)); } void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { addDrawCommand( new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) { addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices, texs, colors, NULL, indices, indexCount, paint)); } void SkDebugCanvas::restore() { addDrawCommand(new SkRestoreCommand()); } bool SkDebugCanvas::rotate(SkScalar degrees) { addDrawCommand(new SkRotateCommand(degrees)); return true; } int SkDebugCanvas::save(SaveFlags flags) { addDrawCommand(new SkSaveCommand(flags)); return true; } int SkDebugCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { addDrawCommand(new SkSaveLayerCommand(bounds, paint, flags)); return true; } bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) { addDrawCommand(new SkScaleCommand(sx, sy)); return true; } void SkDebugCanvas::setMatrix(const SkMatrix& matrix) { addDrawCommand(new SkSetMatrixCommand(matrix)); } bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) { addDrawCommand(new SkSkewCommand(sx, sy)); return true; } bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) { addDrawCommand(new SkTranslateCommand(dx, dy)); return true; } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < fCommandVector.count()); fCommandVector[index]->setVisible(toggle); }