/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorPriv.h" #include "SkDebugCanvas.h" #include "SkDrawCommand.h" #include "SkDrawFilter.h" #include "SkDevice.h" #include "SkXfermode.h" SkDebugCanvas::SkDebugCanvas(int width, int height) : INHERITED(width, height) , fWidth(width) , fHeight(height) , fFilter(false) , fMegaVizMode(false) , fIndex(0) , fOverdrawViz(false) , fOverdrawFilter(NULL) , fOverrideTexFiltering(false) , fTexOverrideFilter(NULL) , fOutstandingSaveCount(0) { fUserMatrix.reset(); // SkPicturePlayback uses the base-class' quickReject calls to cull clipped // operations. This can lead to problems in the debugger which expects all // the operations in the captured skp to appear in the debug canvas. To // circumvent this we create a wide open clip here (an empty clip rect // is not sufficient). // Internally, the SkRect passed to clipRect is converted to an SkIRect and // rounded out. The following code creates a nearly maximal rect that will // not get collapsed by the coming conversions (Due to precision loss the // inset has to be surprisingly large). SkIRect largeIRect = SkIRect::MakeLargest(); largeIRect.inset(1024, 1024); SkRect large = SkRect::Make(largeIRect); #ifdef SK_DEBUG large.roundOut(&largeIRect); SkASSERT(!largeIRect.isEmpty()); #endif // call the base class' version to avoid adding a draw command this->INHERITED::onClipRect(large, SkRegion::kReplace_Op, kHard_ClipEdgeStyle); } SkDebugCanvas::~SkDebugCanvas() { fCommandVector.deleteAll(); SkSafeUnref(fOverdrawFilter); SkSafeUnref(fTexOverrideFilter); } void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { fCommandVector.push(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if (!fCommandVector.isEmpty()) { drawTo(canvas, fCommandVector.count() - 1); } } void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) { canvas->concat(fUserMatrix); } int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) { SkBitmap bitmap; bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1)); SkCanvas canvas(bitmap); canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y)); applyUserTransform(&canvas); int layer = 0; SkColor prev = bitmap.getColor(0,0); for (int i = 0; i < index; i++) { if (fCommandVector[i]->isVisible()) { fCommandVector[i]->execute(&canvas); } if (prev != bitmap.getColor(0,0)) { layer = i; } prev = bitmap.getColor(0,0); } return layer; } static SkPMColor OverdrawXferModeProc(SkPMColor src, SkPMColor dst) { // This table encodes the color progression of the overdraw visualization static const SkPMColor gTable[] = { SkPackARGB32(0x00, 0x00, 0x00, 0x00), SkPackARGB32(0xFF, 128, 158, 255), SkPackARGB32(0xFF, 170, 185, 212), SkPackARGB32(0xFF, 213, 195, 170), SkPackARGB32(0xFF, 255, 192, 127), SkPackARGB32(0xFF, 255, 185, 85), SkPackARGB32(0xFF, 255, 165, 42), SkPackARGB32(0xFF, 255, 135, 0), SkPackARGB32(0xFF, 255, 95, 0), SkPackARGB32(0xFF, 255, 50, 0), SkPackARGB32(0xFF, 255, 0, 0) }; for (size_t i = 0; i < SK_ARRAY_COUNT(gTable)-1; ++i) { if (gTable[i] == dst) { return gTable[i+1]; } } return gTable[SK_ARRAY_COUNT(gTable)-1]; } // The OverdrawFilter modifies every paint to use an SkProcXfermode which // in turn invokes OverdrawXferModeProc class SkOverdrawFilter : public SkDrawFilter { public: SkOverdrawFilter() { fXferMode = SkProcXfermode::Create(OverdrawXferModeProc); } virtual ~SkOverdrawFilter() { delete fXferMode; } virtual bool filter(SkPaint* p, Type) SK_OVERRIDE { p->setXfermode(fXferMode); return true; } protected: SkXfermode* fXferMode; private: typedef SkDrawFilter INHERITED; }; // SkTexOverrideFilter modifies every paint to use the specified // texture filtering mode class SkTexOverrideFilter : public SkDrawFilter { public: SkTexOverrideFilter() : fFilterLevel(SkPaint::kNone_FilterLevel) { } void setFilterLevel(SkPaint::FilterLevel filterLevel) { fFilterLevel = filterLevel; } virtual bool filter(SkPaint* p, Type) SK_OVERRIDE { p->setFilterLevel(fFilterLevel); return true; } protected: SkPaint::FilterLevel fFilterLevel; private: typedef SkDrawFilter INHERITED; }; class SkDebugClipVisitor : public SkCanvas::ClipVisitor { public: SkDebugClipVisitor(SkCanvas* canvas) : fCanvas(canvas) {} virtual void clipRect(const SkRect& r, SkRegion::Op, bool doAA) SK_OVERRIDE { SkPaint p; p.setColor(SK_ColorRED); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawRect(r, p); } virtual void clipRRect(const SkRRect& rr, SkRegion::Op, bool doAA) SK_OVERRIDE { SkPaint p; p.setColor(SK_ColorGREEN); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawRRect(rr, p); } virtual void clipPath(const SkPath& path, SkRegion::Op, bool doAA) SK_OVERRIDE { SkPaint p; p.setColor(SK_ColorBLUE); p.setStyle(SkPaint::kStroke_Style); p.setAntiAlias(doAA); fCanvas->drawPath(path, p); } protected: SkCanvas* fCanvas; private: typedef SkCanvas::ClipVisitor INHERITED; }; // set up the saveLayer commands so that the active ones // return true in their 'active' method void SkDebugCanvas::markActiveCommands(int index) { fActiveLayers.rewind(); fActiveCulls.rewind(); for (int i = 0; i < fCommandVector.count(); ++i) { fCommandVector[i]->setActive(false); } for (int i = 0; i < index; ++i) { SkDrawCommand::Action result = fCommandVector[i]->action(); if (SkDrawCommand::kPushLayer_Action == result) { fActiveLayers.push(fCommandVector[i]); } else if (SkDrawCommand::kPopLayer_Action == result) { fActiveLayers.pop(); } else if (SkDrawCommand::kPushCull_Action == result) { fActiveCulls.push(fCommandVector[i]); } else if (SkDrawCommand::kPopCull_Action == result) { fActiveCulls.pop(); } } for (int i = 0; i < fActiveLayers.count(); ++i) { fActiveLayers[i]->setActive(true); } for (int i = 0; i < fActiveCulls.count(); ++i) { fActiveCulls[i]->setActive(true); } } void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) { SkASSERT(!fCommandVector.isEmpty()); SkASSERT(index < fCommandVector.count()); int i = 0; // This only works assuming the canvas and device are the same ones that // were previously drawn into because they need to preserve all saves // and restores. // The visibility filter also requires a full re-draw - otherwise we can // end up drawing the filter repeatedly. if (fIndex < index && !fFilter && !fMegaVizMode) { i = fIndex + 1; } else { for (int j = 0; j < fOutstandingSaveCount; j++) { canvas->restore(); } canvas->clear(SK_ColorTRANSPARENT); canvas->resetMatrix(); SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(rect, SkRegion::kReplace_Op ); applyUserTransform(canvas); fOutstandingSaveCount = 0; } // The setting of the draw filter has to go here (rather than in // SkRasterWidget) due to the canvas restores this class performs. // Since the draw filter is stored in the layer stack if we // call setDrawFilter on anything but the root layer odd things happen. if (fOverdrawViz) { if (NULL == fOverdrawFilter) { fOverdrawFilter = new SkOverdrawFilter; } if (fOverdrawFilter != canvas->getDrawFilter()) { canvas->setDrawFilter(fOverdrawFilter); } } else if (fOverrideTexFiltering) { if (NULL == fTexOverrideFilter) { fTexOverrideFilter = new SkTexOverrideFilter; } if (fTexOverrideFilter != canvas->getDrawFilter()) { canvas->setDrawFilter(fTexOverrideFilter); } } else { canvas->setDrawFilter(NULL); } if (fMegaVizMode) { this->markActiveCommands(index); } for (; i <= index; i++) { if (i == index && fFilter) { SkPaint p; p.setColor(0xAAFFFFFF); canvas->save(); canvas->resetMatrix(); SkRect mask; mask.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(mask, SkRegion::kReplace_Op, false); canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight), p); canvas->restore(); } if (fCommandVector[i]->isVisible()) { if (fMegaVizMode && fCommandVector[i]->active()) { // "active" commands execute their visualization behaviors: // All active saveLayers get replaced with saves so all draws go to the // visible canvas. // All active culls draw their cull box fCommandVector[i]->vizExecute(canvas); } else { fCommandVector[i]->execute(canvas); } fCommandVector[i]->trackSaveState(&fOutstandingSaveCount); } } if (fMegaVizMode) { SkRect r = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight)); r.outset(SK_Scalar1, SK_Scalar1); canvas->save(); // nuke the CTM canvas->setMatrix(SkMatrix::I()); // turn off clipping canvas->clipRect(r, SkRegion::kReplace_Op); // visualize existing clips SkDebugClipVisitor visitor(canvas); canvas->replayClips(&visitor); canvas->restore(); } fMatrix = canvas->getTotalMatrix(); if (!canvas->getClipDeviceBounds(&fClip)) { fClip.setEmpty(); } fIndex = index; } void SkDebugCanvas::deleteDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector.remove(index); } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]; } void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector[index] = command; } SkTDArray* SkDebugCanvas::getCommandInfo(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->Info(); } bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]->isVisible(); } const SkTDArray & SkDebugCanvas::getDrawCommands() const { return fCommandVector; } SkTDArray & SkDebugCanvas::getDrawCommands() { return fCommandVector; } // TODO(chudy): Free command string memory. SkTArray* SkDebugCanvas::getDrawCommandsAsStrings() const { SkTArray* commandString = new SkTArray(fCommandVector.count()); if (!fCommandVector.isEmpty()) { for (int i = 0; i < fCommandVector.count(); i ++) { commandString->push_back() = fCommandVector[i]->toString(); } } return commandString; } void SkDebugCanvas::overrideTexFiltering(bool overrideTexFiltering, SkPaint::FilterLevel level) { if (NULL == fTexOverrideFilter) { fTexOverrideFilter = new SkTexOverrideFilter; } fOverrideTexFiltering = overrideTexFiltering; fTexOverrideFilter->setFilterLevel(level); } void SkDebugCanvas::clear(SkColor color) { addDrawCommand(new SkClearCommand(color)); } void SkDebugCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op) { this->addDrawCommand(new SkClipRegionCommand(region, op)); } bool SkDebugCanvas::concat(const SkMatrix& matrix) { addDrawCommand(new SkConcatCommand(matrix)); return true; } void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint = NULL) { addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint)); } void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SkCanvas::DrawBitmapRectFlags flags) { addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, flags)); } void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { addDrawCommand(new SkDrawBitmapMatrixCommand(bitmap, matrix, paint)); } void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint)); } void SkDebugCanvas::drawData(const void* data, size_t length) { addDrawCommand(new SkDrawDataCommand(data, length)); } void SkDebugCanvas::beginCommentGroup(const char* description) { addDrawCommand(new SkBeginCommentGroupCommand(description)); } void SkDebugCanvas::addComment(const char* kywd, const char* value) { addDrawCommand(new SkCommentCommand(kywd, value)); } void SkDebugCanvas::endCommentGroup() { addDrawCommand(new SkEndCommentGroupCommand()); } void SkDebugCanvas::drawOval(const SkRect& oval, const SkPaint& paint) { addDrawCommand(new SkDrawOvalCommand(oval, paint)); } void SkDebugCanvas::drawPaint(const SkPaint& paint) { addDrawCommand(new SkDrawPaintCommand(paint)); } void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { addDrawCommand(new SkDrawPathCommand(path, paint)); } void SkDebugCanvas::drawPicture(SkPicture& picture) { addDrawCommand(new SkDrawPictureCommand(picture)); } void SkDebugCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint)); } void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint)); } void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { addDrawCommand( new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new SkDrawRectCommand(rect, paint)); } void SkDebugCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { addDrawCommand(new SkDrawRRectCommand(rrect, paint)); } void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint)); } void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL) { addDrawCommand(new SkDrawSpriteCommand(bitmap, left, top, paint)); } void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint)); } void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { addDrawCommand( new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) { addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices, texs, colors, NULL, indices, indexCount, paint)); } void SkDebugCanvas::onPushCull(const SkRect& cullRect) { this->addDrawCommand(new SkPushCullCommand(cullRect)); } void SkDebugCanvas::onPopCull() { this->addDrawCommand(new SkPopCullCommand()); } void SkDebugCanvas::willRestore() { this->addDrawCommand(new SkRestoreCommand()); this->INHERITED::willRestore(); } bool SkDebugCanvas::rotate(SkScalar degrees) { addDrawCommand(new SkRotateCommand(degrees)); return true; } void SkDebugCanvas::willSave(SaveFlags flags) { this->addDrawCommand(new SkSaveCommand(flags)); this->INHERITED::willSave(flags); } SkCanvas::SaveLayerStrategy SkDebugCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { this->addDrawCommand(new SkSaveLayerCommand(bounds, paint, flags)); this->INHERITED::willSaveLayer(bounds, paint, flags); // No need for a full layer. return kNoLayer_SaveLayerStrategy; } bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) { addDrawCommand(new SkScaleCommand(sx, sy)); return true; } void SkDebugCanvas::setMatrix(const SkMatrix& matrix) { addDrawCommand(new SkSetMatrixCommand(matrix)); } bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) { addDrawCommand(new SkSkewCommand(sx, sy)); return true; } bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) { addDrawCommand(new SkTranslateCommand(dx, dy)); return true; } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < fCommandVector.count()); fCommandVector[index]->setVisible(toggle); }