/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTextureCompressor_DEFINED #define SkTextureCompressor_DEFINED #include "SkBitmapProcShader.h" #include "SkImageInfo.h" class SkBitmap; class SkBlitter; class SkData; namespace SkTextureCompressor { // Various texture compression formats that we support. enum Format { // Alpha only formats. kLATC_Format, // 4x4 blocks, (de)compresses A8 kR11_EAC_Format, // 4x4 blocks, (de)compresses A8 // RGB only formats kETC1_Format, // 4x4 blocks, compresses RGB 565, decompresses 8-bit RGB // NOTE: ETC1 supports 8-bit RGB compression, but we // currently don't have any RGB8 SkColorTypes. We could // support 8-bit RGBA but we would have to preprocess the // bitmap to insert alphas. // Multi-purpose formats kASTC_4x4_Format, // 4x4 blocks, no compression, decompresses RGBA kASTC_5x4_Format, // 5x4 blocks, no compression, decompresses RGBA kASTC_5x5_Format, // 5x5 blocks, no compression, decompresses RGBA kASTC_6x5_Format, // 6x5 blocks, no compression, decompresses RGBA kASTC_6x6_Format, // 6x6 blocks, no compression, decompresses RGBA kASTC_8x5_Format, // 8x5 blocks, no compression, decompresses RGBA kASTC_8x6_Format, // 8x6 blocks, no compression, decompresses RGBA kASTC_8x8_Format, // 8x8 blocks, no compression, decompresses RGBA kASTC_10x5_Format, // 10x5 blocks, no compression, decompresses RGBA kASTC_10x6_Format, // 10x6 blocks, no compression, decompresses RGBA kASTC_10x8_Format, // 10x8 blocks, no compression, decompresses RGBA kASTC_10x10_Format, // 10x10 blocks, no compression, decompresses RGBA kASTC_12x10_Format, // 12x10 blocks, no compression, decompresses RGBA kASTC_12x12_Format, // 12x12 blocks, compresses A8, decompresses RGBA kLast_Format = kASTC_12x12_Format }; static const int kFormatCnt = kLast_Format + 1; // Returns the size of the compressed data given the width, height, and // desired compression format. If the width and height are not an appropriate // multiple of the block size, then this function returns an error (-1). int GetCompressedDataSize(Format fmt, int width, int height); // Returns an SkData holding a blob of compressed data that corresponds // to the pixmap. If the pixmap colorType cannot be compressed using the // associated format, then we return NULL. The caller is responsible for // calling unref() on the returned data. SkData* CompressBitmapToFormat(const SkPixmap&, Format format); // Compresses the given src data into dst. The src data is assumed to be // large enough to hold width*height pixels. The dst data is expected to // be large enough to hold the compressed data according to the format. bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType, int width, int height, size_t rowBytes, Format format, bool opt = true /* Use optimization if available */); // Decompresses the given src data from the format specified into the // destination buffer. The width and height of the data passed corresponds // to the width and height of the uncompressed image. The destination buffer (dst) // is assumed to be large enough to hold the entire decompressed image. The // decompressed image colors are determined based on the passed format. // // Note, CompressBufferToFormat compresses A8 data into ASTC. However, // general ASTC data encodes RGBA data, so that is what the decompressor // operates on. // // Returns true if successfully decompresses the src data. bool DecompressBufferFromFormat(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width, int height, Format format); // This typedef defines what the nominal aspects of a compression function // are. The typedef is not meant to be used by clients of the API, but rather // allows SIMD optimized compression functions to be implemented. typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src, int width, int height, size_t rowBytes); // Returns true if there exists a blitter for the specified format. inline bool ExistsBlitterForFormat(Format format) { switch (format) { case kLATC_Format: case kR11_EAC_Format: case kASTC_12x12_Format: return true; default: return false; } } // Returns the blitter for the given compression format. Note, the blitter // is intended to be used with the proper input. I.e. if you try to blit // RGB source data into an R11 EAC texture, you're gonna have a bad time. SkBlitter* CreateBlitterForFormat(int width, int height, void* compressedBuffer, SkTBlitterAllocator *allocator, Format format); // Returns the desired dimensions of the block size for the given format. These dimensions // don't necessarily correspond to the specification's dimensions, since there may // be specialized algorithms that operate on multiple blocks at once. If the // flag 'matchSpec' is true, then the actual dimensions from the specification are // returned. If the flag is false, then these dimensions reflect the appropriate operable // dimensions of the compression functions. void GetBlockDimensions(Format format, int* dimX, int* dimY, bool matchSpec = false); } #endif