/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPatchGrid_DEFINED #define SkPatchGrid_DEFINED #include "SkCanvas.h" #include "SkPatchUtils.h" #include "SkXfermode.h" /** * Class that represents a grid of patches. Adjacent patches share their corners and a color is * specified at each one of them. The colors are bilinearly interpolated across the patch. * * This implementation defines a bidimensional array of patches. There are 3 arrays to store the * control points of the patches to avoid storing repeated data since there are several points * shared between adjacent patches. * * The array fCornerPts stores the corner control points of the patches. * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch. * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch. * The array fCornerColors holds the corner colors in the same format as fCornerPts. * The array fTexCoords holds the texture coordinates in the same format as fCornerpts. * * fCornerPts fHrzPts fVrtPts * -------------- ------------------- -------------- * | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 | * -------------- ------------------ --------------- * | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 | * -------------- ------------------- -------------- * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 | * -------------- ------------------- -------------- * | V9 | V10| V11| * -------------- * * With the above configuration we would have a 2x2 grid of patches: * H0 H1 H2 H3 * / \/ \ * C0-------C1-------C2 * /| | |\ * v0 | v1 | v2 * v3 | V4 | v5 * \| | |/ * C3-H4-H5-C4-H6-H7-C5 * /| | |\ * v6 | v7 | v8 * v9 | v10 | v11 * \| | |/ * C6-------C7-------C8 * \ / \ / * H8 H9 H10 H11 * * When trying to get a patch at a certain position it justs builds it with the corresponding * points. * When adding a patch it tries to add the points at their corresponding position trying to comply * with the adjacent points or overwriting them. * * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the * the following example: * * * * * Up to four stops in first patch. See details below. * * * Any number of meshPatches in row. * * * * Any number of meshRows, each with the same number of meshPatches as in the first row. * * */ class SkPatchGrid { public: enum VertexType { kNone_VertexType = 0X00, kColors_VertexType = 0x01, kTexs_VertexType = 0x02, kColorsAndTexs_VertexType = 0x03 }; SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType, SkXfermode* xfer = NULL); ~SkPatchGrid(); /** * Add a patch at location (x,y) overwriting the previous patch and shared points so they * mantain C0 connectivity. * The control points must be passed in a clockwise order starting at the top left corner. * The colors and texCoords are the values at the corners of the patch which will be bilerp * across it, they must also be in counterclockwise order starting at the top left corner. */ bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4]); /** * Get patch at location (x,y). If cubics, colors or texCoords is not NULL it sets patch's * array with its corresponding values. * The function returns false if the cubics parameter is NULL or if the (x,y) coordinates are * not within the range of the grid. */ bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const; /** * Resets the grid of patches to contain rows and cols of patches. */ void reset(int rows, int cols, VertexType flags, SkXfermode* xMode); /** * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order * of the parametric coordinates of the coons patch. */ void draw(SkCanvas* canvas, SkPaint& paint); /** * Get the dimensions of the grid of patches. */ SkISize getDimensions() const { return SkISize::Make(fCols, fRows); } private: int fRows, fCols; VertexType fModeFlags; SkPoint* fCornerPts; SkColor* fCornerColors; SkPoint* fTexCoords; SkPoint* fHrzCtrlPts; SkPoint* fVrtCtrlPts; SkXfermode* fXferMode; }; #endif