/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkNoSaveLayerCanvas_DEFINED #define SkNoSaveLayerCanvas_DEFINED #include "SkCanvas.h" #include "SkRRect.h" // The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer // functionality isn't required (e.g., during analysis of the draw calls). // It also simplifies the clipping calls to only use rectangles. class SkNoSaveLayerCanvas : public SkCanvas { public: SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {} // turn saveLayer() into save() for speed, should not affect correctness. virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) SK_OVERRIDE { // Like SkPictureRecord, we don't want to create layers, but we do need // to respect the save and (possibly) its rect-clip. int count = this->INHERITED::save(flags); if (NULL != bounds) { this->INHERITED::clipRectBounds(bounds, flags, NULL); } return count; } // disable aa for speed virtual bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) SK_OVERRIDE { return this->INHERITED::clipRect(rect, op, false); } // for speed, just respect the bounds, and disable AA. May give us a few // false positives and negatives. virtual bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) SK_OVERRIDE { return this->updateClipConservativelyUsingBounds(path.getBounds(), op, path.isInverseFillType()); } virtual bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) SK_OVERRIDE { return this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); } private: typedef SkCanvas INHERITED; }; #endif // SkNoSaveLayerCanvas_DEFINED