/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMeshUtils.h" #include "SkCanvas.h" #include "SkPaint.h" SkMeshIndices::SkMeshIndices() { sk_bzero(this, sizeof(*this)); } SkMeshIndices::~SkMeshIndices() { sk_free(fStorage); } bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], int texW, int texH, int rows, int cols) { if (rows < 2 || cols < 2) { sk_free(fStorage); fStorage = nullptr; fTex = nullptr; fIndices = nullptr; fTexCount = fIndexCount = 0; return false; } sk_free(fStorage); fStorage = nullptr; fTexCount = rows * cols; rows -= 1; cols -= 1; fIndexCount = rows * cols * 6; if (tex) { fTex = tex; fIndices = indices; } else { fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + fIndexCount * sizeof(uint16_t)); fTex = (SkPoint*)fStorage; fIndices = (uint16_t*)(fTex + fTexCount); } // compute the indices { uint16_t* idx = fIndices; int index = 0; for (int y = 0; y < cols; y++) { for (int x = 0; x < rows; x++) { *idx++ = index; *idx++ = index + rows + 1; *idx++ = index + 1; *idx++ = index + 1; *idx++ = index + rows + 1; *idx++ = index + rows + 2; index += 1; } index += 1; } } // compute texture coordinates { SkPoint* tex = fTex; const SkScalar dx = SkIntToScalar(texW) / rows; const SkScalar dy = SkIntToScalar(texH) / cols; for (int y = 0; y <= cols; y++) { for (int x = 0; x <= rows; x++) { tex->set(x*dx, y*dy); tex += 1; } } } return true; } /////////////////////////////////////////////////////////////////////////////// #include "SkShader.h" void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, int rows, int cols, const SkPoint verts[], const SkColor colors[], const SkPaint& paint) { SkMeshIndices idx; if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { SkPaint p(paint); p.setShader(SkShader::MakeBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)); canvas->drawVertices(SkCanvas::kTriangles_VertexMode, rows * cols, verts, idx.tex(), colors, nullptr, idx.indices(), idx.indexCount(), p); } }