/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLuaCanvas.h" #include "SkRRect.h" extern "C" { #include "lua.h" } static void setfield_string(lua_State* L, const char key[], const char value[]) { lua_pushstring(L, value); lua_setfield(L, -2, key); } static void setfield_number(lua_State* L, const char key[], double value) { lua_pushnumber(L, value); lua_setfield(L, -2, key); } static void setfield_bool(lua_State* L, const char key[], bool value) { lua_pushboolean(L, value); lua_setfield(L, -2, key); } // sets [1]...[count] in the table on the top of the stack static void setfield_arrayf(lua_State* L, const SkScalar array[], int count) { for (int i = 0; i < count; ++i) { lua_pushnumber(L, SkScalarToDouble(i + 1)); // key lua_pushnumber(L, SkScalarToDouble(array[i])); // value lua_settable(L, -3); } } static void setfield_rect(lua_State* L, const char key[], const SkRect& r) { lua_newtable(L); setfield_number(L, "left", r.fLeft); setfield_number(L, "top", r.fTop); setfield_number(L, "right", r.fRight); setfield_number(L, "bottom", r.fBottom); lua_setfield(L, -2, key); } static const char* rrect_type(const SkRRect& rr) { switch (rr.getType()) { case SkRRect::kUnknown_Type: return "unknown"; case SkRRect::kEmpty_Type: return "empty"; case SkRRect::kRect_Type: return "rect"; case SkRRect::kOval_Type: return "oval"; case SkRRect::kSimple_Type: return "simple"; case SkRRect::kComplex_Type: return "complex"; } SkASSERT(!"never get here"); return ""; } static void setfield_rrect(lua_State* L, const char key[], const SkRRect& rr) { lua_newtable(L); setfield_rect(L, "rect", rr.getBounds()); setfield_string(L, "type", rrect_type(rr)); SkVector rad[4] = { rr.radii(SkRRect::kUpperLeft_Corner), rr.radii(SkRRect::kUpperRight_Corner), rr.radii(SkRRect::kLowerRight_Corner), rr.radii(SkRRect::kLowerLeft_Corner), }; setfield_arrayf(L, &rad[0].fX, 8); lua_setfield(L, -2, key); } enum PaintUsage { kText_PaintUsage, kImage_PaintUsage, kGeometry_PaintUsage }; static const char* color2string(SkColor c, SkString* str) { str->printf("0x%08X", c); return str->c_str(); } static void setfield_paint(lua_State* L, const SkPaint& p, PaintUsage pu = kGeometry_PaintUsage) { SkString str; lua_newtable(L); setfield_bool(L, "aa", p.isAntiAlias()); setfield_string(L, "color", color2string(p.getColor(), &str)); if (kGeometry_PaintUsage == pu) { if (SkPaint::kFill_Style != p.getStyle()) { setfield_number(L, "stroke-width", p.getStrokeWidth()); } } lua_setfield(L, -2, "paint"); } class AutoCallLua { public: AutoCallLua(lua_State* L, const char func[], const char verb[]) : fL(L) { lua_getglobal(L, func); if (!lua_isfunction(L, -1)) { int t = lua_type(L, -1); SkDebugf("--- expected function %d\n", t); } lua_newtable(L); setfield_string(L, "verb", verb); } ~AutoCallLua() { if (lua_pcall(fL, 1, 0, 0) != LUA_OK) { SkDebugf("lua err: %s\n", lua_tostring(fL, -1)); } lua_settop(fL, -1); } private: lua_State* fL; }; #define AUTO_LUA(verb) AutoCallLua acl(fL, fFunc.c_str(), verb) /////////////////////////////////////////////////////////////////////////////// static SkBitmap make_bm(int width, int height) { SkBitmap bm; bm.setConfig(SkBitmap::kNo_Config, width, height); return bm; } SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) : INHERITED(make_bm(width, height)) , fL(L) , fFunc(func) { } SkLuaCanvas::~SkLuaCanvas() {} int SkLuaCanvas::save(SaveFlags flags) { AUTO_LUA("save"); return this->INHERITED::save(flags); } int SkLuaCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { AUTO_LUA("saveLayer"); if (bounds) { setfield_rect(fL, "bounds", *bounds); } if (paint) { setfield_paint(fL, *paint); } return this->INHERITED::save(flags); } void SkLuaCanvas::restore() { AUTO_LUA("restore"); this->INHERITED::restore(); } bool SkLuaCanvas::translate(SkScalar dx, SkScalar dy) { AUTO_LUA("translate"); setfield_number(fL, "dx", dx); setfield_number(fL, "dy", dy); return this->INHERITED::translate(dx, dy); } bool SkLuaCanvas::scale(SkScalar sx, SkScalar sy) { AUTO_LUA("scale"); setfield_number(fL, "sx", sx); setfield_number(fL, "sy", sy); return this->INHERITED::scale(sx, sy); } bool SkLuaCanvas::rotate(SkScalar degrees) { AUTO_LUA("rotate"); setfield_number(fL, "degrees", degrees); return this->INHERITED::rotate(degrees); } bool SkLuaCanvas::skew(SkScalar sx, SkScalar sy) { AUTO_LUA("skew"); setfield_number(fL, "sx", sx); setfield_number(fL, "sy", sy); return this->INHERITED::skew(sx, sy); } bool SkLuaCanvas::concat(const SkMatrix& matrix) { AUTO_LUA("concat"); return this->INHERITED::concat(matrix); } void SkLuaCanvas::setMatrix(const SkMatrix& matrix) { this->INHERITED::setMatrix(matrix); } bool SkLuaCanvas::clipRect(const SkRect& r, SkRegion::Op op, bool doAA) { AUTO_LUA("clipRect"); setfield_rect(fL, "rect", r); setfield_bool(fL, "aa", doAA); return this->INHERITED::clipRect(r, op, doAA); } bool SkLuaCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { AUTO_LUA("clipRRect"); setfield_rrect(fL, "rrect", rrect); setfield_bool(fL, "aa", doAA); return this->INHERITED::clipRRect(rrect, op, doAA); } bool SkLuaCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { AUTO_LUA("clipPath"); setfield_bool(fL, "aa", doAA); return this->INHERITED::clipPath(path, op, doAA); } bool SkLuaCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { AUTO_LUA("clipRegion"); return this->INHERITED::clipRegion(deviceRgn, op); } void SkLuaCanvas::drawPaint(const SkPaint& paint) { AUTO_LUA("drawPaint"); setfield_paint(fL, paint); } void SkLuaCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { AUTO_LUA("drawPoints"); setfield_paint(fL, paint); } void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { AUTO_LUA("drawOval"); setfield_rect(fL, "oval", rect); setfield_paint(fL, paint); } void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { AUTO_LUA("drawRect"); setfield_rect(fL, "rect", rect); setfield_paint(fL, paint); } void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { AUTO_LUA("drawRRect"); setfield_rrect(fL, "rrect", rrect); setfield_paint(fL, paint); } void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { AUTO_LUA("drawPath"); setfield_rect(fL, "bounds", path.getBounds()); setfield_bool(fL, "isRect", path.isRect(NULL)); setfield_bool(fL, "isOval", path.isOval(NULL)); setfield_paint(fL, paint); } void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) { AUTO_LUA("drawBitmap"); if (paint) { setfield_paint(fL, *paint, kImage_PaintUsage); } } void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint) { AUTO_LUA("drawBitmapRectToRect"); if (paint) { setfield_paint(fL, *paint, kImage_PaintUsage); } } void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint) { AUTO_LUA("drawBitmapMatrix"); if (paint) { setfield_paint(fL, *paint, kImage_PaintUsage); } } void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint* paint) { AUTO_LUA("drawSprite"); if (paint) { setfield_paint(fL, *paint, kImage_PaintUsage); } } void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { AUTO_LUA("drawText"); setfield_paint(fL, paint, kText_PaintUsage); } void SkLuaCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { AUTO_LUA("drawPosText"); setfield_paint(fL, paint, kText_PaintUsage); } void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { AUTO_LUA("drawPosTextH"); setfield_paint(fL, paint, kText_PaintUsage); } void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { AUTO_LUA("drawTextOnPath"); setfield_paint(fL, paint, kText_PaintUsage); } void SkLuaCanvas::drawPicture(SkPicture& picture) { AUTO_LUA("drawPicture"); // call through so we can see the nested picture ops this->INHERITED::drawPicture(picture); } void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { AUTO_LUA("drawVertices"); setfield_paint(fL, paint); } void SkLuaCanvas::drawData(const void* data, size_t length) { AUTO_LUA("drawData"); }