/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLuaCanvas.h" #include "SkLua.h" #include "SkStringUtils.h" #include "SkTo.h" extern "C" { #include "lua.h" #include "lauxlib.h" } class AutoCallLua : public SkLua { public: AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) { lua_getglobal(L, func); if (!lua_isfunction(L, -1)) { int t = lua_type(L, -1); SkDebugf("--- expected function %d\n", t); } lua_newtable(L); this->pushString(verb, "verb"); } ~AutoCallLua() { lua_State* L = this->get(); if (lua_pcall(L, 1, 0, 0) != LUA_OK) { SkDebugf("lua err: %s\n", lua_tostring(L, -1)); } lua_settop(L, -1); } void pushEncodedText(SkPaint::TextEncoding, const void*, size_t); private: typedef SkLua INHERITED; }; #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb) /////////////////////////////////////////////////////////////////////////////// void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text, size_t length) { switch (enc) { case SkPaint::kUTF8_TextEncoding: this->pushString((const char*)text, length, "text"); break; case SkPaint::kUTF16_TextEncoding: this->pushString(SkStringFromUTF16((const uint16_t*)text, length), "text"); break; case SkPaint::kGlyphID_TextEncoding: this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1), "glyphs"); break; case SkPaint::kUTF32_TextEncoding: break; } } /////////////////////////////////////////////////////////////////////////////// void SkLuaCanvas::pushThis() { SkLua(fL).pushCanvas(this); } /////////////////////////////////////////////////////////////////////////////// SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) : INHERITED(width, height) , fL(L) , fFunc(func) { } SkLuaCanvas::~SkLuaCanvas() {} void SkLuaCanvas::willSave() { AUTO_LUA("save"); this->INHERITED::willSave(); } SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { AUTO_LUA("saveLayer"); if (rec.fBounds) { lua.pushRect(*rec.fBounds, "bounds"); } if (rec.fPaint) { lua.pushPaint(*rec.fPaint, "paint"); } (void)this->INHERITED::getSaveLayerStrategy(rec); // No need for a layer. return kNoLayer_SaveLayerStrategy; } void SkLuaCanvas::willRestore() { AUTO_LUA("restore"); this->INHERITED::willRestore(); } void SkLuaCanvas::didConcat(const SkMatrix& matrix) { switch (matrix.getType()) { case SkMatrix::kTranslate_Mask: { AUTO_LUA("translate"); lua.pushScalar(matrix.getTranslateX(), "dx"); lua.pushScalar(matrix.getTranslateY(), "dy"); break; } case SkMatrix::kScale_Mask: { AUTO_LUA("scale"); lua.pushScalar(matrix.getScaleX(), "sx"); lua.pushScalar(matrix.getScaleY(), "sy"); break; } default: { AUTO_LUA("concat"); // pushMatrix added in https://codereview.chromium.org/203203004/ // Doesn't seem to have ever been working correctly since added // lua.pushMatrix(matrix); break; } } this->INHERITED::didConcat(matrix); } void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) { this->INHERITED::didSetMatrix(matrix); } void SkLuaCanvas::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) { AUTO_LUA("clipRect"); lua.pushRect(r, "rect"); lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); this->INHERITED::onClipRect(r, op, edgeStyle); } void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { AUTO_LUA("clipRRect"); lua.pushRRect(rrect, "rrect"); lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); this->INHERITED::onClipRRect(rrect, op, edgeStyle); } void SkLuaCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { AUTO_LUA("clipPath"); lua.pushPath(path, "path"); lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); this->INHERITED::onClipPath(path, op, edgeStyle); } void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) { AUTO_LUA("clipRegion"); this->INHERITED::onClipRegion(deviceRgn, op); } void SkLuaCanvas::onDrawPaint(const SkPaint& paint) { AUTO_LUA("drawPaint"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { AUTO_LUA("drawPoints"); lua.pushArrayPoint(pts, SkToInt(count), "points"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) { AUTO_LUA("drawOval"); lua.pushRect(rect, "rect"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { AUTO_LUA("drawArc"); lua.pushRect(rect, "rect"); lua.pushScalar(startAngle, "startAngle"); lua.pushScalar(sweepAngle, "sweepAngle"); lua.pushBool(useCenter, "useCenter"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) { AUTO_LUA("drawRect"); lua.pushRect(rect, "rect"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { AUTO_LUA("drawRRect"); lua.pushRRect(rrect, "rrect"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { AUTO_LUA("drawDRRect"); lua.pushRRect(outer, "outer"); lua.pushRRect(inner, "inner"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { AUTO_LUA("drawPath"); lua.pushPath(path, "path"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) { AUTO_LUA("drawBitmap"); if (paint) { lua.pushPaint(*paint, "paint"); } } void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint) { AUTO_LUA("drawBitmapRect"); if (paint) { lua.pushPaint(*paint, "paint"); } } void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { AUTO_LUA("drawBitmapNine"); if (paint) { lua.pushPaint(*paint, "paint"); } } void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) { AUTO_LUA("drawImage"); if (paint) { lua.pushPaint(*paint, "paint"); } } void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint) { AUTO_LUA("drawImageRect"); if (paint) { lua.pushPaint(*paint, "paint"); } } void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { AUTO_LUA("drawText"); lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { AUTO_LUA("drawPosText"); lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { AUTO_LUA("drawPosTextH"); lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { AUTO_LUA("drawTextOnPath"); lua.pushPath(path, "path"); lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], const SkRect* cull, const SkPaint& paint) { AUTO_LUA("drawTextRSXform"); lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); // TODO: export other params lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, const SkPaint &paint) { AUTO_LUA("drawTextBlob"); lua.pushTextBlob(blob, "blob"); lua.pushScalar(x, "x"); lua.pushScalar(y, "y"); lua.pushPaint(paint, "paint"); } void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { AUTO_LUA("drawPicture"); // call through so we can see the nested picture ops this->INHERITED::onDrawPicture(picture, matrix, paint); } void SkLuaCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) { AUTO_LUA("drawDrawable"); // call through so we can see the nested ops this->INHERITED::onDrawDrawable(drawable, matrix); } void SkLuaCanvas::onDrawVerticesObject(const SkVertices*, const SkMatrix*, int, SkBlendMode, const SkPaint& paint) { AUTO_LUA("drawVertices"); lua.pushPaint(paint, "paint"); }