/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLua.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkPath.h" #include "SkMatrix.h" #include "SkRRect.h" #include "SkString.h" extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } // return the metatable name for a given class template const char* get_mtname(); #define DEF_MTNAME(T) \ template <> const char* get_mtname() { \ return #T "_LuaMetaTableName"; \ } DEF_MTNAME(SkCanvas) DEF_MTNAME(SkMatrix) DEF_MTNAME(SkRRect) DEF_MTNAME(SkPath) DEF_MTNAME(SkPaint) template T* push_new(lua_State* L) { T* addr = (T*)lua_newuserdata(L, sizeof(T)); new (addr) T; luaL_getmetatable(L, get_mtname()); lua_setmetatable(L, -2); return addr; } template void push_obj(lua_State* L, const T& obj) { new (lua_newuserdata(L, sizeof(T))) T(obj); luaL_getmetatable(L, get_mtname()); lua_setmetatable(L, -2); } template void push_ref(lua_State* L, T* ref) { *(T**)lua_newuserdata(L, sizeof(T*)) = SkRef(ref); luaL_getmetatable(L, get_mtname()); lua_setmetatable(L, -2); } template T* get_ref(lua_State* L, int index) { return *(T**)luaL_checkudata(L, index, get_mtname()); } template T* get_obj(lua_State* L, int index) { return (T*)luaL_checkudata(L, index, get_mtname()); } static bool lua2bool(lua_State* L, int index) { return !!lua_toboolean(L, index); } /////////////////////////////////////////////////////////////////////////////// SkLua::SkLua(const char termCode[]) : fTermCode(termCode), fWeOwnL(true) { fL = luaL_newstate(); luaL_openlibs(fL); SkLua::Load(fL); } SkLua::SkLua(lua_State* L) : fL(L), fWeOwnL(false) {} SkLua::~SkLua() { if (fWeOwnL) { if (fTermCode.size() > 0) { lua_getglobal(fL, fTermCode.c_str()); if (lua_pcall(fL, 0, 0, 0) != LUA_OK) { SkDebugf("lua err: %s\n", lua_tostring(fL, -1)); } } lua_close(fL); } } bool SkLua::runCode(const char code[]) { int err = luaL_loadstring(fL, code) || lua_pcall(fL, 0, 0, 0); if (err) { SkDebugf("--- lua failed\n"); return false; } return true; } bool SkLua::runCode(const void* code, size_t size) { SkString str((const char*)code, size); return this->runCode(str.c_str()); } /////////////////////////////////////////////////////////////////////////////// #define CHECK_SETFIELD(key) do if (key) lua_setfield(fL, -2, key); while (0) static void setfield_string(lua_State* L, const char key[], const char value[]) { lua_pushstring(L, value); lua_setfield(L, -2, key); } static void setfield_number(lua_State* L, const char key[], double value) { lua_pushnumber(L, value); lua_setfield(L, -2, key); } static void setfield_function(lua_State* L, const char key[], lua_CFunction value) { lua_pushcfunction(L, value); lua_setfield(L, -2, key); } void SkLua::pushBool(bool value, const char key[]) { lua_pushboolean(fL, value); CHECK_SETFIELD(key); } void SkLua::pushString(const char str[], const char key[]) { lua_pushstring(fL, str); CHECK_SETFIELD(key); } void SkLua::pushString(const SkString& str, const char key[]) { lua_pushstring(fL, str.c_str()); CHECK_SETFIELD(key); } void SkLua::pushColor(SkColor color, const char key[]) { lua_newtable(fL); setfield_number(fL, "a", SkColorGetA(color) / 255.0); setfield_number(fL, "r", SkColorGetR(color) / 255.0); setfield_number(fL, "g", SkColorGetG(color) / 255.0); setfield_number(fL, "b", SkColorGetB(color) / 255.0); CHECK_SETFIELD(key); } void SkLua::pushScalar(SkScalar value, const char key[]) { lua_pushnumber(fL, SkScalarToLua(value)); CHECK_SETFIELD(key); } void SkLua::pushRect(const SkRect& r, const char key[]) { lua_newtable(fL); setfield_number(fL, "left", SkScalarToLua(r.fLeft)); setfield_number(fL, "top", SkScalarToLua(r.fTop)); setfield_number(fL, "right", SkScalarToLua(r.fRight)); setfield_number(fL, "bottom", SkScalarToLua(r.fBottom)); CHECK_SETFIELD(key); } void SkLua::pushRRect(const SkRRect& rr, const char key[]) { push_obj(fL, rr); CHECK_SETFIELD(key); } void SkLua::pushMatrix(const SkMatrix& matrix, const char key[]) { push_obj(fL, matrix); CHECK_SETFIELD(key); } void SkLua::pushPaint(const SkPaint& paint, const char key[]) { push_obj(fL, paint); CHECK_SETFIELD(key); } void SkLua::pushPath(const SkPath& path, const char key[]) { push_obj(fL, path); CHECK_SETFIELD(key); } void SkLua::pushCanvas(SkCanvas* canvas, const char key[]) { push_ref(fL, canvas); CHECK_SETFIELD(key); } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// static SkScalar lua2scalar(lua_State* L, int index) { SkASSERT(lua_isnumber(L, index)); return SkLuaToScalar(lua_tonumber(L, index)); } static SkScalar getfield_scalar(lua_State* L, int index, const char key[]) { SkASSERT(lua_istable(L, index)); lua_pushstring(L, key); lua_gettable(L, index); SkScalar value = lua2scalar(L, -1); lua_pop(L, 1); return value; } static U8CPU unit2byte(SkScalar x) { if (x <= 0) { return 0; } else if (x >= 1) { return 255; } else { return SkScalarRoundToInt(x * 255); } } static SkColor lua2color(lua_State* L, int index) { return SkColorSetARGB(unit2byte(getfield_scalar(L, index, "a")), unit2byte(getfield_scalar(L, index, "r")), unit2byte(getfield_scalar(L, index, "g")), unit2byte(getfield_scalar(L, index, "b"))); } static SkRect* lua2rect(lua_State* L, int index, SkRect* rect) { rect->set(getfield_scalar(L, index, "left"), getfield_scalar(L, index, "top"), getfield_scalar(L, index, "right"), getfield_scalar(L, index, "bottom")); return rect; } static int lcanvas_drawColor(lua_State* L) { get_ref(L, 1)->drawColor(lua2color(L, 2)); return 0; } static int lcanvas_drawRect(lua_State* L) { SkRect rect; get_ref(L, 1)->drawRect(*lua2rect(L, 2, &rect), *get_obj(L, 3)); return 0; } static int lcanvas_drawOval(lua_State* L) { SkRect rect; get_ref(L, 1)->drawOval(*lua2rect(L, 2, &rect), *get_obj(L, 3)); return 0; } static int lcanvas_drawCircle(lua_State* L) { get_ref(L, 1)->drawCircle(lua2scalar(L, 2), lua2scalar(L, 3), lua2scalar(L, 4), *get_obj(L, 5)); return 0; } static int lcanvas_drawPath(lua_State* L) { get_ref(L, 1)->drawPath(*get_obj(L, 2), *get_obj(L, 3)); return 0; } static int lcanvas_getSaveCount(lua_State* L) { lua_pushnumber(L, get_ref(L, 1)->getSaveCount()); return 1; } static int lcanvas_getTotalMatrix(lua_State* L) { SkLua(L).pushMatrix(get_ref(L, 1)->getTotalMatrix()); return 1; } static int lcanvas_translate(lua_State* L) { get_ref(L, 1)->translate(lua2scalar(L, 2), lua2scalar(L, 3)); return 0; } static int lcanvas_gc(lua_State* L) { get_ref(L, 1)->unref(); return 0; } static const struct luaL_Reg gSkCanvas_Methods[] = { { "drawColor", lcanvas_drawColor }, { "drawRect", lcanvas_drawRect }, { "drawOval", lcanvas_drawOval }, { "drawCircle", lcanvas_drawCircle }, { "drawPath", lcanvas_drawPath }, { "getSaveCount", lcanvas_getSaveCount }, { "getTotalMatrix", lcanvas_getTotalMatrix }, { "translate", lcanvas_translate }, { "__gc", lcanvas_gc }, { NULL, NULL } }; /////////////////////////////////////////////////////////////////////////////// static int lpaint_isAntiAlias(lua_State* L) { lua_pushboolean(L, get_obj(L, 1)->isAntiAlias()); return 1; } static int lpaint_setAntiAlias(lua_State* L) { get_obj(L, 1)->setAntiAlias(lua2bool(L, 2)); return 0; } static int lpaint_getColor(lua_State* L) { SkLua(L).pushColor(get_obj(L, 1)->getColor()); return 1; } static int lpaint_setColor(lua_State* L) { get_obj(L, 1)->setColor(lua2color(L, 2)); return 0; } static int lpaint_gc(lua_State* L) { get_obj(L, 1)->~SkPaint(); return 0; } static const struct luaL_Reg gSkPaint_Methods[] = { { "isAntiAlias", lpaint_isAntiAlias }, { "setAntiAlias", lpaint_setAntiAlias }, { "getColor", lpaint_getColor }, { "setColor", lpaint_setColor }, { "__gc", lpaint_gc }, { NULL, NULL } }; /////////////////////////////////////////////////////////////////////////////// static int lpath_getBounds(lua_State* L) { SkLua(L).pushRect(get_obj(L, 1)->getBounds()); return 1; } static int lpath_isEmpty(lua_State* L) { lua_pushboolean(L, get_obj(L, 1)->isEmpty()); return 1; } static int lpath_isRect(lua_State* L) { SkRect r; bool pred = get_obj(L, 1)->isRect(&r); int ret_count = 1; lua_pushboolean(L, pred); if (pred) { SkLua(L).pushRect(r); ret_count += 1; } return ret_count; } static const char* dir2string(SkPath::Direction dir) { static const char* gStr[] = { "unknown", "cw", "ccw" }; SkASSERT((unsigned)dir < SK_ARRAY_COUNT(gStr)); return gStr[dir]; } static int lpath_isNestedRects(lua_State* L) { SkRect rects[2]; SkPath::Direction dirs[2]; bool pred = get_obj(L, 1)->isNestedRects(rects, dirs); int ret_count = 1; lua_pushboolean(L, pred); if (pred) { SkLua lua(L); lua.pushRect(rects[0]); lua.pushRect(rects[1]); lua_pushstring(L, dir2string(dirs[0])); lua_pushstring(L, dir2string(dirs[0])); ret_count += 4; } return ret_count; } static int lpath_reset(lua_State* L) { get_obj(L, 1)->reset(); return 0; } static int lpath_moveTo(lua_State* L) { get_obj(L, 1)->moveTo(lua2scalar(L, 2), lua2scalar(L, 3)); return 0; } static int lpath_lineTo(lua_State* L) { get_obj(L, 1)->lineTo(lua2scalar(L, 2), lua2scalar(L, 3)); return 0; } static int lpath_quadTo(lua_State* L) { get_obj(L, 1)->quadTo(lua2scalar(L, 2), lua2scalar(L, 3), lua2scalar(L, 4), lua2scalar(L, 5)); return 0; } static int lpath_cubicTo(lua_State* L) { get_obj(L, 1)->cubicTo(lua2scalar(L, 2), lua2scalar(L, 3), lua2scalar(L, 4), lua2scalar(L, 5), lua2scalar(L, 6), lua2scalar(L, 7)); return 0; } static int lpath_close(lua_State* L) { get_obj(L, 1)->close(); return 0; } static int lpath_gc(lua_State* L) { get_obj(L, 1)->~SkPath(); return 0; } static const struct luaL_Reg gSkPath_Methods[] = { { "getBounds", lpath_getBounds }, { "isEmpty", lpath_isEmpty }, { "isRect", lpath_isRect }, { "isNestedRects", lpath_isNestedRects }, { "reset", lpath_reset }, { "moveTo", lpath_moveTo }, { "lineTo", lpath_lineTo }, { "quadTo", lpath_quadTo }, { "cubicTo", lpath_cubicTo }, { "close", lpath_close }, { "__gc", lpath_gc }, { NULL, NULL } }; /////////////////////////////////////////////////////////////////////////////// static const char* rrect_type(const SkRRect& rr) { switch (rr.getType()) { case SkRRect::kUnknown_Type: return "unknown"; case SkRRect::kEmpty_Type: return "empty"; case SkRRect::kRect_Type: return "rect"; case SkRRect::kOval_Type: return "oval"; case SkRRect::kSimple_Type: return "simple"; case SkRRect::kComplex_Type: return "complex"; } SkASSERT(!"never get here"); return ""; } static int lrrect_rect(lua_State* L) { SkLua(L).pushRect(get_obj(L, 1)->rect()); return 1; } static int lrrect_type(lua_State* L) { lua_pushstring(L, rrect_type(*get_obj(L, 1))); return 1; } static int lrrect_radii(lua_State* L) { int corner = lua_tointeger(L, 2); SkVector v; if (corner < 0 || corner > 3) { SkDebugf("bad corner index %d", corner); v.set(0, 0); } else { v = get_obj(L, 1)->radii((SkRRect::Corner)corner); } lua_pushnumber(L, v.fX); lua_pushnumber(L, v.fY); return 2; } static int lrrect_gc(lua_State* L) { get_obj(L, 1)->~SkRRect(); return 0; } static const struct luaL_Reg gSkRRect_Methods[] = { { "rect", lrrect_rect }, { "type", lrrect_type }, { "radii", lrrect_radii }, { "__gc", lrrect_gc }, { NULL, NULL } }; /////////////////////////////////////////////////////////////////////////////// class AutoCallLua { public: AutoCallLua(lua_State* L, const char func[], const char verb[]) : fL(L) { lua_getglobal(L, func); if (!lua_isfunction(L, -1)) { int t = lua_type(L, -1); SkDebugf("--- expected function %d\n", t); } lua_newtable(L); setfield_string(L, "verb", verb); } ~AutoCallLua() { if (lua_pcall(fL, 1, 0, 0) != LUA_OK) { SkDebugf("lua err: %s\n", lua_tostring(fL, -1)); } lua_settop(fL, -1); } private: lua_State* fL; }; #define AUTO_LUA(verb) AutoCallLua acl(fL, fFunc.c_str(), verb) /////////////////////////////////////////////////////////////////////////////// static int lsk_newPaint(lua_State* L) { push_new(L); return 1; } static int lsk_newPath(lua_State* L) { push_new(L); return 1; } static int lsk_newRRect(lua_State* L) { SkRRect* rr = push_new(L); rr->setEmpty(); return 1; } static const struct luaL_Reg gSk_Functions[] = { { "newPaint", lsk_newPaint }, { "newPath", lsk_newPath }, { "newRRect", lsk_newRRect }, { NULL, NULL } }; static void register_Sk(lua_State* L) { lua_newtable(L); lua_pushvalue(L, -1); lua_setglobal(L, "Sk"); // the Sk table is still on top setfield_function(L, "newPaint", lsk_newPaint); setfield_function(L, "newPath", lsk_newPath); setfield_function(L, "newRRect", lsk_newRRect); lua_pop(L, 1); // pop off the Sk table } #define REG_CLASS(L, C) \ do { \ luaL_newmetatable(L, get_mtname()); \ lua_pushvalue(L, -1); \ lua_setfield(L, -2, "__index"); \ luaL_setfuncs(L, g##C##_Methods, 0); \ lua_pop(L, 1); /* pop off the meta-table */ \ } while (0) void SkLua::Load(lua_State* L) { register_Sk(L); REG_CLASS(L, SkCanvas); REG_CLASS(L, SkPath); REG_CLASS(L, SkPaint); REG_CLASS(L, SkRRect); }