/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSVGSVG.h" #include "SkParse.h" #include "SkRect.h" #include "SkSVGParser.h" const SkSVGAttribute SkSVGSVG::gAttributes[] = { SVG_LITERAL_ATTRIBUTE(enable-background, f_enable_background), SVG_ATTRIBUTE(height), SVG_ATTRIBUTE(overflow), SVG_ATTRIBUTE(width), SVG_ATTRIBUTE(version), SVG_ATTRIBUTE(viewBox), SVG_ATTRIBUTE(x), SVG_LITERAL_ATTRIBUTE(xml:space, f_xml_space), SVG_ATTRIBUTE(xmlns), SVG_LITERAL_ATTRIBUTE(xmlns:xlink, f_xml_xlink), SVG_ATTRIBUTE(y), }; DEFINE_SVG_INFO(SVG) bool SkSVGSVG::isFlushable() { return false; } void SkSVGSVG::translate(SkSVGParser& parser, bool defState) { SkScalar height, width; SkScalar viewBox[4]; const char* hSuffix = SkParse::FindScalar(f_height.c_str(), &height); if (strcmp(hSuffix, "pt") == 0) height = SkScalarMulDiv(height, SK_Scalar1 * 72, SK_Scalar1 * 96); const char* wSuffix = SkParse::FindScalar(f_width.c_str(), &width); if (strcmp(wSuffix, "pt") == 0) width = SkScalarMulDiv(width, SK_Scalar1 * 72, SK_Scalar1 * 96); SkParse::FindScalars(f_viewBox.c_str(), viewBox, 4); SkRect box; box.fLeft = SkScalarDiv(viewBox[0], width); box.fTop = SkScalarDiv(viewBox[1], height); box.fRight = SkScalarDiv(viewBox[2], width); box.fBottom = SkScalarDiv(viewBox[3], height); if (box.fLeft == 0 && box.fTop == 0 && box.fRight == SK_Scalar1 && box.fBottom == SK_Scalar1) return; parser._startElement("matrix"); if (box.fLeft != 0) { SkString x; x.appendScalar(box.fLeft); parser._addAttributeLen("translateX", x.c_str(), x.size()); } if (box.fTop != 0) { SkString y; y.appendScalar(box.fTop); parser._addAttributeLen("translateY", y.c_str(), y.size()); } if (box.fRight != SK_Scalar1) { SkString x; x.appendScalar(box.fRight); parser._addAttributeLen("scaleX", x.c_str(), x.size()); } if (box.fBottom != SK_Scalar1) { SkString y; y.appendScalar(box.fBottom); parser._addAttributeLen("scaleY", y.c_str(), y.size()); } parser._endElement(); }