STRINGIFY( // defines built-in interfaces supported by SkiaSL vertex shaders out sk_PerVertex { layout(builtin=0) float4 sk_Position; layout(builtin=1) float sk_PointSize; layout(builtin=3) float sk_ClipDistance[1]; }; layout(builtin=42) in int sk_VertexID; layout(builtin=43) in int sk_InstanceID; )