STRINGIFY( // defines built-in interfaces supported by SkiaSL geometry shaders layout(builtin=10002) in sk_PerVertex { layout(builtin=0) vec4 gl_Position; layout(builtin=1) float gl_PointSize; layout(builtin=3) float sk_ClipDistance[]; } sk_in[]; out sk_PerVertex { layout(builtin=0) vec4 gl_Position; layout(builtin=1) float gl_PointSize; layout(builtin=3) float sk_ClipDistance[]; }; layout(builtin=8) int sk_InvocationID; void EmitStreamVertex(int stream); void EndStreamPrimitive(int stream); void EmitVertex(); void EndPrimitive(); )