/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_SWIZZLE #define SKSL_SWIZZLE #include "SkSLExpression.h" #include "SkSLUtil.h" namespace SkSL { /** * Given a type and a swizzle component count, returns the type that will result from swizzling. For * instance, swizzling a vec3 with two components will result in a vec2. It is possible to swizzle * with more components than the source vector, as in 'vec2(1).xxxx'. */ static const Type& get_type(const Context& context, Expression& value, size_t count) { const Type& base = value.fType.componentType(); if (count == 1) { return base; } if (base == *context.fFloat_Type) { switch (count) { case 2: return *context.fVec2_Type; case 3: return *context.fVec3_Type; case 4: return *context.fVec4_Type; } } else if (base == *context.fDouble_Type) { switch (count) { case 2: return *context.fDVec2_Type; case 3: return *context.fDVec3_Type; case 4: return *context.fDVec4_Type; } } else if (base == *context.fInt_Type) { switch (count) { case 2: return *context.fIVec2_Type; case 3: return *context.fIVec3_Type; case 4: return *context.fIVec4_Type; } } else if (base == *context.fUInt_Type) { switch (count) { case 2: return *context.fUVec2_Type; case 3: return *context.fUVec3_Type; case 4: return *context.fUVec4_Type; } } else if (base == *context.fBool_Type) { switch (count) { case 2: return *context.fBVec2_Type; case 3: return *context.fBVec3_Type; case 4: return *context.fBVec4_Type; } } ABORT("cannot swizzle %s\n", value.description().c_str()); } /** * Represents a vector swizzle operation such as 'vec2(1, 2, 3).zyx'. */ struct Swizzle : public Expression { Swizzle(const Context& context, std::unique_ptr base, std::vector components) : INHERITED(base->fPosition, kSwizzle_Kind, get_type(context, *base, components.size())) , fBase(std::move(base)) , fComponents(std::move(components)) { ASSERT(fComponents.size() >= 1 && fComponents.size() <= 4); } std::string description() const override { std::string result = fBase->description() + "."; for (int x : fComponents) { result += "xyzw"[x]; } return result; } const std::unique_ptr fBase; const std::vector fComponents; typedef Expression INHERITED; }; } // namespace #endif