/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_MODIFIERS #define SKSL_MODIFIERS #include "SkSLLayout.h" namespace SkSL { /** * A set of modifier keywords (in, out, uniform, etc.) appearing before a declaration. */ struct Modifiers { enum Flag { kNo_Flag = 0, kConst_Flag = 1 << 0, kIn_Flag = 1 << 1, kOut_Flag = 1 << 2, kLowp_Flag = 1 << 3, kMediump_Flag = 1 << 4, kHighp_Flag = 1 << 5, kUniform_Flag = 1 << 6, kFlat_Flag = 1 << 7, kNoPerspective_Flag = 1 << 8, kReadOnly_Flag = 1 << 9, kWriteOnly_Flag = 1 << 10, kCoherent_Flag = 1 << 11, kVolatile_Flag = 1 << 12, kRestrict_Flag = 1 << 13, kBuffer_Flag = 1 << 14, kHasSideEffects_Flag = 1 << 15 }; Modifiers() : fLayout(Layout()) , fFlags(0) {} Modifiers(Layout& layout, int flags) : fLayout(layout) , fFlags(flags) {} String description() const { String result = fLayout.description(); if (fFlags & kUniform_Flag) { result += "uniform "; } if (fFlags & kConst_Flag) { result += "const "; } if (fFlags & kLowp_Flag) { result += "lowp "; } if (fFlags & kMediump_Flag) { result += "mediump "; } if (fFlags & kHighp_Flag) { result += "highp "; } if (fFlags & kFlat_Flag) { result += "flat "; } if (fFlags & kNoPerspective_Flag) { result += "noperspective "; } if (fFlags & kReadOnly_Flag) { result += "readonly "; } if (fFlags & kWriteOnly_Flag) { result += "writeonly "; } if (fFlags & kCoherent_Flag) { result += "coherent "; } if (fFlags & kVolatile_Flag) { result += "volatile "; } if (fFlags & kRestrict_Flag) { result += "restrict "; } if (fFlags & kBuffer_Flag) { result += "buffer "; } if (fFlags & kHasSideEffects_Flag) { result += "sk_has_side_effects "; } if ((fFlags & kIn_Flag) && (fFlags & kOut_Flag)) { result += "inout "; } else if (fFlags & kIn_Flag) { result += "in "; } else if (fFlags & kOut_Flag) { result += "out "; } return result; } bool operator==(const Modifiers& other) const { return fLayout == other.fLayout && fFlags == other.fFlags; } bool operator!=(const Modifiers& other) const { return !(*this == other); } Layout fLayout; int fFlags; }; } // namespace #endif