/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_FLOATLITERAL #define SKSL_FLOATLITERAL #include "SkSLContext.h" #include "SkSLExpression.h" namespace SkSL { /** * A literal floating point number. */ struct FloatLiteral : public Expression { FloatLiteral(const Context& context, int offset, double value) : INHERITED(offset, kFloatLiteral_Kind, *context.fFloat_Type) , fValue(value) {} FloatLiteral(int offset, double value, const Type* type) : INHERITED(offset, kFloatLiteral_Kind, *type) , fValue(value) {} String description() const override { return to_string(fValue); } bool hasSideEffects() const override { return false; } bool isConstant() const override { return true; } bool compareConstant(const Context& context, const Expression& other) const override { FloatLiteral& f = (FloatLiteral&) other; return fValue == f.fValue; } double getConstantFloat() const override { return fValue; } std::unique_ptr clone() const override { return std::unique_ptr(new FloatLiteral(fOffset, fValue, &fType)); } const double fValue; typedef Expression INHERITED; }; } // namespace #endif