/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorSpaceXformer.h" #include "SkRadialGradient.h" #include "SkRasterPipeline.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" namespace { SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) { SkScalar inv = SkScalarInvert(radius); SkMatrix matrix; matrix.setTranslate(-center.fX, -center.fY); matrix.postScale(inv, inv); return matrix; } } // namespace ///////////////////////////////////////////////////////////////////// SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc) : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius)) , fCenter(center) , fRadius(radius) { } SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fCenter; info->fRadius[0] = fRadius; } return kRadial_GradientType; } sk_sp SkRadialGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; if (!desc.unflatten(buffer)) { return nullptr; } const SkPoint center = buffer.readPoint(); const SkScalar radius = buffer.readScalar(); return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace), desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix); } void SkRadialGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fCenter); buffer.writeScalar(fRadius); } ///////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "SkGr.h" #include "GrShaderCaps.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" class GrRadialGradient : public GrGradientEffect { public: class GLSLRadialProcessor; static std::unique_ptr Make(const CreateArgs& args) { return GrGradientEffect::AdjustFP(std::unique_ptr( new GrRadialGradient(args)), args); } const char* name() const override { return "Radial Gradient"; } std::unique_ptr clone() const override { return std::unique_ptr(new GrRadialGradient(*this)); } private: explicit GrRadialGradient(const CreateArgs& args) : INHERITED(kGrRadialGradient_ClassID, args, args.fShader->colorsAreOpaque()) {} explicit GrRadialGradient(const GrRadialGradient& that) : INHERITED(that) {} GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrRadialGradient::GLSLRadialProcessor : public GrGradientEffect::GLSLProcessor { public: GLSLRadialProcessor(const GrProcessor&) {} virtual void emitCode(EmitArgs&) override; private: typedef GrGradientEffect::GLSLProcessor INHERITED; }; ///////////////////////////////////////////////////////////////////// GrGLSLFragmentProcessor* GrRadialGradient::onCreateGLSLInstance() const { return new GrRadialGradient::GLSLRadialProcessor(*this); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient); #if GR_TEST_UTILS std::unique_ptr GrRadialGradient::TestCreate(GrProcessorTestData* d) { sk_sp shader; do { RandomGradientParams params(d->fRandom); SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}; SkScalar radius = d->fRandom->nextUScalar1(); shader = params.fUseColors4f ? SkGradientShader::MakeRadial(center, radius, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount, params.fTileMode) : SkGradientShader::MakeRadial(center, radius, params.fColors, params.fStops, params.fColorCount, params.fTileMode); } while (!shader); GrTest::TestAsFPArgs asFPArgs(d); std::unique_ptr fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); GrAlwaysAssert(fp); return fp; } #endif ///////////////////////////////////////////////////////////////////// void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) { const GrRadialGradient& ge = args.fFp.cast(); this->emitUniforms(args.fUniformHandler, ge); SkString t("length("); t.append(args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0])); t.append(")"); this->emitColor(args.fFragBuilder, args.fUniformHandler, args.fShaderCaps, ge, t.c_str(), args.fOutputColor, args.fInputColor, args.fTexSamplers); } ///////////////////////////////////////////////////////////////////// std::unique_ptr SkRadialGradient::asFragmentProcessor( const GrFPArgs& args) const { SkMatrix matrix; if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(fPtsToUnit); return GrRadialGradient::Make(GrGradientEffect::CreateArgs( args.fContext, this, &matrix, fTileMode, args.fDstColorSpaceInfo)); } #endif sk_sp SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const { const AutoXformColors xformedColors(*this, xformer); return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.fColors.get(), fOrigPos, fColorCount, fTileMode, fGradFlags, &this->getLocalMatrix()); } void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p, SkRasterPipeline*) const { p->append(SkRasterPipeline::xy_to_radius); }