/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLinearGradient.h" #include "Sk4fLinearGradient.h" #include "SkColorSpaceXformer.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) { SkVector vec = pts[1] - pts[0]; SkScalar mag = vec.length(); SkScalar inv = mag ? SkScalarInvert(mag) : 0; vec.scale(inv); SkMatrix matrix; matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); matrix.postTranslate(-pts[0].fX, -pts[0].fY); matrix.postScale(inv, inv); return matrix; } /////////////////////////////////////////////////////////////////////////////// SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) : SkGradientShaderBase(desc, pts_to_unit_matrix(pts)) , fStart(pts[0]) , fEnd(pts[1]) { } sk_sp SkLinearGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; if (!desc.unflatten(buffer)) { return nullptr; } SkPoint pts[2]; pts[0] = buffer.readPoint(); pts[1] = buffer.readPoint(); return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix); } void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fStart); buffer.writePoint(fEnd); } SkShaderBase::Context* SkLinearGradient::onMakeContext( const ContextRec& rec, SkArenaAlloc* alloc) const { return fTileMode != kDecal_TileMode ? CheckedMakeContext(alloc, *this, rec) : nullptr; } SkShaderBase::Context* SkLinearGradient::onMakeBurstPipelineContext( const ContextRec& rec, SkArenaAlloc* alloc) const { if (fTileMode == SkShader::kDecal_TileMode) { // we only support decal w/ stages return nullptr; } // Raster pipeline has a 2-stop specialization faster than our burst. return fColorCount > 2 ? CheckedMakeContext(alloc, *this, rec) : nullptr; } void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*, SkRasterPipeline*) const { // No extra stage needed for linear gradients. } sk_sp SkLinearGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const { const AutoXformColors xformedColors(*this, xformer); SkPoint pts[2] = { fStart, fEnd }; return SkGradientShader::MakeLinear(pts, xformedColors.fColors.get(), fOrigPos, fColorCount, fTileMode, fGradFlags, &this->getLocalMatrix()); } SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fStart; info->fPoint[1] = fEnd; } return kLinear_GradientType; } #if SK_SUPPORT_GPU #include "GrShaderCaps.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "SkGr.h" ///////////////////////////////////////////////////////////////////// class GrLinearGradient : public GrGradientEffect { public: class GLSLLinearProcessor; static std::unique_ptr Make(const CreateArgs& args) { return GrGradientEffect::AdjustFP(std::unique_ptr( new GrLinearGradient(args)), args); } const char* name() const override { return "Linear Gradient"; } std::unique_ptr clone() const override { return std::unique_ptr(new GrLinearGradient(*this)); } private: explicit GrLinearGradient(const CreateArgs& args) : INHERITED(kGrLinearGradient_ClassID, args, args.fShader->colorsAreOpaque()) { } explicit GrLinearGradient(const GrLinearGradient& that) : INHERITED(that) {} GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrLinearGradient::GLSLLinearProcessor : public GrGradientEffect::GLSLProcessor { public: GLSLLinearProcessor(const GrProcessor&) {} virtual void emitCode(EmitArgs&) override; private: typedef GrGradientEffect::GLSLProcessor INHERITED; }; ///////////////////////////////////////////////////////////////////// GrGLSLFragmentProcessor* GrLinearGradient::onCreateGLSLInstance() const { return new GrLinearGradient::GLSLLinearProcessor(*this); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrLinearGradient); #if GR_TEST_UTILS std::unique_ptr GrLinearGradient::TestCreate(GrProcessorTestData* d) { SkPoint points[] = {{d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}, {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}}; RandomGradientParams params(d->fRandom); auto shader = params.fUseColors4f ? SkGradientShader::MakeLinear(points, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount, params.fTileMode) : SkGradientShader::MakeLinear(points, params.fColors, params.fStops, params.fColorCount, params.fTileMode); GrTest::TestAsFPArgs asFPArgs(d); std::unique_ptr fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); GrAlwaysAssert(fp); return fp; } #endif ///////////////////////////////////////////////////////////////////// void GrLinearGradient::GLSLLinearProcessor::emitCode(EmitArgs& args) { const GrLinearGradient& ge = args.fFp.cast(); this->emitUniforms(args.fUniformHandler, ge); SkString t = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); t.append(".x"); this->emitColor(args.fFragBuilder, args.fUniformHandler, args.fShaderCaps, ge, t.c_str(), args.fOutputColor, args.fInputColor, args.fTexSamplers); } ///////////////////////////////////////////////////////////////////// std::unique_ptr SkLinearGradient::asFragmentProcessor( const GrFPArgs& args) const { SkASSERT(args.fContext); SkMatrix matrix; if (!this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(fPtsToUnit); return GrLinearGradient::Make(GrGradientEffect::CreateArgs( args.fContext, this, &matrix, fTileMode, args.fDstColorSpaceInfo)); } #endif