/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageShader_DEFINED #define SkImageShader_DEFINED #include "SkBitmapProcShader.h" #include "SkColorSpaceXformer.h" #include "SkImage.h" #include "SkShaderBase.h" class SkImageShader : public SkShaderBase { public: static sk_sp Make(sk_sp, SkShader::TileMode tx, SkShader::TileMode ty, const SkMatrix* localMatrix, bool clampAsIfUnpremul = false); bool isOpaque() const override; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif private: SkImageShader(sk_sp, SkShader::TileMode tx, SkShader::TileMode ty, const SkMatrix* localMatrix, bool clampAsIfUnpremul); void flatten(SkWriteBuffer&) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override; #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP bool onIsABitmap(SkBitmap*, SkMatrix*, SkShader::TileMode*) const override; #endif SkImage* onIsAImage(SkMatrix*, SkShader::TileMode*) const override; bool onAppendStages(const StageRec&) const override; sk_sp onMakeColorSpace(SkColorSpaceXformer* xformer) const override { return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY, &this->getLocalMatrix()); } sk_sp fImage; const SkShader::TileMode fTileModeX; const SkShader::TileMode fTileModeY; const bool fClampAsIfUnpremul; friend class SkShaderBase; typedef SkShaderBase INHERITED; }; #endif