/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkComposeShader_DEFINED #define SkComposeShader_DEFINED #include "SkShaderBase.h" #include "SkBlendMode.h" class SkComposeShader final : public SkShaderBase { public: SkComposeShader(sk_sp dst, sk_sp src, SkBlendMode mode, float lerpT) : fDst(std::move(dst)) , fSrc(std::move(src)) , fLerpT(lerpT) , fMode(mode) { SkASSERT(lerpT >= 0 && lerpT <= 1); } #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif #ifdef SK_DEBUGx SkShader* getShaderA() { return fShaderA.get(); } SkShader* getShaderB() { return fShaderB.get(); } #endif #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK bool asACompose(ComposeRec* rec) const override; #endif SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) protected: SkComposeShader(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; sk_sp onMakeColorSpace(SkColorSpaceXformer* xformer) const override; bool onAppendStages(const StageRec&) const override; private: sk_sp fDst; sk_sp fSrc; const float fLerpT; const SkBlendMode fMode; bool isJustMode() const { return fLerpT == 1; } bool isJustLerp() const { return fMode == SkBlendMode::kSrc; } typedef SkShaderBase INHERITED; }; #endif