#ifndef SkRecords_DEFINED #define SkRecords_DEFINED #include "SkCanvas.h" namespace SkRecords { // A list of all the types of canvas calls we can record. // Each of these is reified into a struct below. // // (We're using the macro-of-macro trick here to do several different things with the same list.) // // We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords // types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.) #define SK_RECORD_TYPES(M) \ M(Restore) \ M(Save) \ M(SaveLayer) \ M(Concat) \ M(SetMatrix) \ M(ClipPath) \ M(ClipRRect) \ M(ClipRect) \ M(ClipRegion) \ M(Clear) \ M(DrawBitmap) \ M(DrawBitmapMatrix) \ M(DrawBitmapNine) \ M(DrawBitmapRectToRect) \ M(DrawDRRect) \ M(DrawOval) \ M(DrawPaint) \ M(DrawPath) \ M(DrawPoints) \ M(DrawPosText) \ M(DrawPosTextH) \ M(DrawRRect) \ M(DrawRect) \ M(DrawSprite) \ M(DrawText) \ M(DrawTextOnPath) \ M(DrawVertices) // Defines SkRecords::Type, an enum of all record types. #define ENUM(T) T##_Type, enum Type { SK_RECORD_TYPES(ENUM) }; #undef ENUM // Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc. // These should be clearer when you look at their use below. #define RECORD0(T) \ struct T { \ static const Type kType = T##_Type; \ T() {} \ }; // We try to be flexible about the types the constructors take. Instead of requring the exact type // A here, we take any type Z which implicitly casts to A. This allows the delay_copy() trick to // work, allowing the caller to decide whether to pass by value or by const&. #define RECORD1(T, A, a) \ struct T { \ static const Type kType = T##_Type; \ template \ T(Z a) : a(a) {} \ A a; \ }; #define RECORD2(T, A, a, B, b) \ struct T { \ static const Type kType = T##_Type; \ template \ T(Z a, Y b) : a(a), b(b) {} \ A a; B b; \ }; #define RECORD3(T, A, a, B, b, C, c) \ struct T { \ static const Type kType = T##_Type; \ template \ T(Z a, Y b, X c) : a(a), b(b), c(c) {} \ A a; B b; C c; \ }; #define RECORD4(T, A, a, B, b, C, c, D, d) \ struct T { \ static const Type kType = T##_Type; \ template \ T(Z a, Y b, X c, W d) : a(a), b(b), c(c), d(d) {} \ A a; B b; C c; D d; \ }; #define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \ struct T { \ static const Type kType = T##_Type; \ template \ T(Z a, Y b, X c, W d, V e) : a(a), b(b), c(c), d(d), e(e) {} \ A a; B b; C c; D d; E e; \ }; // Like SkBitmap, but deep copies pixels if they're not immutable. // Using this, we guarantee the immutability of all bitmaps we record. class ImmutableBitmap { public: explicit ImmutableBitmap(const SkBitmap& bitmap) { if (bitmap.isImmutable()) { fBitmap = bitmap; } else { bitmap.copyTo(&fBitmap); } fBitmap.setImmutable(); } operator const SkBitmap& () const { return fBitmap; } private: SkBitmap fBitmap; }; // Pointers here represent either an optional value or an array if accompanied by a count. // None of these records manages the lifetimes of pointers, except for DrawVertices handling its // Xfermode specially. RECORD0(Restore); RECORD1(Save, SkCanvas::SaveFlags, flags); RECORD3(SaveLayer, SkRect*, bounds, SkPaint*, paint, SkCanvas::SaveFlags, flags); RECORD1(Concat, SkMatrix, matrix); RECORD1(SetMatrix, SkMatrix, matrix); RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA); RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA); RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA); RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op); RECORD1(Clear, SkColor, color); RECORD4(DrawBitmap, ImmutableBitmap, bitmap, SkScalar, left, SkScalar, top, SkPaint*, paint); RECORD3(DrawBitmapMatrix, ImmutableBitmap, bitmap, SkMatrix, matrix, SkPaint*, paint); RECORD4(DrawBitmapNine, ImmutableBitmap, bitmap, SkIRect, center, SkRect, dst, SkPaint*, paint); RECORD5(DrawBitmapRectToRect, ImmutableBitmap, bitmap, SkRect*, src, SkRect, dst, SkPaint*, paint, SkCanvas::DrawBitmapRectFlags, flags); RECORD3(DrawDRRect, SkRRect, outer, SkRRect, inner, SkPaint, paint); RECORD2(DrawOval, SkRect, oval, SkPaint, paint); RECORD1(DrawPaint, SkPaint, paint); RECORD2(DrawPath, SkPath, path, SkPaint, paint); RECORD4(DrawPoints, SkCanvas::PointMode, mode, size_t, count, SkPoint*, pts, SkPaint, paint); RECORD4(DrawPosText, char*, text, size_t, byteLength, SkPoint*, pos, SkPaint, paint); RECORD5(DrawPosTextH, char*, text, size_t, byteLength, SkScalar*, xpos, SkScalar, y, SkPaint, paint); RECORD2(DrawRRect, SkRRect, rrect, SkPaint, paint); RECORD2(DrawRect, SkRect, rect, SkPaint, paint); RECORD4(DrawSprite, ImmutableBitmap, bitmap, int, left, int, top, SkPaint*, paint); RECORD5(DrawText, char*, text, size_t, byteLength, SkScalar, x, SkScalar, y, SkPaint, paint); RECORD5(DrawTextOnPath, char*, text, size_t, byteLength, SkPath, path, SkMatrix*, matrix, SkPaint, paint); // This guy is so ugly we just write it manually. struct DrawVertices { static const Type kType = DrawVertices_Type; DrawVertices(SkCanvas::VertexMode vmode, int vertexCount, SkPoint* vertices, SkPoint* texs, SkColor* colors, SkXfermode* xmode, uint16_t* indices, int indexCount, const SkPaint& paint) : vmode(vmode) , vertexCount(vertexCount) , vertices(vertices) , texs(texs) , colors(colors) , xmode(SkSafeRef(xmode)) , indices(indices) , indexCount(indexCount) , paint(paint) {} SkCanvas::VertexMode vmode; int vertexCount; SkPoint* vertices; SkPoint* texs; SkColor* colors; SkAutoTUnref xmode; uint16_t* indices; int indexCount; SkPaint paint; }; #undef RECORD0 #undef RECORD1 #undef RECORD2 #undef RECORD3 #undef RECORD4 #undef RECORD5 } // namespace SkRecords #endif//SkRecords_DEFINED