/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkOSFile.h" #include "SkTypes.h" #include #include #include #ifdef SK_BUILD_FOR_UNIX #include #endif #ifdef _WIN32 #include #include #endif #ifdef SK_BUILD_FOR_IOS #include "SkOSFile_ios.h" #endif FILE* sk_fopen(const char path[], SkFILE_Flags flags) { char perm[4]; char* p = perm; if (flags & kRead_SkFILE_Flag) { *p++ = 'r'; } if (flags & kWrite_SkFILE_Flag) { *p++ = 'w'; } *p++ = 'b'; *p = 0; //TODO: on Windows fopen is just ASCII or the current code page, //convert to utf16 and use _wfopen FILE* file = nullptr; file = fopen(path, perm); #ifdef SK_BUILD_FOR_IOS // if not found in default path and read-only, try to open from bundle if (!file && kRead_SkFILE_Flag == flags) { SkString bundlePath; if (ios_get_path_in_bundle(path, &bundlePath)) { file = fopen(bundlePath.c_str(), perm); } } #endif if (nullptr == file && (flags & kWrite_SkFILE_Flag)) { SkDEBUGF(("sk_fopen: fopen(\"%s\", \"%s\") returned nullptr (errno:%d): %s\n", path, perm, errno, strerror(errno))); } return file; } size_t sk_fgetsize(FILE* f) { SkASSERT(f); long curr = ftell(f); // remember where we are if (curr < 0) { return 0; } fseek(f, 0, SEEK_END); // go to the end long size = ftell(f); // record the size if (size < 0) { size = 0; } fseek(f, curr, SEEK_SET); // go back to our prev location return size; } size_t sk_fwrite(const void* buffer, size_t byteCount, FILE* f) { SkASSERT(f); return fwrite(buffer, 1, byteCount, f); } void sk_fflush(FILE* f) { SkASSERT(f); fflush(f); } void sk_fsync(FILE* f) { #if !defined(_WIN32) && !defined(SK_BUILD_FOR_ANDROID) && !defined(__UCLIBC__) \ && !defined(_NEWLIB_VERSION) int fd = fileno(f); fsync(fd); #endif } size_t sk_ftell(FILE* f) { long curr = ftell(f); if (curr < 0) { return 0; } return curr; } void sk_fclose(FILE* f) { if (f) { fclose(f); } } bool sk_isdir(const char *path) { struct stat status; if (0 != stat(path, &status)) { #ifdef SK_BUILD_FOR_IOS // check the bundle directory if not in default path SkString bundlePath; if (ios_get_path_in_bundle(path, &bundlePath)) { if (0 != stat(bundlePath.c_str(), &status)) { return false; } } #else return false; #endif } return SkToBool(status.st_mode & S_IFDIR); } bool sk_mkdir(const char* path) { if (sk_isdir(path)) { return true; } if (sk_exists(path)) { fprintf(stderr, "sk_mkdir: path '%s' already exists but is not a directory\n", path); return false; } int retval; #ifdef _WIN32 retval = _mkdir(path); #else retval = mkdir(path, 0777); #endif return 0 == retval; }