#include "SkFontHost.h" #include // define this to use pre-compiled tables for gamma. This is slightly faster, // and doesn't create any RW global memory, but means we cannot change the // gamma at runtime. #define USE_PREDEFINED_GAMMA_TABLES #ifndef USE_PREDEFINED_GAMMA_TABLES // define this if you want to spew out the "C" code for the tables, given // the current values for SK_BLACK_GAMMA and SK_WHITE_GAMMA. #define DUMP_GAMMA_TABLESx #endif /////////////////////////////////////////////////////////////////////////////// #ifdef USE_PREDEFINED_GAMMA_TABLES #include "sk_predefined_gamma.h" #else // use writable globals for gamma tables static bool gGammaIsBuilt; static uint8_t gBlackGamma[256], gWhiteGamma[256]; #define SK_BLACK_GAMMA (1.4f) #define SK_WHITE_GAMMA (1/1.4f) static void build_power_table(uint8_t table[], float ee) { // printf("------ build_power_table %g\n", ee); for (int i = 0; i < 256; i++) { float x = i / 255.f; // printf(" %d %g", i, x); x = powf(x, ee); // printf(" %g", x); int xx = SkScalarRound(SkFloatToScalar(x * 255)); // printf(" %d\n", xx); table[i] = SkToU8(xx); } } #ifdef DUMP_GAMMA_TABLES #include "SkString.h" static void dump_a_table(const char name[], const uint8_t table[], float gamma) { SkDebugf("\n"); SkDebugf("\/\/ Gamma table for %g\n", gamma); SkDebugf("static const uint8_t %s[] = {\n", name); for (int y = 0; y < 16; y++) { SkString line, tmp; for (int x = 0; x < 16; x++) { tmp.printf("0x%02X, ", *table++); line.append(tmp); } SkDebugf(" %s\n", line.c_str()); } SkDebugf("};\n"); } #endif #endif /////////////////////////////////////////////////////////////////////////////// void SkFontHost::GetGammaTables(const uint8_t* tables[2]) { #ifndef USE_PREDEFINED_GAMMA_TABLES if (!gGammaIsBuilt) { build_power_table(gBlackGamma, SK_BLACK_GAMMA); build_power_table(gWhiteGamma, SK_WHITE_GAMMA); gGammaIsBuilt = true; #ifdef DUMP_GAMMA_TABLES dump_a_table("gBlackGamma", gBlackGamma, SK_BLACK_GAMMA); dump_a_table("gWhiteGamma", gWhiteGamma, SK_WHITE_GAMMA); #endif } #endif tables[0] = gBlackGamma; tables[1] = gWhiteGamma; } // If the luminance is <= this value, then apply the black gamma table #define BLACK_GAMMA_THRESHOLD 0x40 // If the luminance is >= this value, then apply the white gamma table #define WHITE_GAMMA_THRESHOLD 0xC0 int SkFontHost::ComputeGammaFlag(const SkPaint& paint) { if (paint.getShader() == NULL) { SkColor c = paint.getColor(); int r = SkColorGetR(c); int g = SkColorGetG(c); int b = SkColorGetB(c); int luminance = (r * 2 + g * 5 + b) >> 3; if (luminance <= BLACK_GAMMA_THRESHOLD) { // printf("------ black gamma for [%d %d %d]\n", r, g, b); return SkScalerContext::kGammaForBlack_Flag; } if (luminance >= WHITE_GAMMA_THRESHOLD) { // printf("------ white gamma for [%d %d %d]\n", r, g, b); return SkScalerContext::kGammaForWhite_Flag; } } return 0; }