/* libs/graphics/ports/FontHostConfiguration_android.cpp ** ** Copyright 2011, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "FontHostConfiguration_android.h" #include "SkString.h" #include "SkTDArray.h" #include #include #define SYSTEM_FONTS_FILE "/system/etc/system_fonts.xml" #define FALLBACK_FONTS_FILE "/system/etc/fallback_fonts.xml" #define VENDOR_FONTS_FILE "/vendor/etc/fallback_fonts.xml" // These defines are used to determine the kind of tag that we're currently // populating with data. We only care about the sibling tags nameset and fileset // for now. #define NO_TAG 0 #define NAMESET_TAG 1 #define FILESET_TAG 2 /** * The FamilyData structure is passed around by the parser so that each handler * can read these variables that are relevant to the current parsing. */ struct FamilyData { FamilyData(XML_Parser *parserRef, SkTDArray &familiesRef) : parser(parserRef), families(familiesRef), currentTag(NO_TAG) {}; XML_Parser *parser; // The expat parser doing the work SkTDArray &families; // The array that each family is put into as it is parsed FontFamily *currentFamily; // The current family being created int currentTag; // A flag to indicate whether we're in nameset/fileset tags }; /** * Handler for arbitrary text. This is used to parse the text inside each name * or file tag. The resulting strings are put into the fNames or fFileNames arrays. */ void textHandler(void *data, const char *s, int len) { FamilyData *familyData = (FamilyData*) data; // Make sure we're in the right state to store this name information if (familyData->currentFamily && (familyData->currentTag == NAMESET_TAG || familyData->currentTag == FILESET_TAG)) { // Malloc new buffer to store the string char *buff; buff = (char*) malloc((len + 1) * sizeof(char)); strncpy(buff, s, len); buff[len] = '\0'; switch (familyData->currentTag) { case NAMESET_TAG: *(familyData->currentFamily->fNames.append()) = buff; break; case FILESET_TAG: *(familyData->currentFamily->fFileNames.append()) = buff; break; default: // Noop - don't care about any text that's not in the Fonts or Names list break; } } } /** * Handler for the start of a tag. The only tags we expect are family, nameset, * fileset, name, and file. */ void startElementHandler(void *data, const char *tag, const char **atts) { FamilyData *familyData = (FamilyData*) data; int len = strlen(tag); if (strncmp(tag, "family", len)== 0) { familyData->currentFamily = new FontFamily(); familyData->currentFamily->order = -1; // The Family tag has an optional "order" attribute with an integer value >= 0 // If this attribute does not exist, the default value is -1 for (int i = 0; atts[i] != NULL; i += 2) { const char* attribute = atts[i]; const char* valueString = atts[i+1]; int value; int len = sscanf(valueString, "%d", &value); if (len > 0) { familyData->currentFamily->order = value; } } } else if (len == 7 && strncmp(tag, "nameset", len)== 0) { familyData->currentTag = NAMESET_TAG; } else if (len == 7 && strncmp(tag, "fileset", len) == 0) { familyData->currentTag = FILESET_TAG; } else if ((strncmp(tag, "name", len) == 0 && familyData->currentTag == NAMESET_TAG) || (strncmp(tag, "file", len) == 0 && familyData->currentTag == FILESET_TAG)) { // If it's a Name, parse the text inside XML_SetCharacterDataHandler(*familyData->parser, textHandler); } } /** * Handler for the end of tags. We only care about family, nameset, fileset, * name, and file. */ void endElementHandler(void *data, const char *tag) { FamilyData *familyData = (FamilyData*) data; int len = strlen(tag); if (strncmp(tag, "family", len)== 0) { // Done parsing a Family - store the created currentFamily in the families array *familyData->families.append() = familyData->currentFamily; familyData->currentFamily = NULL; } else if (len == 7 && strncmp(tag, "nameset", len)== 0) { familyData->currentTag = NO_TAG; } else if (len == 7 && strncmp(tag, "fileset", len)== 0) { familyData->currentTag = NO_TAG; } else if ((strncmp(tag, "name", len) == 0 && familyData->currentTag == NAMESET_TAG) || (strncmp(tag, "file", len) == 0 && familyData->currentTag == FILESET_TAG)) { // Disable the arbitrary text handler installed to load Name data XML_SetCharacterDataHandler(*familyData->parser, NULL); } } /** * Read the persistent locale. */ void getLocale(AndroidLocale &locale) { char propLang[PROP_VALUE_MAX], propRegn[PROP_VALUE_MAX]; __system_property_get("persist.sys.language", propLang); __system_property_get("persist.sys.country", propRegn); if (*propLang == 0 && *propRegn == 0) { /* Set to ro properties, default is en_US */ __system_property_get("ro.product.locale.language", propLang); __system_property_get("ro.product.locale.region", propRegn); if (*propLang == 0 && *propRegn == 0) { strcpy(propLang, "en"); strcpy(propRegn, "US"); } } strncpy(locale.language, propLang, 2); locale.language[2] = '\0'; strncpy(locale.region, propRegn, 2); locale.region[2] = '\0'; } /** * Use the current system locale (language and region) to open the best matching * customization. For example, when the language is Japanese, the sequence might be: * /system/etc/fallback_fonts-ja-JP.xml * /system/etc/fallback_fonts-ja.xml * /system/etc/fallback_fonts.xml */ FILE* openLocalizedFile(const char* origname) { FILE* file = 0; SkString basename; SkString filename; AndroidLocale locale; basename.set(origname); // Remove the .xml suffix. We'll add it back in a moment. if (basename.endsWith(".xml")) { basename.resize(basename.size()-4); } getLocale(locale); // Try first with language and region filename.printf("%s-%s-%s.xml", basename.c_str(), locale.language, locale.region); file = fopen(filename.c_str(), "r"); if (!file) { // If not found, try next with just language filename.printf("%s-%s.xml", basename.c_str(), locale.language); file = fopen(filename.c_str(), "r"); if (!file) { // If still not found, try just the original name file = fopen(origname, "r"); } } return file; } /** * This function parses the given filename and stores the results in the given * families array. */ void parseConfigFile(const char *filename, SkTDArray &families) { XML_Parser parser = XML_ParserCreate(NULL); FamilyData *familyData = new FamilyData(&parser, families); XML_SetUserData(parser, familyData); XML_SetElementHandler(parser, startElementHandler, endElementHandler); FILE *file = openLocalizedFile(filename); // Some of the files we attempt to parse (in particular, /vendor/etc/fallback_fonts.xml) // are optional - failure here is okay because one of these optional files may not exist. if (file == NULL) { return; } char buffer[512]; bool done = false; while (!done) { fgets(buffer, sizeof(buffer), file); int len = strlen(buffer); if (feof(file) != 0) { done = true; } XML_Parse(parser, buffer, len, done); } } void getSystemFontFamilies(SkTDArray &fontFamilies) { parseConfigFile(SYSTEM_FONTS_FILE, fontFamilies); } void getFallbackFontFamilies(SkTDArray &fallbackFonts) { SkTDArray vendorFonts; parseConfigFile(FALLBACK_FONTS_FILE, fallbackFonts); parseConfigFile(VENDOR_FONTS_FILE, vendorFonts); // This loop inserts the vendor fallback fonts in the correct order in the // overall fallbacks list. int currentOrder = -1; for (int i = 0; i < vendorFonts.count(); ++i) { FontFamily* family = vendorFonts[i]; int order = family->order; if (order < 0) { if (currentOrder < 0) { // Default case - just add it to the end of the fallback list *fallbackFonts.append() = family; } else { // no order specified on this font, but we're incrementing the order // based on an earlier order insertion request *fallbackFonts.insert(currentOrder++) = family; } } else { // Add the font into the fallback list in the specified order. Set // currentOrder for correct placement of other fonts in the vendor list. *fallbackFonts.insert(order) = family; currentOrder = order + 1; } } } /** * Loads data on font families from various expected configuration files. The * resulting data is returned in the given fontFamilies array. */ void getFontFamilies(SkTDArray &fontFamilies) { SkTDArray fallbackFonts; getSystemFontFamilies(fontFamilies); getFallbackFontFamilies(fallbackFonts); // Append all fallback fonts to system fonts for (int i = 0; i < fallbackFonts.count(); ++i) { *fontFamilies.append() = fallbackFonts[i]; } } void getTestFontFamilies(SkTDArray &fontFamilies, const char* testMainConfigFile, const char* testFallbackConfigFile) { parseConfigFile(testMainConfigFile, fontFamilies); SkTDArray fallbackFonts; parseConfigFile(testFallbackConfigFile, fallbackFonts); // Append all fallback fonts to system fonts for (int i = 0; i < fallbackFonts.count(); ++i) { *fontFamilies.append() = fallbackFonts[i]; } }