/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPDFShader.h" #include "SkData.h" #include "SkPDFCanon.h" #include "SkPDFDevice.h" #include "SkPDFDocument.h" #include "SkPDFFormXObject.h" #include "SkPDFGradientShader.h" #include "SkPDFGraphicState.h" #include "SkPDFResourceDict.h" #include "SkPDFUtils.h" #include "SkScalar.h" #include "SkStream.h" #include "SkSurface.h" #include "SkTemplates.h" static void draw_image_matrix(SkCanvas* canvas, const SkImage* img, const SkMatrix& matrix, const SkPaint& paint) { SkAutoCanvasRestore acr(canvas, true); canvas->concat(matrix); canvas->drawImage(img, 0, 0, &paint); } static void draw_bitmap_matrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix, const SkPaint& paint) { SkAutoCanvasRestore acr(canvas, true); canvas->concat(matrix); canvas->drawBitmap(bm, 0, 0, &paint); } static sk_sp make_image_shader(SkPDFDocument* doc, const SkPDFImageShaderKey& key, SkImage* image) { SkASSERT(image); // The image shader pattern cell will be drawn into a separate device // in pattern cell space (no scaling on the bitmap, though there may be // translations so that all content is in the device, coordinates > 0). // Map clip bounds to shader space to ensure the device is large enough // to handle fake clamping. SkMatrix finalMatrix = key.fCanvasTransform; finalMatrix.preConcat(key.fShaderTransform); SkRect deviceBounds = SkRect::Make(key.fBBox); if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { return nullptr; } SkRect bitmapBounds = SkRect::Make(image->bounds()); // For tiling modes, the bounds should be extended to include the bitmap, // otherwise the bitmap gets clipped out and the shader is empty and awful. // For clamp modes, we're only interested in the clip region, whether // or not the main bitmap is in it. SkShader::TileMode tileModes[2]; tileModes[0] = key.fImageTileModes[0]; tileModes[1] = key.fImageTileModes[1]; if (tileModes[0] != SkShader::kClamp_TileMode || tileModes[1] != SkShader::kClamp_TileMode) { deviceBounds.join(bitmapBounds); } SkISize patternDeviceSize = {SkScalarCeilToInt(deviceBounds.width()), SkScalarCeilToInt(deviceBounds.height())}; auto patternDevice = sk_make_sp(patternDeviceSize, doc); SkCanvas canvas(patternDevice); SkRect patternBBox = SkRect::Make(image->bounds()); // Translate the canvas so that the bitmap origin is at (0, 0). canvas.translate(-deviceBounds.left(), -deviceBounds.top()); patternBBox.offset(-deviceBounds.left(), -deviceBounds.top()); // Undo the translation in the final matrix finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); // If the bitmap is out of bounds (i.e. clamp mode where we only see the // stretched sides), canvas will clip this out and the extraneous data // won't be saved to the PDF. canvas.drawImage(image, 0, 0); SkScalar width = SkIntToScalar(image->width()); SkScalar height = SkIntToScalar(image->height()); SkPaint paint; paint.setColor(key.fPaintColor); // Tiling is implied. First we handle mirroring. if (tileModes[0] == SkShader::kMirror_TileMode) { SkMatrix xMirror; xMirror.setScale(-1, 1); xMirror.postTranslate(2 * width, 0); draw_image_matrix(&canvas, image, xMirror, paint); patternBBox.fRight += width; } if (tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix yMirror; yMirror.setScale(SK_Scalar1, -SK_Scalar1); yMirror.postTranslate(0, 2 * height); draw_image_matrix(&canvas, image, yMirror, paint); patternBBox.fBottom += height; } if (tileModes[0] == SkShader::kMirror_TileMode && tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix mirror; mirror.setScale(-1, -1); mirror.postTranslate(2 * width, 2 * height); draw_image_matrix(&canvas, image, mirror, paint); } // Then handle Clamping, which requires expanding the pattern canvas to // cover the entire surfaceBBox. SkBitmap bitmap; if (tileModes[0] == SkShader::kClamp_TileMode || tileModes[1] == SkShader::kClamp_TileMode) { // For now, the easiest way to access the colors in the corners and sides is // to just make a bitmap from the image. if (!SkPDFUtils::ToBitmap(image, &bitmap)) { bitmap.allocN32Pixels(image->width(), image->height()); bitmap.eraseColor(0x00000000); } } // If both x and y are in clamp mode, we start by filling in the corners. // (Which are just a rectangles of the corner colors.) if (tileModes[0] == SkShader::kClamp_TileMode && tileModes[1] == SkShader::kClamp_TileMode) { SkASSERT(!bitmap.drawsNothing()); SkPaint paint; SkRect rect; rect = SkRect::MakeLTRB(deviceBounds.left(), deviceBounds.top(), 0, 0); if (!rect.isEmpty()) { paint.setColor(bitmap.getColor(0, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, deviceBounds.top(), deviceBounds.right(), 0); if (!rect.isEmpty()) { paint.setColor(bitmap.getColor(bitmap.width() - 1, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, height, deviceBounds.right(), deviceBounds.bottom()); if (!rect.isEmpty()) { paint.setColor(bitmap.getColor(bitmap.width() - 1, bitmap.height() - 1)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(deviceBounds.left(), height, 0, deviceBounds.bottom()); if (!rect.isEmpty()) { paint.setColor(bitmap.getColor(0, bitmap.height() - 1)); canvas.drawRect(rect, paint); } } // Then expand the left, right, top, then bottom. if (tileModes[0] == SkShader::kClamp_TileMode) { SkASSERT(!bitmap.drawsNothing()); SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, bitmap.height()); if (deviceBounds.left() < 0) { SkBitmap left; SkAssertResult(bitmap.extractSubset(&left, subset)); SkMatrix leftMatrix; leftMatrix.setScale(-deviceBounds.left(), 1); leftMatrix.postTranslate(deviceBounds.left(), 0); draw_bitmap_matrix(&canvas, left, leftMatrix, paint); if (tileModes[1] == SkShader::kMirror_TileMode) { leftMatrix.postScale(SK_Scalar1, -SK_Scalar1); leftMatrix.postTranslate(0, 2 * height); draw_bitmap_matrix(&canvas, left, leftMatrix, paint); } patternBBox.fLeft = 0; } if (deviceBounds.right() > width) { SkBitmap right; subset.offset(bitmap.width() - 1, 0); SkAssertResult(bitmap.extractSubset(&right, subset)); SkMatrix rightMatrix; rightMatrix.setScale(deviceBounds.right() - width, 1); rightMatrix.postTranslate(width, 0); draw_bitmap_matrix(&canvas, right, rightMatrix, paint); if (tileModes[1] == SkShader::kMirror_TileMode) { rightMatrix.postScale(SK_Scalar1, -SK_Scalar1); rightMatrix.postTranslate(0, 2 * height); draw_bitmap_matrix(&canvas, right, rightMatrix, paint); } patternBBox.fRight = deviceBounds.width(); } } if (tileModes[1] == SkShader::kClamp_TileMode) { SkASSERT(!bitmap.drawsNothing()); SkIRect subset = SkIRect::MakeXYWH(0, 0, bitmap.width(), 1); if (deviceBounds.top() < 0) { SkBitmap top; SkAssertResult(bitmap.extractSubset(&top, subset)); SkMatrix topMatrix; topMatrix.setScale(SK_Scalar1, -deviceBounds.top()); topMatrix.postTranslate(0, deviceBounds.top()); draw_bitmap_matrix(&canvas, top, topMatrix, paint); if (tileModes[0] == SkShader::kMirror_TileMode) { topMatrix.postScale(-1, 1); topMatrix.postTranslate(2 * width, 0); draw_bitmap_matrix(&canvas, top, topMatrix, paint); } patternBBox.fTop = 0; } if (deviceBounds.bottom() > height) { SkBitmap bottom; subset.offset(0, bitmap.height() - 1); SkAssertResult(bitmap.extractSubset(&bottom, subset)); SkMatrix bottomMatrix; bottomMatrix.setScale(SK_Scalar1, deviceBounds.bottom() - height); bottomMatrix.postTranslate(0, height); draw_bitmap_matrix(&canvas, bottom, bottomMatrix, paint); if (tileModes[0] == SkShader::kMirror_TileMode) { bottomMatrix.postScale(-1, 1); bottomMatrix.postTranslate(2 * width, 0); draw_bitmap_matrix(&canvas, bottom, bottomMatrix, paint); } patternBBox.fBottom = deviceBounds.height(); } } auto imageShader = sk_make_sp(patternDevice->content()); SkPDFUtils::PopulateTilingPatternDict(imageShader->dict(), patternBBox, patternDevice->makeResourceDict(), finalMatrix); return imageShader; } // Generic fallback for unsupported shaders: // * allocate a surfaceBBox-sized bitmap // * shade the whole area // * use the result as a bitmap shader static sk_sp make_fallback_shader(SkPDFDocument* doc, SkShader* shader, const SkMatrix& canvasTransform, const SkIRect& surfaceBBox, SkColor paintColor) { // TODO(vandebo) This drops SKComposeShader on the floor. We could // handle compose shader by pulling things up to a layer, drawing with // the first shader, applying the xfer mode and drawing again with the // second shader, then applying the layer to the original drawing. SkPDFImageShaderKey key = { canvasTransform, SkMatrix::I(), surfaceBBox, {{0, 0, 0, 0}, 0}, // don't need the key; won't de-dup. {SkShader::kClamp_TileMode, SkShader::kClamp_TileMode}, paintColor}; key.fShaderTransform = shader->getLocalMatrix(); // surfaceBBox is in device space. While that's exactly what we // want for sizing our bitmap, we need to map it into // shader space for adjustments (to match // MakeImageShader's behavior). SkRect shaderRect = SkRect::Make(surfaceBBox); if (!SkPDFUtils::InverseTransformBBox(canvasTransform, &shaderRect)) { return nullptr; } // Clamp the bitmap size to about 1M pixels static const SkScalar kMaxBitmapArea = 1024 * 1024; SkScalar bitmapArea = surfaceBBox.width() * surfaceBBox.height(); SkScalar rasterScale = 1.0f; if (bitmapArea > kMaxBitmapArea) { rasterScale *= SkScalarSqrt(kMaxBitmapArea / bitmapArea); } SkISize size = {SkScalarRoundToInt(rasterScale * surfaceBBox.width()), SkScalarRoundToInt(rasterScale * surfaceBBox.height())}; SkSize scale = {SkIntToScalar(size.width()) / shaderRect.width(), SkIntToScalar(size.height()) / shaderRect.height()}; auto surface = SkSurface::MakeRasterN32Premul(size.width(), size.height()); SkCanvas* canvas = surface->getCanvas(); canvas->clear(SK_ColorTRANSPARENT); SkPaint p; p.setShader(sk_ref_sp(shader)); p.setColor(paintColor); canvas->scale(scale.width(), scale.height()); canvas->translate(-shaderRect.x(), -shaderRect.y()); canvas->drawPaint(p); key.fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y()); key.fShaderTransform.preScale(1 / scale.width(), 1 / scale.height()); sk_sp image = surface->makeImageSnapshot(); return make_image_shader(doc, key, image.get()); } static SkColor adjust_color(SkShader* shader, SkColor paintColor) { if (SkImage* img = shader->isAImage(nullptr, nullptr)) { if (img->isAlphaOnly()) { return paintColor; } } // only preserve the alpha. return paintColor & SK_ColorBLACK; } sk_sp SkPDFMakeShader(SkPDFDocument* doc, SkShader* shader, const SkMatrix& canvasTransform, const SkIRect& surfaceBBox, SkColor paintColor) { SkASSERT(shader); SkASSERT(doc); if (SkShader::kNone_GradientType != shader->asAGradient(nullptr)) { return SkPDFGradientShader::Make(doc, shader, canvasTransform, surfaceBBox); } if (surfaceBBox.isEmpty()) { return nullptr; } SkBitmap image; SkPDFImageShaderKey key = { canvasTransform, SkMatrix::I(), surfaceBBox, {{0, 0, 0, 0}, 0}, {SkShader::kClamp_TileMode, SkShader::kClamp_TileMode}, adjust_color(shader, paintColor)}; SkASSERT(shader->asAGradient(nullptr) == SkShader::kNone_GradientType) ; if (SkImage* skimg = shader->isAImage(&key.fShaderTransform, key.fImageTileModes)) { key.fBitmapKey = SkBitmapKeyFromImage(skimg); SkPDFCanon* canon = doc->canon(); sk_sp* shaderPtr = canon->fImageShaderMap.find(key); if (shaderPtr) { return *shaderPtr; } sk_sp pdfShader = make_image_shader(doc, key, skimg); canon->fImageShaderMap.set(std::move(key), pdfShader); return pdfShader; } // Don't bother to de-dup fallback shader. return make_fallback_shader(doc, shader, canvasTransform, surfaceBBox, key.fPaintColor); }