/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPDFBitmap.h" #include "SkPDFCanon.h" #include "SkPDFFont.h" #include "SkPDFGraphicState.h" #include "SkPDFShader.h" //////////////////////////////////////////////////////////////////////////////// void SkPDFCanon::reset() { for (int i = 0; i < fFontRecords.count(); ++i) { fFontRecords[i].fFont->unref(); } fFontRecords.reset(); fFunctionShaderRecords.unrefAll(); fFunctionShaderRecords.reset(); fAlphaShaderRecords.unrefAll(); fAlphaShaderRecords.reset(); fImageShaderRecords.unrefAll(); fImageShaderRecords.reset(); fGraphicStateRecords.unrefAll(); fGraphicStateRecords.reset(); fBitmapRecords.unrefAll(); fBitmapRecords.reset(); } //////////////////////////////////////////////////////////////////////////////// template T* assert_ptr(T* p) { SkASSERT(p); return p; } // requires `bool T::equals(const U&) const` template T* find_item(const SkTDArray& ptrArray, const U& object) { for (int i = 0; i < ptrArray.count(); ++i) { if (ptrArray[i]->equals(object)) { return ptrArray[i]; } } return NULL; } //////////////////////////////////////////////////////////////////////////////// SkPDFFont* SkPDFCanon::findFont(uint32_t fontID, uint16_t glyphID, SkPDFFont** relatedFontPtr) const { SkASSERT(relatedFontPtr); SkPDFFont* relatedFont = NULL; for (int i = 0; i < fFontRecords.count(); ++i) { SkPDFFont::Match match = SkPDFFont::IsMatch( fFontRecords[i].fFont, fFontRecords[i].fFontID, fFontRecords[i].fGlyphID, fontID, glyphID); if (SkPDFFont::kExact_Match == match) { return fFontRecords[i].fFont; } else if (!relatedFont && SkPDFFont::kRelated_Match == match) { relatedFont = fFontRecords[i].fFont; } } *relatedFontPtr = relatedFont; // May still be NULL. return NULL; } void SkPDFCanon::addFont(SkPDFFont* font, uint32_t fontID, uint16_t fGlyphID) { SkPDFCanon::FontRec* rec = fFontRecords.push(); rec->fFont = SkRef(font); rec->fFontID = fontID; rec->fGlyphID = fGlyphID; } //////////////////////////////////////////////////////////////////////////////// SkPDFFunctionShader* SkPDFCanon::findFunctionShader( const SkPDFShader::State& state) const { return find_item(fFunctionShaderRecords, state); } void SkPDFCanon::addFunctionShader(SkPDFFunctionShader* pdfShader) { fFunctionShaderRecords.push(SkRef(pdfShader)); } //////////////////////////////////////////////////////////////////////////////// SkPDFAlphaFunctionShader* SkPDFCanon::findAlphaShader( const SkPDFShader::State& state) const { return find_item(fAlphaShaderRecords, state); } void SkPDFCanon::addAlphaShader(SkPDFAlphaFunctionShader* pdfShader) { fAlphaShaderRecords.push(SkRef(pdfShader)); } //////////////////////////////////////////////////////////////////////////////// SkPDFImageShader* SkPDFCanon::findImageShader( const SkPDFShader::State& state) const { return find_item(fImageShaderRecords, state); } void SkPDFCanon::addImageShader(SkPDFImageShader* pdfShader) { fImageShaderRecords.push(SkRef(pdfShader)); } //////////////////////////////////////////////////////////////////////////////// SkPDFGraphicState* SkPDFCanon::findGraphicState(const SkPaint& paint) const { return find_item(fGraphicStateRecords, paint); } void SkPDFCanon::addGraphicState(SkPDFGraphicState* state) { fGraphicStateRecords.push(SkRef(state)); } //////////////////////////////////////////////////////////////////////////////// SkPDFBitmap* SkPDFCanon::findBitmap(const SkBitmap& bm) const { return find_item(fBitmapRecords, bm); } void SkPDFCanon::addBitmap(SkPDFBitmap* pdfBitmap) { fBitmapRecords.push(SkRef(pdfBitmap)); }