/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkFloatBits.h" #include "SkPathOpsTypes.h" const int UlpsEpsilon = 16; // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ // FIXME: move to SkFloatBits.h bool AlmostEqualUlps(float A, float B) { SkFloatIntUnion floatIntA, floatIntB; floatIntA.fFloat = A; floatIntB.fFloat = B; // Different signs means they do not match. if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { // Check for equality to make sure +0 == -0 return A == B; } // Find the difference in ULPs. int ulpsDiff = abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); return ulpsDiff <= UlpsEpsilon; } // cube root approximation using bit hack for 64-bit float // adapted from Kahan's cbrt static double cbrt_5d(double d) { const unsigned int B1 = 715094163; double t = 0.0; unsigned int* pt = (unsigned int*) &t; unsigned int* px = (unsigned int*) &d; pt[1] = px[1] / 3 + B1; return t; } // iterative cube root approximation using Halley's method (double) static double cbrta_halleyd(const double a, const double R) { const double a3 = a * a * a; const double b = a * (a3 + R + R) / (a3 + a3 + R); return b; } // cube root approximation using 3 iterations of Halley's method (double) static double halley_cbrt3d(double d) { double a = cbrt_5d(d); a = cbrta_halleyd(a, d); a = cbrta_halleyd(a, d); return cbrta_halleyd(a, d); } double SkDCubeRoot(double x) { if (approximately_zero_cubed(x)) { return 0; } double result = halley_cbrt3d(fabs(x)); if (x < 0) { result = -result; } return result; }