/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPathOpsTriangle.h" // http://www.blackpawn.com/texts/pointinpoly/default.html // return true if pt is inside triangle; false if outside or on the line bool SkDTriangle::contains(const SkDPoint& pt) const { // Compute vectors SkDVector v0 = fPts[2] - fPts[0]; SkDVector v1 = fPts[1] - fPts[0]; SkDVector v2 = pt - fPts[0]; // Compute dot products double dot00 = v0.dot(v0); double dot01 = v0.dot(v1); double dot02 = v0.dot(v2); double dot11 = v1.dot(v1); double dot12 = v1.dot(v2); // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts; // introduces error with divide; doesn't short circuit on early answer #if 0 // Compute barycentric coordinates double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); double u = (dot11 * dot02 - dot01 * dot12) * invDenom; double v = (dot00 * dot12 - dot01 * dot02) * invDenom; // Check if point is in triangle return (u >= 0) && (v >= 0) && (u + v <= 1); #else double w = dot00 * dot11 - dot01 * dot01; if (w == 0) { return false; } double wSign = w < 0 ? -1 : 1; double u = (dot11 * dot02 - dot01 * dot12) * wSign; if (u <= 0) { return false; } double v = (dot00 * dot12 - dot01 * dot02) * wSign; if (v <= 0) { return false; } return u + v < w * wSign; #endif }