/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPathOpsDebug_DEFINED #define SkPathOpsDebug_DEFINED #include "SkPathOps.h" #include "SkTypes.h" #include #ifdef SK_RELEASE #define FORCE_RELEASE 1 #else #define FORCE_RELEASE 1 // set force release to 1 for multiple thread -- no debugging #endif #define ONE_OFF_DEBUG 0 #define ONE_OFF_DEBUG_MATHEMATICA 0 #if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_ANDROID) #define SK_RAND(seed) rand() #else #define SK_RAND(seed) rand_r(&seed) #endif #ifdef SK_BUILD_FOR_WIN #define SK_SNPRINTF _snprintf #else #define SK_SNPRINTF snprintf #endif #if FORCE_RELEASE #define DEBUG_ACTIVE_OP 0 #define DEBUG_ACTIVE_SPANS 0 #define DEBUG_ACTIVE_SPANS_FIRST_ONLY 0 #define DEBUG_ACTIVE_SPANS_SHORT_FORM 1 #define DEBUG_ADD_INTERSECTING_TS 0 #define DEBUG_ADD_T_PAIR 0 #define DEBUG_ANGLE 0 #define DEBUG_AS_C_CODE 1 #define DEBUG_ASSEMBLE 0 #define DEBUG_CHECK_ENDS 0 #define DEBUG_CHECK_TINY 0 #define DEBUG_CONCIDENT 0 #define DEBUG_CROSS 0 #define DEBUG_FLAT_QUADS 0 #define DEBUG_FLOW 0 #define DEBUG_MARK_DONE 0 #define DEBUG_PATH_CONSTRUCTION 0 #define DEBUG_SHOW_TEST_NAME 0 #define DEBUG_SHOW_TEST_PROGRESS 0 #define DEBUG_SHOW_WINDING 0 #define DEBUG_SORT 0 #define DEBUG_SORT_COMPACT 0 #define DEBUG_SORT_RAW 0 #define DEBUG_SORT_SINGLE 0 #define DEBUG_SWAP_TOP 0 #define DEBUG_UNSORTABLE 0 #define DEBUG_VALIDATE 0 #define DEBUG_WIND_BUMP 0 #define DEBUG_WINDING 0 #define DEBUG_WINDING_AT_T 0 #else #define DEBUG_ACTIVE_OP 1 #define DEBUG_ACTIVE_SPANS 1 #define DEBUG_ACTIVE_SPANS_FIRST_ONLY 0 #define DEBUG_ACTIVE_SPANS_SHORT_FORM 1 #define DEBUG_ADD_INTERSECTING_TS 1 #define DEBUG_ADD_T_PAIR 1 #define DEBUG_ANGLE 1 #define DEBUG_AS_C_CODE 1 #define DEBUG_ASSEMBLE 1 #define DEBUG_CHECK_ENDS 1 #define DEBUG_CHECK_TINY 1 #define DEBUG_CONCIDENT 1 #define DEBUG_CROSS 01 #define DEBUG_FLAT_QUADS 0 #define DEBUG_FLOW 1 #define DEBUG_MARK_DONE 1 #define DEBUG_PATH_CONSTRUCTION 1 #define DEBUG_SHOW_TEST_NAME 1 #define DEBUG_SHOW_TEST_PROGRESS 1 #define DEBUG_SHOW_WINDING 0 #define DEBUG_SORT 1 #define DEBUG_SORT_COMPACT 0 #define DEBUG_SORT_RAW 0 #define DEBUG_SORT_SINGLE 0 #define DEBUG_SWAP_TOP 1 #define DEBUG_UNSORTABLE 1 #define DEBUG_VALIDATE 1 #define DEBUG_WIND_BUMP 0 #define DEBUG_WINDING 1 #define DEBUG_WINDING_AT_T 1 #endif #if DEBUG_AS_C_CODE #define CUBIC_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}" #define QUAD_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}" #define LINE_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}}" #define PT_DEBUG_STR "{{%1.9g,%1.9g}}" #else #define CUBIC_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)" #define QUAD_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)" #define LINE_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g)" #define PT_DEBUG_STR "(%1.9g,%1.9g)" #endif #define T_DEBUG_STR(t, n) #t "[" #n "]=%1.9g" #define TX_DEBUG_STR(t) #t "[%d]=%1.9g" #define CUBIC_DEBUG_DATA(c) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, c[3].fX, c[3].fY #define QUAD_DEBUG_DATA(q) q[0].fX, q[0].fY, q[1].fX, q[1].fY, q[2].fX, q[2].fY #define LINE_DEBUG_DATA(l) l[0].fX, l[0].fY, l[1].fX, l[1].fY #define PT_DEBUG_DATA(i, n) i.pt(n).fX, i.pt(n).fY #ifndef DEBUG_TEST #define DEBUG_TEST 0 #endif #if defined SK_DEBUG || !FORCE_RELEASE #if DEBUG_SHOW_TEST_NAME #include "SkTLS.h" #endif #include "SkTArray.h" class SkPathOpsDebug { public: static int gMaxWindSum; static int gMaxWindValue; static const char* kLVerbStr[]; static int gContourID; static int gSegmentID; #if DEBUG_SORT || DEBUG_SWAP_TOP static int gSortCountDefault; static int gSortCount; #endif #if DEBUG_ACTIVE_OP static const char* kPathOpStr[]; #endif static void MathematicaIze(char* str, size_t bufferSize); static bool ValidWind(int winding); static void WindingPrintf(int winding); #if DEBUG_SHOW_TEST_NAME static void* CreateNameStr(); static void DeleteNameStr(void* v); #define DEBUG_FILENAME_STRING_LENGTH 64 #define DEBUG_FILENAME_STRING (reinterpret_cast(SkTLS::Get(SkPathOpsDebug::CreateNameStr, \ SkPathOpsDebug::DeleteNameStr))) static void BumpTestName(char* ); static void ShowPath(const SkPath& one, const SkPath& two, SkPathOp op, const char* name); #endif static void DumpAngles(const SkTArray& angles); static void DumpAngles(const SkTArray& angles); }; // shorthand for calling from debugger void Dump(const SkTArray& angles); void Dump(const SkTArray& angles); void Dump(const SkTArray* angles); void Dump(const SkTArray* angles); #endif // SK_DEBUG || !FORCE_RELEASE #endif