/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOpSegment_DEFINE #define SkOpSegment_DEFINE #include "SkOpAngle.h" #include "SkOpSpan.h" #include "SkOpTAllocator.h" #include "SkPathOpsBounds.h" #include "SkPathOpsCurve.h" class SkOpCoincidence; class SkOpContour; class SkPathWriter; class SkOpSegment { public: enum AllowAlias { kAllowAlias, kNoAlias }; bool operator<(const SkOpSegment& rh) const { return fBounds.fTop < rh.fBounds.fTop; } SkOpAngle* activeAngle(SkOpSpanBase* start, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr, bool* done, bool* sortable); SkOpAngle* activeAngleInner(SkOpSpanBase* start, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr, bool* done, bool* sortable); SkOpAngle* activeAngleOther(SkOpSpanBase* start, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr, bool* done, bool* sortable); bool activeOp(SkOpSpanBase* start, SkOpSpanBase* end, int xorMiMask, int xorSuMask, SkPathOp op); bool activeOp(int xorMiMask, int xorSuMask, SkOpSpanBase* start, SkOpSpanBase* end, SkPathOp op, int* sumMiWinding, int* sumSuWinding); SkPoint activeLeftTop(SkOpSpanBase** firstT); bool activeWinding(SkOpSpanBase* start, SkOpSpanBase* end); bool activeWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* sumWinding); void addCubic(SkPoint pts[4], SkOpContour* parent) { init(pts, parent, SkPath::kCubic_Verb); fBounds.setCubicBounds(pts); } void addCurveTo(const SkOpSpanBase* start, const SkOpSpanBase* end, SkPathWriter* path, bool active) const; SkOpAngle* addEndSpan(SkChunkAlloc* allocator) { SkOpAngle* angle = SkOpTAllocator::Allocate(allocator); angle->set(&fTail, fTail.prev()); fTail.setFromAngle(angle); return angle; } void addLine(SkPoint pts[2], SkOpContour* parent) { init(pts, parent, SkPath::kLine_Verb); fBounds.set(pts, 2); } SkOpPtT* addMissing(double t, SkOpSegment* opp, SkChunkAlloc* ); SkOpAngle* addSingletonAngleDown(SkOpSegment** otherPtr, SkOpAngle** , SkChunkAlloc* ); SkOpAngle* addSingletonAngles(int step, SkChunkAlloc* ); SkOpAngle* addSingletonAngleUp(SkOpSegment** otherPtr, SkOpAngle** , SkChunkAlloc* ); SkOpAngle* addStartSpan(SkChunkAlloc* allocator) { SkOpAngle* angle = SkOpTAllocator::Allocate(allocator); angle->set(&fHead, fHead.next()); fHead.setToAngle(angle); return angle; } void addQuad(SkPoint pts[3], SkOpContour* parent) { init(pts, parent, SkPath::kQuad_Verb); fBounds.setQuadBounds(pts); } SkOpPtT* addT(double t, AllowAlias , SkChunkAlloc* ); void align(); static bool BetweenTs(const SkOpSpanBase* lesser, double testT, const SkOpSpanBase* greater); const SkPathOpsBounds& bounds() const { return fBounds; } void bumpCount() { ++fCount; } void calcAngles(SkChunkAlloc*); void checkAngleCoin(SkOpCoincidence* coincidences, SkChunkAlloc* allocator); void checkNearCoincidence(SkOpAngle* ); bool clockwise(const SkOpSpanBase* start, const SkOpSpanBase* end, bool* swap) const; static void ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, SkOpAngle::IncludeType ); static void ComputeOneSumReverse(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, SkOpAngle::IncludeType ); int computeSum(SkOpSpanBase* start, SkOpSpanBase* end, SkOpAngle::IncludeType includeType); SkOpContour* contour() const { return fContour; } int count() const { return fCount; } SkOpSpan* crossedSpanY(const SkPoint& basePt, double mid, bool opp, bool current, SkScalar* bestY, double* hitT, bool* hitSomething, bool* vertical); void debugAddAngle(double startT, double endT, SkChunkAlloc*); const SkOpAngle* debugAngle(int id) const; SkOpContour* debugContour(int id); int debugID() const { return PATH_OPS_DEBUG_RELEASE(fID, -1); } #if DEBUG_SWAP_TOP int debugInflections(const SkOpSpanBase* start, const SkOpSpanBase* end) const; #endif SkOpAngle* debugLastAngle(); const SkOpPtT* debugPtT(int id) const; void debugReset(); const SkOpSegment* debugSegment(int id) const; #if DEBUG_ACTIVE_SPANS void debugShowActiveSpans() const; #endif #if DEBUG_MARK_DONE void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding); void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding); #endif const SkOpSpanBase* debugSpan(int id) const; void debugValidate() const; void detach(const SkOpSpan* ); double distSq(double t, SkOpAngle* opp); bool done() const { SkASSERT(fDoneCount <= fCount); return fDoneCount == fCount; } bool done(const SkOpAngle* angle) const { return angle->start()->starter(angle->end())->done(); } SkDPoint dPtAtT(double mid) const { return (*CurveDPointAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid); } SkDVector dSlopeAtT(double mid) const { return (*CurveDSlopeAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid); } void dump() const; void dumpAll() const; void dumpAngles() const; void dumpCoin() const; void dumpPts() const; SkOpSegment* findNextOp(SkTDArray* chase, SkOpSpanBase** nextStart, SkOpSpanBase** nextEnd, bool* unsortable, SkPathOp op, int xorMiMask, int xorSuMask); SkOpSegment* findNextWinding(SkTDArray* chase, SkOpSpanBase** nextStart, SkOpSpanBase** nextEnd, bool* unsortable); SkOpSegment* findNextXor(SkOpSpanBase** nextStart, SkOpSpanBase** nextEnd, bool* unsortable); SkOpSegment* findTop(bool firstPass, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr, bool* unsortable, SkChunkAlloc* ); SkOpGlobalState* globalState() const; const SkOpSpan* head() const { return &fHead; } SkOpSpan* head() { return &fHead; } void init(SkPoint pts[], SkOpContour* parent, SkPath::Verb verb); void initWinding(SkOpSpanBase* start, SkOpSpanBase* end, SkOpAngle::IncludeType angleIncludeType); bool initWinding(SkOpSpanBase* start, SkOpSpanBase* end, double tHit, int winding, SkScalar hitDx, int oppWind, SkScalar hitOppDx); SkOpSpan* insert(SkOpSpan* prev, SkChunkAlloc* allocator) { SkOpSpan* result = SkOpTAllocator::Allocate(allocator); SkOpSpanBase* next = prev->next(); result->setPrev(prev); prev->setNext(result); SkDEBUGCODE(result->ptT()->fT = 0); result->setNext(next); if (next) { next->setPrev(result); } return result; } bool isClose(double t, const SkOpSegment* opp) const; bool isHorizontal() const { return fBounds.fTop == fBounds.fBottom; } SkOpSegment* isSimple(SkOpSpanBase** end, int* step) { return nextChase(end, step, NULL, NULL); } bool isVertical() const { return fBounds.fLeft == fBounds.fRight; } bool isVertical(SkOpSpanBase* start, SkOpSpanBase* end) const { return (*CurveIsVertical[SkPathOpsVerbToPoints(fVerb)])(fPts, start->t(), end->t()); } bool isXor() const; const SkPoint& lastPt() const { return fPts[SkPathOpsVerbToPoints(fVerb)]; } SkOpSpanBase* markAndChaseDone(SkOpSpanBase* start, SkOpSpanBase* end); bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, SkOpSpanBase** lastPtr); bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, int oppWinding, SkOpSpanBase** lastPtr); SkOpSpanBase* markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle); SkOpSpanBase* markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding, const SkOpAngle* angle); void markDone(SkOpSpan* ); bool markWinding(SkOpSpan* , int winding); bool markWinding(SkOpSpan* , int winding, int oppWinding); bool match(const SkOpPtT* span, const SkOpSegment* parent, double t, const SkPoint& pt) const; void missingCoincidence(SkOpCoincidence* coincidences, SkChunkAlloc* allocator); bool monotonicInY(const SkOpSpanBase* start, const SkOpSpanBase* end) const; bool moveNearby(); SkOpSegment* next() const { return fNext; } static bool NextCandidate(SkOpSpanBase* span, SkOpSpanBase** start, SkOpSpanBase** end); SkOpSegment* nextChase(SkOpSpanBase** , int* step, SkOpSpan** , SkOpSpanBase** last) const; bool operand() const; static int OppSign(const SkOpSpanBase* start, const SkOpSpanBase* end) { int result = start->t() < end->t() ? -start->upCast()->oppValue() : end->upCast()->oppValue(); return result; } bool oppXor() const; const SkOpSegment* prev() const { return fPrev; } SkPoint ptAtT(double mid) const { return (*CurvePointAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid); } const SkPoint* pts() const { return fPts; } bool ptsDisjoint(const SkOpPtT& span, const SkOpPtT& test) const { return ptsDisjoint(span.fT, span.fPt, test.fT, test.fPt); } bool ptsDisjoint(const SkOpPtT& span, double t, const SkPoint& pt) const { return ptsDisjoint(span.fT, span.fPt, t, pt); } bool ptsDisjoint(double t1, const SkPoint& pt1, double t2, const SkPoint& pt2) const; void resetVisited() { fVisited = false; } void setContour(SkOpContour* contour) { fContour = contour; } void setNext(SkOpSegment* next) { fNext = next; } void setPrev(SkOpSegment* prev) { fPrev = prev; } bool setVisited() { if (fVisited) { return false; } return (fVisited = true); } void setUpWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* maxWinding, int* sumWinding) { int deltaSum = SpanSign(start, end); *maxWinding = *sumWinding; *sumWinding -= deltaSum; } void setUpWindings(SkOpSpanBase* start, SkOpSpanBase* end, int* sumMiWinding, int* maxWinding, int* sumWinding); void setUpWindings(SkOpSpanBase* start, SkOpSpanBase* end, int* sumMiWinding, int* sumSuWinding, int* maxWinding, int* sumWinding, int* oppMaxWinding, int* oppSumWinding); void sortAngles(); static int SpanSign(const SkOpSpanBase* start, const SkOpSpanBase* end) { int result = start->t() < end->t() ? -start->upCast()->windValue() : end->upCast()->windValue(); return result; } SkOpAngle* spanToAngle(SkOpSpanBase* start, SkOpSpanBase* end) { SkASSERT(start != end); return start->t() < end->t() ? start->upCast()->toAngle() : start->fromAngle(); } bool subDivide(const SkOpSpanBase* start, const SkOpSpanBase* end, SkPoint edge[4]) const; bool subDivide(const SkOpSpanBase* start, const SkOpSpanBase* end, SkDCubic* result) const; void subDivideBounds(const SkOpSpanBase* start, const SkOpSpanBase* end, SkPathOpsBounds* bounds) const; const SkOpSpanBase* tail() const { return &fTail; } SkOpSpanBase* tail() { return &fTail; } static double TAtMid(const SkOpSpanBase* start, const SkOpSpanBase* end, double mid) { return start->t() * (1 - mid) + end->t() * mid; } void undoneSpan(SkOpSpanBase** start, SkOpSpanBase** end); int updateOppWinding(const SkOpSpanBase* start, const SkOpSpanBase* end) const; int updateOppWinding(const SkOpAngle* angle) const; int updateOppWindingReverse(const SkOpAngle* angle) const; int updateWinding(const SkOpSpanBase* start, const SkOpSpanBase* end) const; int updateWinding(const SkOpAngle* angle) const; int updateWindingReverse(const SkOpAngle* angle) const; static bool UseInnerWinding(int outerWinding, int innerWinding); SkPath::Verb verb() const { return fVerb; } int windingAtT(double tHit, const SkOpSpan* span, bool crossOpp, SkScalar* dx) const; int windSum(const SkOpAngle* angle) const; SkPoint* writablePt(bool end) { return &fPts[end ? SkPathOpsVerbToPoints(fVerb) : 0]; } private: SkOpSpan fHead; // the head span always has its t set to zero SkOpSpanBase fTail; // the tail span always has its t set to one SkOpContour* fContour; SkOpSegment* fNext; // forward-only linked list used by contour to walk the segments const SkOpSegment* fPrev; SkPoint* fPts; // pointer into array of points owned by edge builder that may be tweaked SkPathOpsBounds fBounds; // tight bounds int fCount; // number of spans (one for a non-intersecting segment) int fDoneCount; // number of processed spans (zero initially) SkPath::Verb fVerb; bool fVisited; // used by missing coincidence check PATH_OPS_DEBUG_CODE(int fID); }; #endif