/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMatrix.h" #include "SkPath.h" #include "SkPathOps.h" void SkOpBuilder::add(const SkPath& path, SkPathOp op) { if (0 == fOps.count() && op != kUnion_SkPathOp) { fPathRefs.push_back() = SkPath(); *fOps.append() = kUnion_SkPathOp; } fPathRefs.push_back() = path; *fOps.append() = op; } void SkOpBuilder::reset() { fPathRefs.reset(); fOps.reset(); } /* OPTIMIZATION: Union doesn't need to be all-or-nothing. A run of three or more convex paths with union ops could be locally resolved and still improve over doing the ops one at a time. */ bool SkOpBuilder::resolve(SkPath* result) { SkPath original = *result; int count = fOps.count(); bool allUnion = true; SkPath::Direction firstDir; for (int index = 0; index < count; ++index) { SkPath* test = &fPathRefs[index]; if (kUnion_SkPathOp != fOps[index] || test->isInverseFillType()) { allUnion = false; break; } // If all paths are convex, track direction, reversing as needed. if (test->isConvex()) { SkPath::Direction dir; if (!test->cheapComputeDirection(&dir)) { allUnion = false; break; } if (index == 0) { firstDir = dir; } else if (firstDir != dir) { SkPath temp; temp.reverseAddPath(*test); *test = temp; } continue; } // If the path is not convex but its bounds do not intersect the others, simplify is enough. const SkRect& testBounds = test->getBounds(); for (int inner = 0; inner < index; ++inner) { // OPTIMIZE: check to see if the contour bounds do not intersect other contour bounds? if (SkRect::Intersects(fPathRefs[inner].getBounds(), testBounds)) { allUnion = false; break; } } } if (!allUnion) { *result = fPathRefs[0]; for (int index = 1; index < count; ++index) { if (!Op(*result, fPathRefs[index], fOps[index], result)) { reset(); *result = original; return false; } } reset(); return true; } SkPath sum; for (int index = 0; index < count; ++index) { if (!Simplify(fPathRefs[index], &fPathRefs[index])) { reset(); *result = original; return false; } sum.addPath(fPathRefs[index]); } reset(); bool success = Simplify(sum, result); if (!success) { *result = original; } return success; }