/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkIntersections.h" int (SkIntersections::*CurveVertical[])(const SkPoint[], SkScalar, SkScalar, SkScalar, bool) = { NULL, &SkIntersections::verticalLine, &SkIntersections::verticalQuad, &SkIntersections::verticalCubic }; int (SkIntersections::*CurveRay[])(const SkPoint[], const SkDLine&) = { NULL, NULL, &SkIntersections::quadRay, &SkIntersections::cubicRay }; int SkIntersections::coincidentUsed() const { if (!fIsCoincident[0]) { SkASSERT(!fIsCoincident[0]); return 0; } int count = 0; SkDEBUGCODE(int count2 = 0;) for (int index = 0; index < fUsed; ++index) { if (fIsCoincident[0] & (1 << index)) { ++count; } #ifdef SK_DEBUG if (fIsCoincident[1] & (1 << index)) { ++count2; } #endif } SkASSERT(count == count2); return count; } int SkIntersections::cubicRay(const SkPoint pts[4], const SkDLine& line) { SkDCubic cubic; cubic.set(pts); return intersectRay(cubic, line); } void SkIntersections::flip() { for (int index = 0; index < fUsed; ++index) { fT[1][index] = 1 - fT[1][index]; } } void SkIntersections::insertCoincidentPair(double s1, double e1, double s2, double e2, const SkDPoint& startPt, const SkDPoint& endPt) { if (fSwap) { remove(s2, e2, startPt, endPt); } else { remove(s1, e1, startPt, endPt); } SkASSERT(coincidentUsed() == fUsed); SkASSERT((coincidentUsed() & 1) != 1); int i1 = 0; int i2 = 0; do { while (i1 < fUsed && !(fIsCoincident[fSwap] & (1 << i1))) { ++i1; } if (i1 == fUsed) { break; } SkASSERT(i1 < fUsed); int iEnd1 = i1 + 1; while (!(fIsCoincident[fSwap] & (1 << iEnd1))) { ++iEnd1; } SkASSERT(iEnd1 < fUsed); double cs1 = fT[fSwap][i1]; double ce1 = fT[fSwap][iEnd1]; bool s1in = between(cs1, s1, ce1) || startPt.approximatelyEqual(fPt[i1]) || startPt.approximatelyEqual(fPt[iEnd1]); bool e1in = between(cs1, e1, ce1) || endPt.approximatelyEqual(fPt[i1]) || endPt.approximatelyEqual(fPt[iEnd1]); while (i2 < fUsed && !(fIsCoincident[fSwap ^ 1] & (1 << i2))) { ++i2; } int iEnd2 = i2 + 1; while (!(fIsCoincident[fSwap ^ 1] & (1 << iEnd2))) { ++iEnd2; } SkASSERT(iEnd2 < fUsed); double cs2 = fT[fSwap ^ 1][i2]; double ce2 = fT[fSwap ^ 1][iEnd2]; bool s2in = between(cs2, s2, ce2) || startPt.approximatelyEqual(fPt[i2]) || startPt.approximatelyEqual(fPt[iEnd2]); bool e2in = between(cs2, e2, ce2) || endPt.approximatelyEqual(fPt[i2]) || endPt.approximatelyEqual(fPt[iEnd2]); if ((s1in | e1in) & (s2in | e2in)) { if (s1 < cs1) { fT[fSwap][i1] = s1; fPt[i1] = startPt; } else if (e1 < cs1) { fT[fSwap][i1] = e1; fPt[i1] = endPt; } if (s1 > ce1) { fT[fSwap][iEnd1] = s1; fPt[iEnd1] = startPt; } else if (e1 > ce1) { fT[fSwap][iEnd1] = e1; fPt[iEnd1] = endPt; } if (s2 > e2) { SkTSwap(cs2, ce2); SkTSwap(i2, iEnd2); } if (s2 < cs2) { fT[fSwap ^ 1][i2] = s2; } else if (e2 < cs2) { fT[fSwap ^ 1][i2] = e2; } if (s2 > ce2) { fT[fSwap ^ 1][iEnd2] = s2; } else if (e2 > ce2) { fT[fSwap ^ 1][iEnd2] = e2; } return; } } while (true); SkASSERT(fUsed < 9); insertCoincident(s1, s2, startPt); insertCoincident(e1, e2, endPt); } int SkIntersections::insert(double one, double two, const SkDPoint& pt) { SkASSERT(fUsed <= 1 || fT[0][0] <= fT[0][1]); int index; for (index = 0; index < fUsed; ++index) { double oldOne = fT[0][index]; double oldTwo = fT[1][index]; if (roughly_equal(oldOne, one) && roughly_equal(oldTwo, two)) { if ((precisely_zero(one) && !precisely_zero(oldOne)) || (precisely_equal(one, 1) && !precisely_equal(oldOne, 1)) || (precisely_zero(two) && !precisely_zero(oldTwo)) || (precisely_equal(two, 1) && !precisely_equal(oldTwo, 1))) { fT[0][index] = one; fT[1][index] = two; fPt[index] = pt; } return -1; } #if ONE_OFF_DEBUG if (pt.roughlyEqual(fPt[index])) { SkDebugf("%s t=%1.9g pts roughly equal\n", __FUNCTION__, one); } #endif if (fT[0][index] > one) { break; } } SkASSERT(fUsed < 9); int remaining = fUsed - index; if (remaining > 0) { memmove(&fPt[index + 1], &fPt[index], sizeof(fPt[0]) * remaining); memmove(&fT[0][index + 1], &fT[0][index], sizeof(fT[0][0]) * remaining); memmove(&fT[1][index + 1], &fT[1][index], sizeof(fT[1][0]) * remaining); fIsCoincident[0] += fIsCoincident[0] & ~((1 << index) - 1); fIsCoincident[1] += fIsCoincident[1] & ~((1 << index) - 1); } fPt[index] = pt; fT[0][index] = one; fT[1][index] = two; ++fUsed; return index; } void SkIntersections::insertCoincident(double one, double two, const SkDPoint& pt) { int index = insertSwap(one, two, pt); int bit = 1 << index; fIsCoincident[0] |= bit; fIsCoincident[1] |= bit; } void SkIntersections::offset(int base, double start, double end) { for (int index = base; index < fUsed; ++index) { double val = fT[fSwap][index]; val *= end - start; val += start; fT[fSwap][index] = val; } } int SkIntersections::quadRay(const SkPoint pts[3], const SkDLine& line) { SkDQuad quad; quad.set(pts); return intersectRay(quad, line); } void SkIntersections::quickRemoveOne(int index, int replace) { if (index < replace) { fT[0][index] = fT[0][replace]; } } void SkIntersections::remove(double one, double two, const SkDPoint& startPt, const SkDPoint& endPt) { for (int index = fUsed - 1; index >= 0; --index) { if (!(fIsCoincident[0] & (1 << index)) && (between(one, fT[fSwap][index], two) || startPt.approximatelyEqual(fPt[index]) || endPt.approximatelyEqual(fPt[index]))) { SkASSERT(fUsed > 0); removeOne(index); } } } void SkIntersections::removeOne(int index) { int remaining = --fUsed - index; if (remaining <= 0) { return; } memmove(&fPt[index], &fPt[index + 1], sizeof(fPt[0]) * remaining); memmove(&fT[0][index], &fT[0][index + 1], sizeof(fT[0][0]) * remaining); memmove(&fT[1][index], &fT[1][index + 1], sizeof(fT[1][0]) * remaining); SkASSERT(fIsCoincident[0] == 0); int coBit = fIsCoincident[0] & (1 << index); fIsCoincident[0] -= ((fIsCoincident[0] >> 1) & ~((1 << index) - 1)) + coBit; SkASSERT(!(coBit ^ (fIsCoincident[1] & (1 << index)))); fIsCoincident[1] -= ((fIsCoincident[1] >> 1) & ~((1 << index) - 1)) + coBit; } void SkIntersections::swapPts() { int index; for (index = 0; index < fUsed; ++index) { SkTSwap(fT[0][index], fT[1][index]); } } int SkIntersections::verticalLine(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { SkDLine line; line.set(a); return vertical(line, top, bottom, x, flipped); } int SkIntersections::verticalQuad(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { SkDQuad quad; quad.set(a); return vertical(quad, top, bottom, x, flipped); } int SkIntersections::verticalCubic(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { SkDCubic cubic; cubic.set(a); return vertical(cubic, top, bottom, x, flipped); }