/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ namespace { // See SkPMFloat.h inline SkPMFloat::SkPMFloat(SkPMColor c) { float inv255 = 1.0f/255; *this = SkPMFloat::FromARGB(SkGetPackedA32(c) * inv255, SkGetPackedR32(c) * inv255, SkGetPackedG32(c) * inv255, SkGetPackedB32(c) * inv255); SkASSERT(this->isValid()); } inline SkPMColor SkPMFloat::round() const { float a = this->a(), r = this->r(), g = this->g(), b = this->b(); a = a < 0 ? 0 : (a > 1 ? 1 : a); r = r < 0 ? 0 : (r > 1 ? 1 : r); g = g < 0 ? 0 : (g > 1 ? 1 : g); b = b < 0 ? 0 : (b > 1 ? 1 : b); SkPMColor c = SkPackARGB32(255*a+0.5f, 255*r+0.5f, 255*g+0.5f, 255*b+0.5f); SkPMColorAssert(c); return c; } inline Sk4f SkPMFloat::alphas() const { return Sk4f(this->a()); } inline SkPMFloat SkPMFloat::FromOpaqueColor(SkColor c) { SkASSERT(SkColorGetA(c) == 0xFF); float inv255 = 1.0f / 255; SkPMFloat pmf = SkPMFloat::FromARGB(1.0f, SkColorGetR(c) * inv255, SkColorGetG(c) * inv255, SkColorGetB(c) * inv255); SkASSERT(pmf.isValid()); return pmf; } } // namespace