/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ inline SkPMFloat::SkPMFloat(SkPMColor c) { *this = SkPMFloat::FromARGB(SkGetPackedA32(c), SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c)); SkASSERT(this->isValid()); } inline SkPMColor SkPMFloat::trunc() const { return SkPackARGB32(this->a(), this->r(), this->g(), this->b()); } inline SkPMColor SkPMFloat::get() const { SkASSERT(this->isValid()); return SkPackARGB32(this->a()+0.5f, this->r()+0.5f, this->g()+0.5f, this->b()+0.5f); } inline SkPMColor SkPMFloat::clamped() const { float a = this->a(), r = this->r(), g = this->g(), b = this->b(); a = a < 0 ? 0 : (a > 255 ? 255 : a); r = r < 0 ? 0 : (r > 255 ? 255 : r); g = g < 0 ? 0 : (g > 255 ? 255 : g); b = b < 0 ? 0 : (b > 255 ? 255 : b); return SkPackARGB32(a+0.5f, r+0.5f, g+0.5f, b+0.5f); } inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) { *a = FromPMColor(colors[0]); *b = FromPMColor(colors[1]); *c = FromPMColor(colors[2]); *d = FromPMColor(colors[3]); } inline void SkPMFloat::To4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) { colors[0] = a.get(); colors[1] = b.get(); colors[2] = c.get(); colors[3] = d.get(); } inline void SkPMFloat::ClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) { colors[0] = a.clamped(); colors[1] = b.clamped(); colors[2] = c.clamped(); colors[3] = d.clamped(); }