inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) { fColors = that.fColors; return *this; } // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits // (fix8_32), then convert those to floats. // get() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit. // clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with // _mm_packus_epi16() both clamping and narrowing. inline SkPMFloat::SkPMFloat(SkPMColor c) { SkPMColorAssert(c); const int _ = 255; // _ means to zero that byte. __m128i fix8 = _mm_set_epi32(0,0,0,c), fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0)); fColors = _mm_cvtepi32_ps(fix8_32); SkASSERT(this->isValid()); } inline SkPMColor SkPMFloat::get() const { SkASSERT(this->isValid()); const int _ = 255; // _ means to zero that byte. __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us! fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0)); SkPMColor c = _mm_cvtsi128_si32(fix8); SkPMColorAssert(c); return c; } inline SkPMColor SkPMFloat::clamped() const { __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us! fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), fix8 = _mm_packus_epi16(fix8_16, fix8_16); SkPMColor c = _mm_cvtsi128_si32(fix8); SkPMColorAssert(c); return c; } inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { // Haven't beaten this yet. for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } } inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { // Haven't beaten this yet. Still faster than ClampTo4PMColors too. for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } } inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. __m128i c0 = _mm_cvtps_epi32(floats[0].fColors), // _mm_cvtps_epi32 rounds for us! c1 = _mm_cvtps_epi32(floats[1].fColors), c2 = _mm_cvtps_epi32(floats[2].fColors), c3 = _mm_cvtps_epi32(floats[3].fColors); __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), _mm_packus_epi16(c2, c3)); _mm_storeu_si128((__m128i*)colors, c3210); SkPMColorAssert(colors[0]); SkPMColorAssert(colors[1]); SkPMColorAssert(colors[2]); SkPMColorAssert(colors[3]); }