/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits // (fix8_32), then convert those to floats. // round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit. // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with // _mm_packus_epi16() both clamping and narrowing. inline SkPMFloat::SkPMFloat(SkPMColor c) { SkPMColorAssert(c); const int _ = 255; // _ means to zero that byte. __m128i fix8 = _mm_set_epi32(0,0,0,c), fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0)); fVec = _mm_cvtepi32_ps(fix8_32); SkASSERT(this->isValid()); } inline SkPMColor SkPMFloat::trunc() const { const int _ = 255; // _ means to zero that byte. __m128i fix8_32 = _mm_cvttps_epi32(fVec), fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0)); SkPMColor c = _mm_cvtsi128_si32(fix8); SkPMColorAssert(c); return c; } inline SkPMColor SkPMFloat::round() const { return SkPMFloat(Sk4f(0.5f) + *this).trunc(); } inline SkPMColor SkPMFloat::roundClamp() const { // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up). __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)), fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), fix8 = _mm_packus_epi16(fix8_16, fix8_16); SkPMColor c = _mm_cvtsi128_si32(fix8); SkPMColorAssert(c); return c; } inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) { // Haven't beaten this yet. *a = FromPMColor(colors[0]); *b = FromPMColor(colors[1]); *c = FromPMColor(colors[2]); *d = FromPMColor(colors[3]); } inline void SkPMFloat::RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) { // Haven't beaten this yet. Still faster than RoundClampTo4PMColors? colors[0] = a.round(); colors[1] = b.round(); colors[2] = c.round(); colors[3] = d.round(); } inline void SkPMFloat::RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) { // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up). __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)), c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)), c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)), c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec)); __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), _mm_packus_epi16(c2, c3)); _mm_storeu_si128((__m128i*)colors, c3210); SkPMColorAssert(colors[0]); SkPMColorAssert(colors[1]); SkPMColorAssert(colors[2]); SkPMColorAssert(colors[3]); }