#include "SkColorPriv.h" #include // For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16), // then widen those to 8-bit-in-32-bits (fix8_32), convert those to floats (scaled), // then finally scale those down from [0.0f, 255.0f] to [0.0f, 1.0f] into fColor. // get() and clamped() do the opposite, working from [0.0f, 1.0f] floats to [0.0f, 255.0f], // to 8-bit-in-32-bit, to 8-bit-in-16-bit, back down to 8-bit components. // _mm_packus_epi16() gives us clamping for free while narrowing. inline void SkPMFloat::set(SkPMColor c) { SkPMColorAssert(c); __m128i fix8 = _mm_set_epi32(0,0,0,c), fix8_16 = _mm_unpacklo_epi8 (fix8, _mm_setzero_si128()), fix8_32 = _mm_unpacklo_epi16(fix8_16, _mm_setzero_si128()); __m128 scaled = _mm_cvtepi32_ps(fix8_32); _mm_store_ps(fColor, _mm_mul_ps(scaled, _mm_set1_ps(1.0f/255.0f))); SkASSERT(this->isValid()); } inline SkPMColor SkPMFloat::get() const { SkASSERT(this->isValid()); return this->clamped(); // At the moment, we don't know anything faster. } inline SkPMColor SkPMFloat::clamped() const { __m128 scaled = _mm_mul_ps(_mm_load_ps(fColor), _mm_set1_ps(255.0f)); __m128i fix8_32 = _mm_cvtps_epi32(scaled), fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), fix8 = _mm_packus_epi16(fix8_16, fix8_16); SkPMColor c = _mm_cvtsi128_si32(fix8); SkPMColorAssert(c); return c; }