/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurImageFilter_opts_DEFINED #define SkBlurImageFilter_opts_DEFINED #include "SkColorPriv.h" #include "SkTypes.h" namespace SK_OPTS_NS { enum class BlurDirection { kX, kY }; #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 template void box_blur(const SkPMColor* src, int srcStride, SkPMColor* dst, int kernelSize, int leftOffset, int rightOffset, int width, int height) { #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41 // ARGB -> 000A 000R 000G 000B auto expand = [](int p) { return _mm_cvtepu8_epi32(_mm_cvtsi32_si128(p)); }; // Axxx Rxxx Gxxx Bxxx -> ARGB auto repack = [](__m128i p) { const char _ = ~0; // Don't care what ends up in these bytes. This zeros them. p = _mm_shuffle_epi8(p, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 15,11,7,3)); return _mm_cvtsi128_si32(p); }; #else // ARGB -> 000A 000R 000G 000B auto expand = [](int p) { auto result = _mm_cvtsi32_si128(p); result = _mm_unpacklo_epi8(result, _mm_setzero_si128()); result = _mm_unpacklo_epi16(result, _mm_setzero_si128()); return result; }; // Axxx Rxxx Gxxx Bxxx -> ARGB auto repack = [](__m128i p) { p = _mm_srli_epi32(p, 24); // 000A 000R 000G 000B p = _mm_packs_epi32(p, p); // xxxx xxxx 0A0R 0G0B p = _mm_packus_epi16(p, p); // xxxx xxxx xxxx ARGB return _mm_cvtsi128_si32(p); }; // _mm_mullo_epi32 is not available, so use the standard trick to emulate it. auto _mm_mullo_epi32 = [](__m128i a, __m128i b) { __m128i p02 = _mm_mul_epu32(a, b), p13 = _mm_mul_epu32(_mm_srli_si128(a, 4), _mm_srli_si128(b, 4)); return _mm_unpacklo_epi32(_mm_shuffle_epi32(p02, _MM_SHUFFLE(0,0,2,0)), _mm_shuffle_epi32(p13, _MM_SHUFFLE(0,0,2,0))); }; #endif const int rightBorder = SkMin32(rightOffset + 1, width); const int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride; const int dstStrideX = dstDirection == BlurDirection::kX ? 1 : height; const int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1; const int dstStrideY = dstDirection == BlurDirection::kX ? width : 1; const __m128i scale = _mm_set1_epi32((1 << 24) / kernelSize); const __m128i half = _mm_set1_epi32(1 << 23); for (int y = 0; y < height; ++y) { __m128i sum = _mm_setzero_si128(); const SkPMColor* p = src; for (int i = 0; i < rightBorder; ++i) { sum = _mm_add_epi32(sum, expand(*p)); p += srcStrideX; } const SkPMColor* sptr = src; SkColor* dptr = dst; for (int x = 0; x < width; ++x) { // TODO(mtklein): We are working in 8.24 here. Drop to 8.8 when the kernel is narrow? // Multiply each component by scale (divide by kernel size) and add half to round. auto result = _mm_mullo_epi32(sum, scale); result = _mm_add_epi32(result, half); // Now pack the top byte of each 32-bit lane back down into one 32-bit color. // Axxx Rxxx Gxxx Bxxx -> xxxx xxxx xxxx ARGB *dptr = repack(result); // TODO(mtklein): experiment with breaking this loop into 3 parts if (x >= leftOffset) { SkColor l = *(sptr - leftOffset * srcStrideX); sum = _mm_sub_epi32(sum, expand(l)); } if (x + rightOffset + 1 < width) { SkColor r = *(sptr + (rightOffset + 1) * srcStrideX); sum = _mm_add_epi32(sum, expand(r)); } sptr += srcStrideX; if (srcDirection == BlurDirection::kY) { // TODO(mtklein): experiment with moving this prefetch forward _mm_prefetch(reinterpret_cast(sptr + (rightOffset + 1) * srcStrideX), _MM_HINT_T0); } dptr += dstStrideX; } src += srcStrideY; dst += dstStrideY; } } #elif defined(SK_ARM_HAS_NEON) // Fast path for kernel sizes between 2 and 127, working on two rows at a time. template void box_blur_double(const SkPMColor** src, int srcStride, SkPMColor** dst, int kernelSize, int leftOffset, int rightOffset, int width, int* height) { // Load 2 pixels from adjacent rows. auto load_2_pixels = [&](const SkPMColor* s) { if (srcDirection == BlurDirection::kX) { // 10% faster by adding these 2 prefetches SK_PREFETCH(s + 16); SK_PREFETCH(s + 16 + srcStride); auto one = vld1_lane_u32(s + 0, vdup_n_u32(0), 0), two = vld1_lane_u32(s + srcStride, one, 1); return vreinterpret_u8_u32(two); } else { return vld1_u8((uint8_t*)s); } }; const int rightBorder = SkMin32(rightOffset + 1, width); const int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride; const int dstStrideX = dstDirection == BlurDirection::kX ? 1 : *height; const int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1; const int dstStrideY = dstDirection == BlurDirection::kX ? width : 1; const uint16x8_t scale = vdupq_n_u16((1 << 15) / kernelSize); for (; *height >= 2; *height -= 2) { uint16x8_t sum = vdupq_n_u16(0); const SkPMColor* p = *src; for (int i = 0; i < rightBorder; i++) { sum = vaddw_u8(sum, load_2_pixels(p)); p += srcStrideX; } const SkPMColor* sptr = *src; SkPMColor* dptr = *dst; for (int x = 0; x < width; x++) { // val = (sum * scale * 2 + 0x8000) >> 16 uint16x8_t resultPixels = vreinterpretq_u16_s16(vqrdmulhq_s16( vreinterpretq_s16_u16(sum), vreinterpretq_s16_u16(scale))); if (dstDirection == BlurDirection::kX) { uint32x2_t px2 = vreinterpret_u32_u8(vmovn_u16(resultPixels)); vst1_lane_u32(dptr + 0, px2, 0); vst1_lane_u32(dptr + width, px2, 1); } else { vst1_u8((uint8_t*)dptr, vmovn_u16(resultPixels)); } if (x >= leftOffset) { sum = vsubw_u8(sum, load_2_pixels(sptr - leftOffset * srcStrideX)); } if (x + rightOffset + 1 < width) { sum = vaddw_u8(sum, load_2_pixels(sptr + (rightOffset + 1) * srcStrideX)); } sptr += srcStrideX; dptr += dstStrideX; } *src += srcStrideY * 2; *dst += dstStrideY * 2; } } template void box_blur(const SkPMColor* src, int srcStride, SkPMColor* dst, int kernelSize, int leftOffset, int rightOffset, int width, int height) { // ARGB -> 0A0R 0G0B auto expand = [](uint32_t p) { return vget_low_u16(vmovl_u8(vreinterpret_u8_u32(vdup_n_u32(p)))); }; const int rightBorder = SkMin32(rightOffset + 1, width); const int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride; const int dstStrideX = dstDirection == BlurDirection::kX ? 1 : height; const int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1; const int dstStrideY = dstDirection == BlurDirection::kX ? width : 1; const uint32x4_t scale = vdupq_n_u32((1 << 24) / kernelSize); const uint32x4_t half = vdupq_n_u32(1 << 23); if (1 < kernelSize && kernelSize < 128) { box_blur_double(&src, srcStride, &dst, kernelSize, leftOffset, rightOffset, width, &height); } for (; height > 0; height--) { uint32x4_t sum = vdupq_n_u32(0); const SkPMColor* p = src; for (int i = 0; i < rightBorder; ++i) { sum = vaddw_u16(sum, expand(*p)); p += srcStrideX; } const SkPMColor* sptr = src; SkPMColor* dptr = dst; for (int x = 0; x < width; ++x) { // ( half+sumA*scale half+sumR*scale half+sumG*scale half+sumB*scale ) uint32x4_t result = vmlaq_u32(half, sum, scale); // Saturated conversion to 16-bit. // ( AAAA RRRR GGGG BBBB ) -> ( 0A 0R 0G 0B ) uint16x4_t result16 = vqshrn_n_u32(result, 16); // Saturated conversion to 8-bit. // ( 0A 0R 0G 0B ) -> ( 0A 0R 0G 0B 0A 0R 0G 0B ) -> ( A R G B A R G B ) uint8x8_t result8 = vqshrn_n_u16(vcombine_u16(result16, result16), 8); // ( A R G B A R G B ) -> ( ARGB ARGB ) -> ( ARGB ) // Store low 32 bits to destination. vst1_lane_u32(dptr, vreinterpret_u32_u8(result8), 0); if (x >= leftOffset) { const SkPMColor* l = sptr - leftOffset * srcStrideX; sum = vsubw_u16(sum, expand(*l)); } if (x + rightOffset + 1 < width) { const SkPMColor* r = sptr + (rightOffset + 1) * srcStrideX; sum = vaddw_u16(sum, expand(*r)); } sptr += srcStrideX; if (srcDirection == BlurDirection::kX) { SK_PREFETCH(sptr + (rightOffset + 16) * srcStrideX); } dptr += dstStrideX; } src += srcStrideY; dst += dstStrideY; } } #else // Neither NEON nor >=SSE2. template static void box_blur(const SkPMColor* src, int srcStride, SkPMColor* dst, int kernelSize, int leftOffset, int rightOffset, int width, int height) { int rightBorder = SkMin32(rightOffset + 1, width); int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride; int dstStrideX = dstDirection == BlurDirection::kX ? 1 : height; int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1; int dstStrideY = dstDirection == BlurDirection::kX ? width : 1; uint32_t scale = (1 << 24) / kernelSize; uint32_t half = 1 << 23; for (int y = 0; y < height; ++y) { int sumA = 0, sumR = 0, sumG = 0, sumB = 0; const SkPMColor* p = src; for (int i = 0; i < rightBorder; ++i) { sumA += SkGetPackedA32(*p); sumR += SkGetPackedR32(*p); sumG += SkGetPackedG32(*p); sumB += SkGetPackedB32(*p); p += srcStrideX; } const SkPMColor* sptr = src; SkColor* dptr = dst; for (int x = 0; x < width; ++x) { *dptr = SkPackARGB32((sumA * scale + half) >> 24, (sumR * scale + half) >> 24, (sumG * scale + half) >> 24, (sumB * scale + half) >> 24); if (x >= leftOffset) { SkColor l = *(sptr - leftOffset * srcStrideX); sumA -= SkGetPackedA32(l); sumR -= SkGetPackedR32(l); sumG -= SkGetPackedG32(l); sumB -= SkGetPackedB32(l); } if (x + rightOffset + 1 < width) { SkColor r = *(sptr + (rightOffset + 1) * srcStrideX); sumA += SkGetPackedA32(r); sumR += SkGetPackedR32(r); sumG += SkGetPackedG32(r); sumB += SkGetPackedB32(r); } sptr += srcStrideX; if (srcDirection == BlurDirection::kY) { SK_PREFETCH(sptr + (rightOffset + 1) * srcStrideX); } dptr += dstStrideX; } src += srcStrideY; dst += dstStrideY; } } #endif static auto box_blur_xx = &box_blur, box_blur_xy = &box_blur, box_blur_yx = &box_blur; } // namespace SK_OPTS_NS #endif