/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlitRow_opts_SSE4.h" // Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods. // The stubs should never be called, so we make them crash just to confirm that. #if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41 void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) { sk_throw(); } #else #include // SSE4.1 intrinsics #include "SkColorPriv.h" #include "SkColor_opts_SSE2.h" #include "SkMSAN.h" void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { sk_msan_assert_initialized(src, src+count); SkASSERT(alpha == 255); // As long as we can, we'll work on 16 pixel pairs at once. int count16 = count / 16; __m128i* dst4 = (__m128i*)dst; const __m128i* src4 = (const __m128i*)src; for (int i = 0; i < count16 * 4; i += 4) { // Load 16 source pixels. __m128i s0 = _mm_loadu_si128(src4+i+0), s1 = _mm_loadu_si128(src4+i+1), s2 = _mm_loadu_si128(src4+i+2), s3 = _mm_loadu_si128(src4+i+3); const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT); const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0))); if (_mm_testz_si128(ORed, alphaMask)) { // All 16 source pixels are fully transparent. There's nothing to do! continue; } const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0))); if (_mm_testc_si128(ANDed, alphaMask)) { // All 16 source pixels are fully opaque. There's no need to read dst or blend it. _mm_storeu_si128(dst4+i+0, s0); _mm_storeu_si128(dst4+i+1, s1); _mm_storeu_si128(dst4+i+2, s2); _mm_storeu_si128(dst4+i+3, s3); continue; } // The general slow case: do the blend for all 16 pixels. _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0))); _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1))); _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2))); _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3))); } // Wrap up the last <= 15 pixels. for (int i = count16*16; i < count; i++) { // This check is not really necessarily, but it prevents pointless autovectorization. if (src[i] & 0xFF000000) { dst[i] = SkPMSrcOver(src[i], dst[i]); } } } #endif