#include "SkBlitRow_opts_SSE4.h" // Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods. // The stubs should never be called, so we make them crash just to confirm that. #if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41 void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) { sk_throw(); } void Color32A_D565_SSE4(uint16_t dst[], SkPMColor src, int count, int x, int y) { sk_throw(); } #else #include // SSE4.1 intrinsics #include "SkColorPriv.h" #include "SkColor_opts_SSE2.h" void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, U8CPU alpha) { SkASSERT(alpha == 255); // As long as we can, we'll work on 16 pixel pairs at once. int count16 = count / 16; __m128i* dst4 = (__m128i*)dst; const __m128i* src4 = (const __m128i*)src; for (int i = 0; i < count16 * 4; i += 4) { // Load 16 source pixels. __m128i s0 = _mm_loadu_si128(src4+i+0), s1 = _mm_loadu_si128(src4+i+1), s2 = _mm_loadu_si128(src4+i+2), s3 = _mm_loadu_si128(src4+i+3); const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT); const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0))); if (_mm_testz_si128(ORed, alphaMask)) { // All 16 source pixels are fully transparent. There's nothing to do! continue; } const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0))); if (_mm_testc_si128(ANDed, alphaMask)) { // All 16 source pixels are fully opaque. There's no need to read dst or blend it. _mm_storeu_si128(dst4+i+0, s0); _mm_storeu_si128(dst4+i+1, s1); _mm_storeu_si128(dst4+i+2, s2); _mm_storeu_si128(dst4+i+3, s3); continue; } // The general slow case: do the blend for all 16 pixels. _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0))); _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1))); _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2))); _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3))); } // Wrap up the last <= 15 pixels. for (int i = count16*16; i < count; i++) { // This check is not really necessarily, but it prevents pointless autovectorization. if (src[i] & 0xFF000000) { dst[i] = SkPMSrcOver(src[i], dst[i]); } } } static inline uint16_t Color32A_D565_1x(uint16_t dst, unsigned scale, uint32_t src_expand) { uint32_t dst_expand = SkExpand_rgb_16(dst) * scale; return SkCompact_rgb_16((src_expand + dst_expand) >> 5); } void Color32A_D565_SSE4(uint16_t dst[], SkPMColor src, int count, int x, int y) { SkASSERT(count > 0); uint32_t src_expand = (SkGetPackedG32(src) << 24) | (SkGetPackedR32(src) << 13) | (SkGetPackedB32(src) << 2); unsigned scale = SkAlpha255To256(0xFF - SkGetPackedA32(src)) >> 3; // Check if we have enough pixels to run SIMD if (count >= (int)(8 + (((16 - (size_t)dst) & 0x0F) >> 1))) { __m128i* dst_wide; const __m128i src_expand_wide = _mm_set1_epi32(src_expand); const __m128i scale_wide = _mm_set1_epi32(scale); const __m128i mask_green = _mm_set1_epi32(SK_R16_MASK_IN_PLACE | SK_B16_MASK_IN_PLACE | (SK_G16_MASK_IN_PLACE << 16)); // Align dst to an even 16 byte address (0-7 pixels) while (((((size_t)dst) & 0x0F) != 0) && (count > 0)) { *dst = Color32A_D565_1x(*dst, scale, src_expand); dst += 1; count--; } dst_wide = reinterpret_cast<__m128i*>(dst); do { // Load 8 RGB565 pixels __m128i pixels = _mm_load_si128(dst_wide); // Duplicate and mask __m128i pixels_high = _mm_unpackhi_epi16(pixels, pixels); pixels_high = _mm_and_si128(mask_green, pixels_high); pixels = _mm_unpacklo_epi16(pixels, pixels); pixels = _mm_and_si128(mask_green, pixels); // Scale with alpha pixels_high = _mm_mullo_epi32(pixels_high, scale_wide); pixels = _mm_mullo_epi32(pixels, scale_wide); // Add src_expand_wide and shift down again pixels_high = _mm_add_epi32(pixels_high, src_expand_wide); pixels_high = _mm_srli_epi32(pixels_high, 5); pixels = _mm_add_epi32(pixels, src_expand_wide); pixels = _mm_srli_epi32(pixels, 5); // Mask pixels_high = _mm_and_si128(mask_green, pixels_high); pixels = _mm_and_si128(mask_green, pixels); // Combine into RGB565 and store pixels = _mm_hadd_epi16(pixels, pixels_high); _mm_store_si128(dst_wide, pixels); count -= 8; dst_wide++; } while (count >= 8); dst = reinterpret_cast(dst_wide); } // Small loop to handle remaining pixels. while (count > 0) { *dst = Color32A_D565_1x(*dst, scale, src_expand); dst += 1; count--; } } #endif