#include "SkBitmapProcState.h" /* A platform may optionally overwrite any of these with accelerated versions. On input, these will already have valid function pointers, so a platform need only overwrite the ones it chooses, based on the current state (e.g. fBitmap, fInvMatrix, etc.) fShaderProc32 fShaderProc16 fMatrixProc fSampleProc32 fSampleProc32 */ // empty implementation just uses default supplied function pointers void SkBitmapProcState::platformProcs() {}