/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "SkColorData.h" /* * Filter_32_opaque * * There is no hard-n-fast rule that the filtering must produce * exact results for the color components, but if the 4 incoming colors are * all opaque, then the output color must also be opaque. Subsequent parts of * the drawing pipeline may rely on this (e.g. which blitrow proc to use). * */ // Chrome on Android uses -Os so we need to force these inline. Otherwise // calling the function in the inner loops will cause significant overhead on // some platforms. static SK_ALWAYS_INLINE void Filter_32_opaque_neon(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor *dst) { uint8x8_t vy, vconst16_8, v16_y, vres; uint16x4_t vx, vconst16_16, v16_x, tmp; uint32x2_t va0, va1; uint16x8_t tmp1, tmp2; vy = vdup_n_u8(y); // duplicate y into vy vconst16_8 = vmov_n_u8(16); // set up constant in vconst16_8 v16_y = vsub_u8(vconst16_8, vy); // v16_y = 16-y va0 = vdup_n_u32(a00); // duplicate a00 va1 = vdup_n_u32(a10); // duplicate a10 va0 = vset_lane_u32(a01, va0, 1); // set top to a01 va1 = vset_lane_u32(a11, va1, 1); // set top to a11 tmp1 = vmull_u8(vreinterpret_u8_u32(va0), v16_y); // tmp1 = [a01|a00] * (16-y) tmp2 = vmull_u8(vreinterpret_u8_u32(va1), vy); // tmp2 = [a11|a10] * y vx = vdup_n_u16(x); // duplicate x into vx vconst16_16 = vmov_n_u16(16); // set up constant in vconst16_16 v16_x = vsub_u16(vconst16_16, vx); // v16_x = 16-x tmp = vmul_u16(vget_high_u16(tmp1), vx); // tmp = a01 * x tmp = vmla_u16(tmp, vget_high_u16(tmp2), vx); // tmp += a11 * x tmp = vmla_u16(tmp, vget_low_u16(tmp1), v16_x); // tmp += a00 * (16-x) tmp = vmla_u16(tmp, vget_low_u16(tmp2), v16_x); // tmp += a10 * (16-x) vres = vshrn_n_u16(vcombine_u16(tmp, vcreate_u16(0)), 8); // shift down result by 8 vst1_lane_u32(dst, vreinterpret_u32_u8(vres), 0); // store result } static SK_ALWAYS_INLINE void Filter_32_alpha_neon(unsigned x, unsigned y, SkPMColor a00, SkPMColor a01, SkPMColor a10, SkPMColor a11, SkPMColor *dst, uint16_t scale) { uint8x8_t vy, vconst16_8, v16_y, vres; uint16x4_t vx, vconst16_16, v16_x, tmp, vscale; uint32x2_t va0, va1; uint16x8_t tmp1, tmp2; vy = vdup_n_u8(y); // duplicate y into vy vconst16_8 = vmov_n_u8(16); // set up constant in vconst16_8 v16_y = vsub_u8(vconst16_8, vy); // v16_y = 16-y va0 = vdup_n_u32(a00); // duplicate a00 va1 = vdup_n_u32(a10); // duplicate a10 va0 = vset_lane_u32(a01, va0, 1); // set top to a01 va1 = vset_lane_u32(a11, va1, 1); // set top to a11 tmp1 = vmull_u8(vreinterpret_u8_u32(va0), v16_y); // tmp1 = [a01|a00] * (16-y) tmp2 = vmull_u8(vreinterpret_u8_u32(va1), vy); // tmp2 = [a11|a10] * y vx = vdup_n_u16(x); // duplicate x into vx vconst16_16 = vmov_n_u16(16); // set up constant in vconst16_16 v16_x = vsub_u16(vconst16_16, vx); // v16_x = 16-x tmp = vmul_u16(vget_high_u16(tmp1), vx); // tmp = a01 * x tmp = vmla_u16(tmp, vget_high_u16(tmp2), vx); // tmp += a11 * x tmp = vmla_u16(tmp, vget_low_u16(tmp1), v16_x); // tmp += a00 * (16-x) tmp = vmla_u16(tmp, vget_low_u16(tmp2), v16_x); // tmp += a10 * (16-x) vscale = vdup_n_u16(scale); // duplicate scale tmp = vshr_n_u16(tmp, 8); // shift down result by 8 tmp = vmul_u16(tmp, vscale); // multiply result by scale vres = vshrn_n_u16(vcombine_u16(tmp, vcreate_u16(0)), 8); // shift down result by 8 vst1_lane_u32(dst, vreinterpret_u32_u8(vres), 0); // store result }