/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapProcState.h" #include "SkBitmapProcState_filter.h" #include "SkColorData.h" #include "SkPaint.h" #include "SkShader.h" // for tilemodes #include "SkUtilsArm.h" // Required to ensure the table is part of the final binary. extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; #define NAME_WRAP(x) x ## _neon #include "SkBitmapProcState_filter_neon.h" #include "SkBitmapProcState_procs.h" const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[] = { S32_opaque_D32_nofilter_DXDY_neon, S32_alpha_D32_nofilter_DXDY_neon, S32_opaque_D32_nofilter_DX_neon, S32_alpha_D32_nofilter_DX_neon, S32_opaque_D32_filter_DXDY_neon, S32_alpha_D32_filter_DXDY_neon, S32_opaque_D32_filter_DX_neon, S32_alpha_D32_filter_DX_neon, };