// It is important _not_ to put header guards here. // This file will be intentionally included three times. #include "SkTypes.h" // Keep this before any #ifdef for skbug.com/3362 #if defined(SK4X_PREAMBLE) #include "SkFloatingPoint.h" #include #elif defined(SK4X_PRIVATE) typedef T Type; typedef T Vector[4]; Vector fVec; template static Sk4x Shuffle(const Sk4x&, const Sk4x&); void set(const T vals[4]) { for (int i = 0; i < 4; i++) { fVec[i] = vals[i]; } } #else #define M(...) template __VA_ARGS__ Sk4x:: M() Sk4x() {} M() Sk4x(T v) { fVec[0] = fVec[1] = fVec[2] = fVec[3] = v; } M() Sk4x(T a, T b, T c, T d) { fVec[0] = a; fVec[1] = b; fVec[2] = c; fVec[3] = d; } M() Sk4x(const Sk4x& other) { this->set(other.fVec); } M(Sk4x&) operator=(const Sk4x& other) { this->set(other.fVec); return *this; } M(Sk4x) Load (const T vals[4]) { Sk4x r; r.set(vals); return r; } M(Sk4x) LoadAligned(const T vals[4]) { return Load(vals); } M(void) store (T vals[4]) const { for (int i = 0; i < 4; i++) { vals[i] = fVec[i]; } } M(void) storeAligned(T vals[4]) const { this->store(vals); } M(template Dst) reinterpret() const { Dst d; memcpy(&d.fVec, fVec, sizeof(fVec)); return d; } M(template Dst) cast() const { return Dst((typename Dst::Type)fVec[0], (typename Dst::Type)fVec[1], (typename Dst::Type)fVec[2], (typename Dst::Type)fVec[3]); } M(bool) allTrue() const { return fVec[0] && fVec[1] && fVec[2] && fVec[3]; } M(bool) anyTrue() const { return fVec[0] || fVec[1] || fVec[2] || fVec[3]; } M(Sk4x) bitNot() const { return Sk4x(~fVec[0], ~fVec[1], ~fVec[2], ~fVec[3]); } #define BINOP(op) fVec[0] op other.fVec[0], \ fVec[1] op other.fVec[1], \ fVec[2] op other.fVec[2], \ fVec[3] op other.fVec[3] M(Sk4x) bitAnd(const Sk4x& other) const { return Sk4x(BINOP(&)); } M(Sk4x) bitOr(const Sk4x& other) const { return Sk4x(BINOP(|)); } M(Sk4x) add(const Sk4x& other) const { return Sk4x(BINOP(+)); } M(Sk4x) subtract(const Sk4x& other) const { return Sk4x(BINOP(-)); } M(Sk4x) multiply(const Sk4x& other) const { return Sk4x(BINOP(*)); } M(Sk4x) divide(const Sk4x& other) const { return Sk4x(BINOP(/)); } #undef BINOP template<> inline Sk4f Sk4f::rsqrt() const { return Sk4f(sk_float_rsqrt(fVec[0]), sk_float_rsqrt(fVec[1]), sk_float_rsqrt(fVec[2]), sk_float_rsqrt(fVec[3])); } template<> inline Sk4f Sk4f::sqrt() const { return Sk4f(sqrtf(fVec[0]), sqrtf(fVec[1]), sqrtf(fVec[2]), sqrtf(fVec[3])); } #define BOOL_BINOP(op) fVec[0] op other.fVec[0] ? -1 : 0, \ fVec[1] op other.fVec[1] ? -1 : 0, \ fVec[2] op other.fVec[2] ? -1 : 0, \ fVec[3] op other.fVec[3] ? -1 : 0 M(Sk4i) equal(const Sk4x& other) const { return Sk4i(BOOL_BINOP(==)); } M(Sk4i) notEqual(const Sk4x& other) const { return Sk4i(BOOL_BINOP(!=)); } M(Sk4i) lessThan(const Sk4x& other) const { return Sk4i(BOOL_BINOP( <)); } M(Sk4i) greaterThan(const Sk4x& other) const { return Sk4i(BOOL_BINOP( >)); } M(Sk4i) lessThanEqual(const Sk4x& other) const { return Sk4i(BOOL_BINOP(<=)); } M(Sk4i) greaterThanEqual(const Sk4x& other) const { return Sk4i(BOOL_BINOP(>=)); } #undef BOOL_BINOP M(Sk4x) Min(const Sk4x& a, const Sk4x& b) { return Sk4x(SkTMin(a.fVec[0], b.fVec[0]), SkTMin(a.fVec[1], b.fVec[1]), SkTMin(a.fVec[2], b.fVec[2]), SkTMin(a.fVec[3], b.fVec[3])); } M(Sk4x) Max(const Sk4x& a, const Sk4x& b) { return Sk4x(SkTMax(a.fVec[0], b.fVec[0]), SkTMax(a.fVec[1], b.fVec[1]), SkTMax(a.fVec[2], b.fVec[2]), SkTMax(a.fVec[3], b.fVec[3])); } M(template Sk4x) Shuffle(const Sk4x& x, const Sk4x& y) { return Sk4x(m < 4 ? x.fVec[m] : y.fVec[m-4], a < 4 ? x.fVec[a] : y.fVec[a-4], s < 4 ? x.fVec[s] : y.fVec[s-4], k < 4 ? x.fVec[k] : y.fVec[k-4]); } M(Sk4x) zwxy() const { return Shuffle<2,3,0,1>(*this, *this); } M(Sk4x) XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>( xyzw, abcd); } M(Sk4x) ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>( xyzw, abcd); } #undef M #endif